- Merged/updated text files from multiplayer project branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2816 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-05-07 11:31:56 +00:00
parent 1ec9fda897
commit 753dc7d605
9 changed files with 204 additions and 187 deletions
+112 -110
View File
@@ -4412,8 +4412,8 @@ STR16 zOptionsToggleText[] =
L"Enhanced Description Box", L"Enhanced Description Box",
L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options) // arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options", L"重置所有选项", //L"Reset ALL game options",
L"Do you really want to reset?", L"确定要重置?",//L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option // arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--", L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file // arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
@@ -4722,62 +4722,62 @@ STR16 gzGIOScreenText[] =
STR16 gzMPJScreenText[] = STR16 gzMPJScreenText[] =
{ {
L"MULTIPLAYER", L"多人游戏",//L"MULTIPLAYER",
L"Join", L"加入",//L"Join",
L"Host", L"主机",//L"Host",
L"Cancel", L"取消",//L"Cancel",
L"Refresh", L"刷新",//L"Refresh",
L"Player Name", L"玩家名称",//L"Player Name",
L"Server IP", L"服务器 IP",//L"Server IP",
L"Port", L"端口",//L"Port",
L"Server Name", L"服务器名",//L"Server Name",
L"# Plrs", L"# Plrs",
L"Version", L"版本",//L"Version",
L"Game Type", L"游戏类型",//L"Game Type",
L"Ping", L"Ping",
L"You must enter a player name.", L"你必须输入你的玩家名称。",//L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"你必须输入有效的服务器IP地址。\n (例如 84.114.195.239).",//L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.", L"您必须输入正确的服务器端口,范围1~65535。",//L"You must enter a valid Server Port between 1 and 65535.",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 gzMPHScreenText[] = STR16 gzMPHScreenText[] =
{ {
L"HOST GAME", L"建立主机",//L"HOST GAME",
L"Start", L"开始",//L"Start",
L"Cancel", L"取消",//L"Cancel",
L"Server Name", L"服务器名",//L"Server Name",
L"Game Type", L"游戏类型",//L"Game Type",
L"Deathmatch", L"死亡模式",//L"Deathmatch",
L"Team Deathmatch", L"团队死亡模式",//L"Team Deathmatch",
L"Co-operative", L"合作模式",//L"Co-operative",
L"Max Players", L"最大玩家数",//L"Max Players",
L"Squad Size", L"小队规模",//L"Squad Size",
L"Merc Selection", L"选择佣兵",//L"Merc Selection",
L"Random Mercs", L"随机佣兵",//L"Random Mercs",
L"Hired by Player", L"已被雇佣",//L"Hired by Player",
L"Starting Balance", L"起始平衡",//L"Starting Balance",
L"Can Hire Same Merc", L"可以雇佣相同佣兵",//L"Can Hire Same Merc",
L"Report Hired Mercs", L"Report Hired Mercs",
L"Allow Bobby Rays", L"开启Bobby Rays网上商店",//L"Allow Bobby Rays",
L"Randomise Starting Edge", L"随机选择起始位置",//L"Randomise Starting Edge",
L"You must enter a server name", L"必须输入服务器名",//L"You must enter a server name",
L"Max Players must be between 2 and 4", L"最大玩家数必须在2-4之间",//L"Max Players must be between 2 and 4",
L"Squad size must be between 1 and 6", L"队伍大小必须在1-6之间",//L"Squad size must be between 1 and 6",
L"Time of Day", L"当日时间",//L"Time of Day",
L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm", L"当日时间必须是24小时制 (HH:MM)\n\n 例如 13:30 = 1.30pm",//L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm",
L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" , L"开始资金必须是整数(最小单位为1美元)\n\n 例如 150000" ,//L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" ,
L"Damage Multiplier", L"伤害系数",//L"Damage Multiplier",
L"Damage Multiplier must be a number between 0 and 5", L"伤害系数必须于0-5之间",//L"Damage Multiplier must be a number between 0 and 5",
L"Turn Timer Multiplier", L"回合计时器",//L"Turn Timer Multiplier",
L"Turn Timer multiplier must be a number between 1 and 200", L"计时器必须设定在1-200之间",//L"Turn Timer multiplier must be a number between 1 and 200",
L"Enable Civilians in CO-OP", L"合作模式中允许平民",//L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)", L"使用新携行模式(NIV)",//L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies", L"强制执行最大AI敌人数量",//L"Enforce Maximum AI Enemies",
L"Sync. MP Clients Directory", L"同步多人模式终端目录",//L"Sync. MP Clients Directory",
