- Merged/updated text files from multiplayer project branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2816 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-05-07 11:31:56 +00:00
parent 1ec9fda897
commit 753dc7d605
9 changed files with 204 additions and 187 deletions
+42 -40
View File
@@ -3688,10 +3688,10 @@ STR16 zOptionsToggleText[] =
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
L"Òîëüêî ïîøàãîâûé ðåæèì", // arynn : add Forced Turn Mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", //Reset ALL game options
L"Â ñàìîì äåëå õîòèòå ýòîãî?", //Do you really want to reset?
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", //--DEBUG OPTIONS--
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
@@ -3760,7 +3760,7 @@ STR16 zOptionsToggleText[] =
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
L"Ïîñëåäíÿÿ_Ñòðîêà_Íàñòðîåê", //THE_LAST_OPTION
};
//This is the help text associated with the above toggles.
@@ -3844,8 +3844,8 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", //Click me to fix corrupt game settings
L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", //Click me to fix corrupt game settings
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
@@ -3916,7 +3916,7 @@ STR16 zOptionsScreenHelpText[] =
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
L"Ïîñëåäíÿÿ ñòðîêà â ñïèñêå íàñòðîåê.", //TOPTION_LAST_OPTION
};
@@ -3971,10 +3971,6 @@ STR16 gzMPJScreenText[] =
L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name
L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 84.114.195.239).", //You must enter a valid server IP address.\n (eg 192.168.0.1)
L"Âïèøèòå êîððåêòíûé ïîðò ñåðâåðà (èñïîëüçóéòå äèàïàçîí îò 1 äî 65535).", //You must enter a valid Server Port between 1 and 65535
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
};
STR16 gzMPHScreenText[] =
@@ -4011,6 +4007,10 @@ STR16 gzMPHScreenText[] =
L"Ðåàëèñòè÷íàÿ ñèñòåìà èíâåíòàðÿ (NIV)", //Use New Inventory (NIV)
L"Enforce Maximum AI Enemies",
L"Sync. MP Clients Directory",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
};
STR16 pDeliveryLocationStrings[] =
@@ -4783,6 +4783,7 @@ STR16 MPClientMessage[] =
L"This server requires that you download modified files to play, do you wish to continue?",
// 65
L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
};
STR16 MPHelp[] =
@@ -4828,47 +4829,48 @@ STR16 gszMPTeamNames[] =
STR16 gszMPMapscreenText[] =
{
L"Game Type: ",
L"Players: ",
L"Mercs each: ",
L"You cannot change starting edge once Laptop is unlocked.",
L"You cannot change teams once the Laptop is unlocked.",
L"Random Mercs: ",
L"Y",
L"Difficulty:"
L"Òèï èãðû: ", //Game Type:
L"Èãðîêîâ: ", //Players:
L"Âñåãî áîéöîâ: ", //Mercs each:
L"Íåëüçÿ èçìåíÿòü ñòîðîíó âûñàäêè îòðÿäà ïîñëå îòêðûòèÿ ëýïòîïà.", //You cannot change starting edge once Laptop is unlocked.
L"Íåëüçÿ èçìåíèòü èìÿ êîìàíäû ïîñëå îòêðûòèÿ ëýïòîïà.", //You cannot change teams once the Laptop is unlocked.
L"Ñëó÷. áîéöû: ", //Random Mercs:
L"Äà", //Y
L"Ñëîæíîñòü:" //Difficulty:
L"Server Version:",
};
STR16 gzMPSScreenText[] =
{
L"Scoreboard",
L"Continue",
L"Cancel",
L"Player",
L"Kills",
L"Deaths",
L"Queen's Army",
L"Hits",
L"Misses",
L"Accuracy",
L"Damage Dealt",
L"Damage Taken"
L"Äîñêà ñ÷¸òà", //Scoreboard
L"Ïðîäîëæèòü", //Continue
L"Îòìåíà", //Cancel
L"Èãðîê", //Player
L"Óáèòî", //Kills
L"Ïîãèáëî", //Deaths
L"Êîðîëåâñêàÿ àðìèÿ", //Queen's Army
L"Âûñòðåëîâ", //Hits
L"Ïðîìàõè", //Misses
L"Ìåòêîñòü", //Accuracy
L"Íàíåñ¸ííûé óðîí", //Damage Dealt
L"Ïîëó÷åííûé óðîí", //Damage Taken
};
STR16 gzMPCScreenText[] =
{
L"Cancel",
L"Connecting to Server",
L"Getting Server Settings",
L"Downloading custom files",
L"Press 'ESC' to cancel or 'Y' to chat",
L"Press 'ESC' to cancel",
L"Ready"
L"Îòìåíà", //Cancel
L"Ïîäêëþ÷àþñü ê ñåðâåðó...", //Connecting to Server
L"Ïîëó÷àþ íàñòðîéêè îò ñåðâåðà...", //Getting Server Settings
L"Ñêà÷èâàþ âûáðàííûå ôàéëû...", //Downloading custom files
L"Íàæìèòå 'ESC' äëÿ îòìåíû èëè 'Y' ÷òîáû âîéòè â ÷àò.", //Press 'ESC' to cancel or 'Y' to chat
L"Íàæìèòå 'ESC' äëÿ îòìåíû", //Press 'ESC' to cancel
L"Âûïîëíåíî." //Ready
};
STR16 gzMPChatToggleText[] =
{
L"Send to All",
L"Send to Allies only",
L"Îòïðàâòü âñåì", //Send to All
L"Îòïðàâòü òîëüêî ñîþçíèêàì", //Send to Allies only
};
STR16 gzMPChatboxText[] =