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- Merged/updated text files from multiplayer project branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2816 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+112
-110
@@ -4412,8 +4412,8 @@ STR16 zOptionsToggleText[] =
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L"Enhanced Description Box",
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L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode
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// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
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L"Reset ALL game options",
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L"Do you really want to reset?",
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L"重置所有选项", //L"Reset ALL game options",
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L"确定要重置?",//L"Do you really want to reset?",
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// arynn : a sample options screen options header, just text, not a real option
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L"--DEBUG OPTIONS--",
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// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
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@@ -4722,62 +4722,62 @@ STR16 gzGIOScreenText[] =
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STR16 gzMPJScreenText[] =
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{
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L"MULTIPLAYER",
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L"Join",
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L"Host",
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L"Cancel",
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L"Refresh",
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L"Player Name",
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L"Server IP",
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L"Port",
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L"Server Name",
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L"多人游戏",//L"MULTIPLAYER",
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L"加入",//L"Join",
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L"主机",//L"Host",
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L"取消",//L"Cancel",
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L"刷新",//L"Refresh",
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L"玩家名称",//L"Player Name",
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L"服务器 IP",//L"Server IP",
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L"端口",//L"Port",
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L"服务器名",//L"Server Name",
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L"# Plrs",
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L"Version",
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L"Game Type",
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L"版本",//L"Version",
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L"游戏类型",//L"Game Type",
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L"Ping",
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L"You must enter a player name.",
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L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
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L"You must enter a valid Server Port between 1 and 65535.",
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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L"你必须输入你的玩家名称。",//L"You must enter a player name.",
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L"你必须输入有效的服务器IP地址。\n (例如 84.114.195.239).",//L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
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L"您必须输入正确的服务器端口,范围1~65535。",//L"You must enter a valid Server Port between 1 and 65535.",
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};
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STR16 gzMPHScreenText[] =
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{
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L"HOST GAME",
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L"Start",
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L"Cancel",
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L"Server Name",
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L"Game Type",
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L"Deathmatch",
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L"Team Deathmatch",
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L"Co-operative",
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L"Max Players",
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L"Squad Size",
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L"Merc Selection",
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L"Random Mercs",
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L"Hired by Player",
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L"Starting Balance",
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L"Can Hire Same Merc",
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L"建立主机",//L"HOST GAME",
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L"开始",//L"Start",
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L"取消",//L"Cancel",
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L"服务器名",//L"Server Name",
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L"游戏类型",//L"Game Type",
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L"死亡模式",//L"Deathmatch",
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L"团队死亡模式",//L"Team Deathmatch",
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L"合作模式",//L"Co-operative",
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L"最大玩家数",//L"Max Players",
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L"小队规模",//L"Squad Size",
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L"选择佣兵",//L"Merc Selection",
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L"随机佣兵",//L"Random Mercs",
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L"已被雇佣",//L"Hired by Player",
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L"起始平衡",//L"Starting Balance",
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L"可以雇佣相同佣兵",//L"Can Hire Same Merc",
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L"Report Hired Mercs",
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L"Allow Bobby Rays",
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L"Randomise Starting Edge",
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L"You must enter a server name",
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L"Max Players must be between 2 and 4",
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L"Squad size must be between 1 and 6",
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L"Time of Day",
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L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm",
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L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" ,
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L"Damage Multiplier",
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L"Damage Multiplier must be a number between 0 and 5",
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L"Turn Timer Multiplier",
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L"Turn Timer multiplier must be a number between 1 and 200",
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L"Enable Civilians in CO-OP",
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L"Use New Inventory (NIV)",
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L"Enforce Maximum AI Enemies",
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L"Sync. MP Clients Directory",
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L"开启Bobby Rays网上商店",//L"Allow Bobby Rays",
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L"随机选择起始位置",//L"Randomise Starting Edge",
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L"必须输入服务器名",//L"You must enter a server name",
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L"最大玩家数必须在2-4之间",//L"Max Players must be between 2 and 4",