L"同步多人模式目录",//L"MP Sync. Directory",
L"你必须进入一个文件传输目录",//L"You must enter a file transfer directory.",
L"(使用 '/' 代替 '\\' 作为目录分隔符)",//L"(Use '/' instead of '\\' for directory delimiters.)",
L"指定的同步目录不存在。",//L"The specified synchronisation directory does not exist.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -5242,13 +5242,13 @@ STR16 sRepairsDoneString[] =
L"%s finished repairing everyone's carried items", L"%s finished repairing everyone's carried items",
L"%s finished repairing everyone's carried items", L"%s finished repairing everyone's carried items",
*/ */
L"%s修复了自己的物品。", L"%s 修复了自己的物品。",
L"%s修复了所有人的枪和护甲。", L"%s 修复了所有人的枪和护甲。",
L"%s修复了所有人的装备。", L"%s 修复了所有人的装备。",
L"%s finished repairing everyone's large carried items", L"%s 修复所有人携带的大型物品",//L"%s finished repairing everyone's large carried items",
L"%s finished repairing everyone's medium carried items", L"%s 修复所有人携带的中型物品",//L"%s finished repairing everyone's medium carried items",
L"%s finished repairing everyone's small carried items", L"%s 修复所有人携带的小型物品",//L"%s finished repairing everyone's small carried items",
L"%s finished repairing everyone's LBE gear", L"%s 修复所有人的携行具",//L"%s finished repairing everyone's LBE gear",
}; };
STR16 zGioDifConfirmText[]= STR16 zGioDifConfirmText[]=
@@ -5563,7 +5563,7 @@ STR16 New113Message[] =
STR16 New113HAMMessage[] = STR16 New113HAMMessage[] =
{ {
L"%s cowers in fear!", L"%s 害怕到抖缩。",// L"%s cowers in fear!",
}; };
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends // WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
@@ -5632,9 +5632,9 @@ STR16 MPServerMessage[] =
L"客户端仍在载入, 请稍等...", L"客户端仍在载入, 请稍等...",
L"服务器启动之后你无法更改着陆点。", L"服务器启动之后你无法更改着陆点。",
// 10 // 10
L"Sent file '%S' - 100/100", L"已发送文件 '%S' - 100/100",//L"Sent file '%S' - 100/100",
L"Finished sending files to '%S'.", L"文件已发送到 '%S' ",// L"Finished sending files to '%S'.",
L"Started sending files to '%S'.", L"开始发送文件到 '%S'.",// L"Started sending files to '%S'.",
}; };
STR16 MPClientMessage[] = STR16 MPClientMessage[] =
@@ -5696,31 +5696,32 @@ STR16 MPClientMessage[] =
L"对不起, 在多人游戏中无法攀登。", L"对不起, 在多人游戏中无法攀登。",
L"你雇佣了 '%s'", L"你雇佣了 '%s'",
// 45 // 45
L"You cant change the map once purchasing has commenced", L"当开始购买后你不能更换地图",// L"You cant change the map once purchasing has commenced",
L"Map changed to '%s'", L"地图改为 '%s'",// L"Map changed to '%s'",
L"Client '%s' disconnected, removing from game", L"玩家 '%s' 断开连接, 踢出游戏",// L"Client '%s' disconnected, removing from game",
L"You were disconnected from the game, returning to the Main Menu", L"您已经断开连接,返回主菜单",// L"You were disconnected from the game, returning to the Main Menu",
L"Connection failed, Retrying in 5 seconds, %i retries left...", L"连接失败, 5秒内重试, 还有 %i 次重试机会……",// L"Connection failed, Retrying in 5 seconds, %i retries left...",
//50 //50
L"Connection failed, giving up...", L"连接失败,放弃……",// L"Connection failed, giving up...",
L"You cannot start the game until another player has connected", L"在另一个玩家进入前您无法开始游戏",// L"You cannot start the game until another player has connected",
L"%s : %s", L"%s : %s",
L"Send to All", L"发送给所有人",// L"Send to All",
L"Allies only", L"发送给盟友",// L"Allies only",
// 55 // 55
L"Cannot join game. This game has already started.", L"此游戏已经开始,无法加入。",// L"Cannot join game. This game has already started.",
L"%s (team): %s", L"%s (team): %s",
L"Client #%i - '%s'", L"玩家 #%i - '%s'",// L"Client #%i - '%s'",
L"%S - 100/100", L"%S - 100/100",
L"%S - %i/100", L"%S - %i/100",
// 60 // 60
L"Received all files from server.", L"已收到服务器的所有文件。",// L"Received all files from server.",
L"'%S' finished downloading from server.", L"'%S' 完成下载。",// L"'%S' finished downloading from server.",
L"'%S' started downloading from server"., L"'%S' 开始从服务器下载。",// L"'%S' started downloading from server".,
L"Cannot start the game until all clients have finished receiving files", L"在全部客户端的文件未接收完以前不能开始游戏",// L"Cannot start the game until all clients have finished receiving files",
