Set DangerousSpot to const

This commit is contained in:
Asdow
2026-01-22 00:26:48 +02:00
parent 2448ccb191
commit 75355f6cac
+1 -5
View File
@@ -20542,12 +20542,8 @@ INT8 DecideActionBlackSoldier(SOLDIERTYPE* pSoldier)
const BOOLEAN fAnyCover = AnyCoverAtSpot(pSoldier, pSoldier->sGridNo);
//const BOOLEAN fDangerousSpot = DangerousSpot(pSoldier);
//const BOOLEAN fSafeSpot = SafeSpot(pSoldier);
const bool fDangerousSpot = (!fProneSightCover || (pSoldier->aiData.bUnderFire && !fAnyCover));
BOOLEAN fDangerousSpot = FALSE;
if ( !fProneSightCover || (pSoldier->aiData.bUnderFire && !fAnyCover) )
{
fDangerousSpot = TRUE;
}
DebugAI(AI_MSG_INFO, pSoldier, String("prone sight cover %d", fProneSightCover), gLogDecideActionBlack);
DebugAI(AI_MSG_INFO, pSoldier, String("any cover %d", fAnyCover), gLogDecideActionBlack);