MERGED bugfixes from revision: 4917

- Bugfix: Bobby Ray: Shipments were not cleared when restarting a game 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4973 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-02-29 00:34:23 +00:00
parent 1bb9ed5be5
commit 74e8ecae8c
4 changed files with 17 additions and 12 deletions
+6
View File
@@ -85,6 +85,9 @@
#include "Luaglobal.h"
#include "SaveLoadScreen.h"
#include "PostalService.h"
extern CPostalService gPostalService;
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -1179,6 +1182,9 @@ void ReStartingGame()
//Delete all the strategic events
DeleteAllStrategicEvents();
// Dealtar: Read in shipping destinations and delivery methods
gPostalService.Clear(true);
//This function gets called when ur in a game a click the quit to main menu button, therefore no game is in progress
gTacticalStatus.fHasAGameBeenStarted = FALSE;