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L"队伍大小必须在1-6之间",//L"Squad size must be between 1 and 6",
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L"当日时间",//L"Time of Day",
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L"当日时间必须是24小时制 (HH:MM)\n\n 例如 13:30 = 1.30pm",//L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm",
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L"开始资金必须是整数(最小单位为1美元)\n\n 例如 150000" ,//L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" ,
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L"伤害系数",//L"Damage Multiplier",
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L"伤害系数必须于0-5之间",//L"Damage Multiplier must be a number between 0 and 5",
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L"回合计时器",//L"Turn Timer Multiplier",
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L"计时器必须设定在1-200之间",//L"Turn Timer multiplier must be a number between 1 and 200",
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L"合作模式中允许平民",//L"Enable Civilians in CO-OP",
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L"使用新携行模式(NIV)",//L"Use New Inventory (NIV)",
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L"强制执行最大AI敌人数量",//L"Enforce Maximum AI Enemies",
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L"同步多人模式终端目录",//L"Sync. MP Clients Directory",
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L"同步多人模式目录",//L"MP Sync. Directory",
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L"你必须进入一个文件传输目录",//L"You must enter a file transfer directory.",
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L"(使用 '/' 代替 '\\' 作为目录分隔符)",//L"(Use '/' instead of '\\' for directory delimiters.)",
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L"指定的同步目录不存在。",//L"The specified synchronisation directory does not exist.",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -5242,13 +5242,13 @@ STR16 sRepairsDoneString[] =
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L"%s finished repairing everyone's carried items",
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L"%s finished repairing everyone's carried items",
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*/
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L"%s修复了自己的物品。",
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L"%s修复了所有人的枪和护甲。",
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L"%s修复了所有人的装备。",
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L"%s finished repairing everyone's large carried items",
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L"%s finished repairing everyone's medium carried items",
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L"%s finished repairing everyone's small carried items",
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L"%s finished repairing everyone's LBE gear",
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L"%s 修复了自己的物品。",
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L"%s 修复了所有人的枪和护甲。",
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L"%s 修复了所有人的装备。",
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L"%s 修复所有人携带的大型物品",//L"%s finished repairing everyone's large carried items",
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L"%s 修复所有人携带的中型物品",//L"%s finished repairing everyone's medium carried items",
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L"%s 修复所有人携带的小型物品",//L"%s finished repairing everyone's small carried items",
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L"%s 修复所有人的携行具",//L"%s finished repairing everyone's LBE gear",
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};
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STR16 zGioDifConfirmText[]=
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@@ -5563,7 +5563,7 @@ STR16 New113Message[] =
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STR16 New113HAMMessage[] =
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{
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L"%s cowers in fear!",
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L"%s 害怕到抖缩。",// L"%s cowers in fear!",
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};
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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@@ -5632,9 +5632,9 @@ STR16 MPServerMessage[] =
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L"客户端仍在载入, 请稍等...",
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L"服务器启动之后你无法更改着陆点。",
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// 10
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L"Sent file '%S' - 100/100",
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L"Finished sending files to '%S'.",
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L"Started sending files to '%S'.",
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L"已发送文件 '%S' - 100/100",//L"Sent file '%S' - 100/100",
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L"文件已发送到 '%S' ",// L"Finished sending files to '%S'.",
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L"开始发送文件到 '%S'.",// L"Started sending files to '%S'.",
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};
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STR16 MPClientMessage[] =
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@@ -5696,31 +5696,32 @@ STR16 MPClientMessage[] =
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L"对不起, 在多人游戏中无法攀登。",
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L"你雇佣了 '%s'",
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// 45
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L"You cant change the map once purchasing has commenced",
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L"Map changed to '%s'",
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L"Client '%s' disconnected, removing from game",
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L"You were disconnected from the game, returning to the Main Menu",
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L"Connection failed, Retrying in 5 seconds, %i retries left...",
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L"当开始购买后你不能更换地图",// L"You cant change the map once purchasing has commenced",
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L"地图改为 '%s'",// L"Map changed to '%s'",
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L"玩家 '%s' 断开连接, 踢出游戏",// L"Client '%s' disconnected, removing from game",
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L"您已经断开连接,返回主菜单",// L"You were disconnected from the game, returning to the Main Menu",
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L"连接失败, 5秒内重试, 还有 %i 次重试机会……",// L"Connection failed, Retrying in 5 seconds, %i retries left...",
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//50
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L"Connection failed, giving up...",
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L"You cannot start the game until another player has connected",
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L"连接失败,放弃……",// L"Connection failed, giving up...",
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L"在另一个玩家进入前您无法开始游戏",// L"You cannot start the game until another player has connected",
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L"%s : %s",
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L"Send to All",
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L"Allies only",
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L"发送给所有人",// L"Send to All",
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L"发送给盟友",// L"Allies only",
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// 55
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L"Cannot join game. This game has already started.",
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L"此游戏已经开始,无法加入。",// L"Cannot join game. This game has already started.",
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L"%s (team): %s",
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L"Client #%i - '%s'",
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L"玩家 #%i - '%s'",// L"Client #%i - '%s'",
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L"%S - 100/100",
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L"%S - %i/100",
