fixed new tag in SectorLoadscreens not being loaded

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9100 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-23 20:06:00 +00:00
parent 50d9737528
commit 749854b24f
2 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -391,7 +391,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
if (fAlternate && (Random(2) > 0))
{
if(gSectorLoadscreens[i].szImageFormatAlt != NULL)
if (strlen(gSectorLoadscreens[i].szImageFormatAlt) > 0)
imageFormat = gSectorLoadscreens[i].szImageFormatAlt;
switch (ubLoadScreenID)
{
+2 -1
View File
@@ -56,7 +56,8 @@ sectorLoadscreensStartElementHandle(void *userData, const XML_Char *name, const
strcmp(name, "szDay") == 0 ||
strcmp(name, "szNight") == 0 ||
strcmp(name, "szDayAlt") == 0 ||
strcmp(name, "szNightAlt") == 0))
strcmp(name, "szNightAlt") == 0 ||
strcmp(name, "szImageFormatAlt") == 0))
{
pData->curElement = ELEMENT_PROPERTY;