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- Merged/updated text files from multiplayer project branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2816 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+42
-40
@@ -3688,10 +3688,10 @@ STR16 zOptionsToggleText[] =
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L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
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L"Òîëüêî ïîøàãîâûé ðåæèì", // arynn : add Forced Turn Mode
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// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
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L"Reset ALL game options",
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L"Do you really want to reset?",
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L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", //Reset ALL game options
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L"Â ñàìîì äåëå õîòèòå ýòîãî?", //Do you really want to reset?
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// arynn : a sample options screen options header, just text, not a real option
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L"--DEBUG OPTIONS--",
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L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", //--DEBUG OPTIONS--
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// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
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L"Retain Debug Options in Rel",
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// arynn : a sample option which affects options screen listing only
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@@ -3760,7 +3760,7 @@ STR16 zOptionsToggleText[] =
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L"Option100",
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// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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L"THE_LAST_OPTION",
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L"Ïîñëåäíÿÿ_Ñòðîêà_Íàñòðîåê", //THE_LAST_OPTION
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};
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//This is the help text associated with the above toggles.
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@@ -3844,8 +3844,8 @@ STR16 zOptionsScreenHelpText[] =
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L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
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L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode
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// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
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L"Click me to fix corrupt game settings",
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L"Click me to fix corrupt game settings",
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L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", //Click me to fix corrupt game settings
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L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", //Click me to fix corrupt game settings
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// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
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// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
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@@ -3916,7 +3916,7 @@ STR16 zOptionsScreenHelpText[] =
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L"100",
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// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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L"TOPTION_LAST_OPTION",
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L"Ïîñëåäíÿÿ ñòðîêà â ñïèñêå íàñòðîåê.", //TOPTION_LAST_OPTION
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};
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@@ -3971,10 +3971,6 @@ STR16 gzMPJScreenText[] =
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L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name
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L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 84.114.195.239).", //You must enter a valid server IP address.\n (eg 192.168.0.1)
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L"Âïèøèòå êîððåêòíûé ïîðò ñåðâåðà (èñïîëüçóéòå äèàïàçîí îò 1 äî 65535).", //You must enter a valid Server Port between 1 and 65535
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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};
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STR16 gzMPHScreenText[] =
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@@ -4011,6 +4007,10 @@ STR16 gzMPHScreenText[] =
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L"Ðåàëèñòè÷íàÿ ñèñòåìà èíâåíòàðÿ (NIV)", //Use New Inventory (NIV)
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L"Enforce Maximum AI Enemies",
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L"Sync. MP Clients Directory",
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L"MP Sync. Directory",
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L"You must enter a file transfer directory.",
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L"(Use '/' instead of '\\' for directory delimiters.)",
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L"The specified synchronisation directory does not exist.",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -4783,6 +4783,7 @@ STR16 MPClientMessage[] =
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L"This server requires that you download modified files to play, do you wish to continue?",
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// 65
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L"Press 'Ready' to enter tactical screen.",
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L"Cannot connect because your version %S is different from the server version %S.",
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};
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STR16 MPHelp[] =
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@@ -4828,47 +4829,48 @@ STR16 gszMPTeamNames[] =
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STR16 gszMPMapscreenText[] =
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{
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L"Game Type: ",
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L"Players: ",
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L"Mercs each: ",
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L"You cannot change starting edge once Laptop is unlocked.",
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L"You cannot change teams once the Laptop is unlocked.",
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L"Random Mercs: ",
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L"Y",
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L"Difficulty:"
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L"Òèï èãðû: ", //Game Type:
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L"Èãðîêîâ: ", //Players:
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L"Âñåãî áîéöîâ: ", //Mercs each:
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L"Íåëüçÿ èçìåíÿòü ñòîðîíó âûñàäêè îòðÿäà ïîñëå îòêðûòèÿ ëýïòîïà.", //You cannot change starting edge once Laptop is unlocked.
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L"Íåëüçÿ èçìåíèòü èìÿ êîìàíäû ïîñëå îòêðûòèÿ ëýïòîïà.", //You cannot change teams once the Laptop is unlocked.
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L"Ñëó÷. áîéöû: ", //Random Mercs:
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L"Äà", //Y
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L"Ñëîæíîñòü:" //Difficulty:
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L"Server Version:",
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};
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STR16 gzMPSScreenText[] =
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{
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L"Scoreboard",
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L"Continue",
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L"Cancel",
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L"Player",
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L"Kills",
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L"Deaths",
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L"Queen's Army",
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L"Hits",
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L"Misses",
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L"Accuracy",
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L"Damage Dealt",
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L"Damage Taken"
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L"Äîñêà ñ÷¸òà", //Scoreboard
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L"Ïðîäîëæèòü", //Continue
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L"Îòìåíà", //Cancel
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L"Èãðîê", //Player
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L"Óáèòî", //Kills
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L"Ïîãèáëî", //Deaths
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L"Êîðîëåâñêàÿ àðìèÿ", //Queen's Army
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L"Âûñòðåëîâ", //Hits
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L"Ïðîìàõè", //Misses
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L"Ìåòêîñòü", //Accuracy
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L"Íàíåñ¸ííûé óðîí", //Damage Dealt
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L"Ïîëó÷åííûé óðîí", //Damage Taken
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};
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STR16 gzMPCScreenText[] =
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{
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L"Cancel",
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L"Connecting to Server",
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L"Getting Server Settings",
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L"Downloading custom files",
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L"Press 'ESC' to cancel or 'Y' to chat",
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L"Press 'ESC' to cancel",
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L"Ready"
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L"Îòìåíà", //Cancel
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L"Ïîäêëþ÷àþñü ê ñåðâåðó...", //Connecting to Server
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L"Ïîëó÷àþ íàñòðîéêè îò ñåðâåðà...", //Getting Server Settings
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L"Ñêà÷èâàþ âûáðàííûå ôàéëû...", //Downloading custom files
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L"Íàæìèòå 'ESC' äëÿ îòìåíû èëè 'Y' ÷òîáû âîéòè â ÷àò.", //Press 'ESC' to cancel or 'Y' to chat
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L"Íàæìèòå 'ESC' äëÿ îòìåíû", //Press 'ESC' to cancel
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L"Âûïîëíåíî." //Ready
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};
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STR16 gzMPChatToggleText[] =
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{
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L"Send to All",
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L"Send to Allies only",
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L"Îòïðàâòü âñåì", //Send to All
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L"Îòïðàâòü òîëüêî ñîþçíèêàì", //Send to Allies only
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};
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STR16 gzMPChatboxText[] =
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