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// 60
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L"Received all files from server.",
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L"'%S' finished downloading from server.",
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L"'%S' started downloading from server".,
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L"Cannot start the game until all clients have finished receiving files",
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L"This server requires that you download modified files to play, do you wish to continue?",
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L"已收到服务器的所有文件。",// L"Received all files from server.",
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L"'%S' 完成下载。",// L"'%S' finished downloading from server.",
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L"'%S' 开始从服务器下载。",// L"'%S' started downloading from server".,
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L"在全部客户端的文件未接收完以前不能开始游戏",// L"Cannot start the game until all clients have finished receiving files",
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L"你需要下载修改后的文件才能继续游戏, 你想继续吗?",// L"This server requires that you download modified files to play, do you wish to continue?",
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// 65
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L"Press 'Ready' to enter tactical screen.",
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L"点击 '准备' 进入战术画面。",// L"Press 'Ready' to enter tactical screen.",
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L"Cannot connect because your version %S is different from the server version %S.",
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};
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STR16 MPHelp[] =
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@@ -5766,54 +5767,55 @@ STR16 gszMPTeamNames[] =
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STR16 gszMPMapscreenText[] =
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{
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L"Game Type: ",
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L"Players: ",
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L"Mercs each: ",
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L"You cannot change starting edge once Laptop is unlocked.",
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L"You cannot change teams once the Laptop is unlocked.",
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L"Random Mercs: ",
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L"游戏类型: ",// L"Game Type: ",
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L"玩家: ",// L"Players: ",
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L"所拥有的佣兵: ",// L"Mercs each: ",
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L"手提电脑开启时你无法开始移动。",// L"You cannot change starting edge once Laptop is unlocked.",
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L"手提电脑开启后你无法更换队伍。",// L"You cannot change teams once the Laptop is unlocked.",
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L"随机佣兵: ",// L"Random Mercs: ",
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L"Y",
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L"Difficulty:"
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L"难度:"// L"Difficulty:"
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L"Server Version:",
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};
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STR16 gzMPSScreenText[] =
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{
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L"Scoreboard",
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L"Continue",
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L"Cancel",
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L"Player",
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L"Kills",
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L"Deaths",
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L"Queen's Army",
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L"Hits",
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L"Misses",
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L"Accuracy",
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L"Damage Dealt",
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L"Damage Taken",
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L"Please wait for the server to press 'Continue'."
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L"记分板",// L"Scoreboard",
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L"继续",// L"Continue",
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L"取消",// L"Cancel",
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L"玩家",// L"Player",
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L"杀人数",// L"Kills",
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L"死亡数",// L"Deaths",
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L"女王的部队",// L"Queen's Army",
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L"命中数",// L"Hits",
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L"脱靶数",// L"Misses",
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L"准确度",// L"Accuracy",
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L"损害量",// L"Damage Dealt",
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L"受损量",// L"Damage Taken",
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L"请等待服务器指令按‘继续’。" //L"Please wait for the server to press 'Continue'."
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};
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STR16 gzMPCScreenText[] =
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{
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L"Cancel",
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L"Connecting to Server",
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L"Getting Server Settings",
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L"Downloading custom files",
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L"Press 'ESC' to cancel or 'Y' to chat",
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L"Press 'ESC' to cancel",
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L"Ready"
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L"取消",// L"Cancel",
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L"连接到服务器",// L"Connecting to Server",
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L"获得服务器设置",// L"Getting Server Settings",
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L"下载定制文件",// L"Downloading custom files",
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L"按 'ESC' 取消, 'Y' 开始聊天",// L"Press 'ESC' to cancel or 'Y' to chat",
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L"按 'ESC' 取消",// L"Press 'ESC' to cancel",
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L"准备"// L"Ready"
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};
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STR16 gzMPChatToggleText[] =
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{
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L"Send to All",
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L"Send to Allies only",
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L"发送给所有人",// L"Send to All",
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L"发送给盟友",// L"Send to Allies only",
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};
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STR16 gzMPChatboxText[] =
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{
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L"Multiplayer Chat",
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L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
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L"多人聊天",// L"Multiplayer Chat",
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L"聊天: 按 'Enter' 发送, 'Esc' 取消。",// L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
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};
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// WANNE: Some Chinese specific strings that needs to be in unicode!
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