L"This server requires that you download modified files to play, do you wish to continue?", L"你需要下载修改后的文件才能继续游戏, 你想继续吗?",// L"This server requires that you download modified files to play, do you wish to continue?",
// 65 // 65
L"Press 'Ready' to enter tactical screen.", L"点击 '准备' 进入战术画面。",// L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
}; };
STR16 MPHelp[] = STR16 MPHelp[] =
@@ -5766,54 +5767,55 @@ STR16 gszMPTeamNames[] =
STR16 gszMPMapscreenText[] = STR16 gszMPMapscreenText[] =
{ {
L"Game Type: ", L"游戏类型: ",// L"Game Type: ",
L"Players: ", L"玩家: ",// L"Players: ",
L"Mercs each: ", L"所拥有的佣兵: ",// L"Mercs each: ",
L"You cannot change starting edge once Laptop is unlocked.", L"手提电脑开启时你无法开始移动。",// L"You cannot change starting edge once Laptop is unlocked.",
L"You cannot change teams once the Laptop is unlocked.", L"手提电脑开启后你无法更换队伍。",// L"You cannot change teams once the Laptop is unlocked.",
L"Random Mercs: ", L"随机佣兵: ",// L"Random Mercs: ",
L"Y", L"Y",
L"Difficulty:" L"难度:"// L"Difficulty:"
L"Server Version:",
}; };
STR16 gzMPSScreenText[] = STR16 gzMPSScreenText[] =
{ {
L"Scoreboard", L"记分板",// L"Scoreboard",
L"Continue", L"继续",// L"Continue",
L"Cancel", L"取消",// L"Cancel",
L"Player", L"玩家",// L"Player",
L"Kills", L"杀人数",// L"Kills",
L"Deaths", L"死亡数",// L"Deaths",
L"Queen's Army", L"女王的部队",// L"Queen's Army",
L"Hits", L"命中数",// L"Hits",
L"Misses", L"脱靶数",// L"Misses",
L"Accuracy", L"准确度",// L"Accuracy",
L"Damage Dealt", L"损害量",// L"Damage Dealt",
L"Damage Taken", L"受损量",// L"Damage Taken",
L"Please wait for the server to press 'Continue'." L"请等待服务器指令按‘继续’。" //L"Please wait for the server to press 'Continue'."
}; };
STR16 gzMPCScreenText[] = STR16 gzMPCScreenText[] =
{ {
L"Cancel", L"取消",// L"Cancel",
L"Connecting to Server", L"连接到服务器",// L"Connecting to Server",
L"Getting Server Settings", L"获得服务器设置",// L"Getting Server Settings",
L"Downloading custom files", L"下载定制文件",// L"Downloading custom files",
L"Press 'ESC' to cancel or 'Y' to chat", L"按 'ESC' 取消, 'Y' 开始聊天",// L"Press 'ESC' to cancel or 'Y' to chat",
L"Press 'ESC' to cancel", L"按 'ESC' 取消",// L"Press 'ESC' to cancel",
L"Ready" L"准备"// L"Ready"
}; };
STR16 gzMPChatToggleText[] = STR16 gzMPChatToggleText[] =
{ {
L"Send to All", L"发送给所有人",// L"Send to All",
L"Send to Allies only", L"发送给盟友",// L"Send to Allies only",
}; };
STR16 gzMPChatboxText[] = STR16 gzMPChatboxText[] =
{ {
L"Multiplayer Chat", L"多人聊天",// L"Multiplayer Chat",
L"Chat: Press 'ENTER' to send of 'ESC' to cancel.", L"聊天: 按 'Enter' 发送, 'Esc' 取消。",// L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
}; };
// WANNE: Some Chinese specific strings that needs to be in unicode! // WANNE: Some Chinese specific strings that needs to be in unicode!
+7 -5
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@@ -3963,10 +3963,6 @@ STR16 gzMPJScreenText[] =
L"You must enter a player name.", L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.", L"You must enter a valid Server Port between 1 and 65535.",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 gzMPHScreenText[] = STR16 gzMPHScreenText[] =
@@ -4003,6 +3999,10 @@ STR16 gzMPHScreenText[] =
L"Use New Inventory (NIV)", L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies", L"Enforce Maximum AI Enemies",
L"Sync. MP Clients Directory", L"Sync. MP Clients Directory",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -4774,6 +4774,7 @@ STR16 MPClientMessage[] =
L"This server requires that you download modified files to play, do you wish to continue?", L"This server requires that you download modified files to play, do you wish to continue?",
// 65 // 65
L"Press 'Ready' to enter tactical screen.", L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
}; };
STR16 MPHelp[] = STR16 MPHelp[] =
@@ -4826,7 +4827,8 @@ STR16 gszMPMapscreenText[] =
L"You cannot change teams once the Laptop is unlocked.", L"You cannot change teams once the Laptop is unlocked.",
L"Random Mercs: ", L"Random Mercs: ",
L"Y", L"Y",
L"Difficulty:" L"Difficulty:",
L"Server Version:",
}; };
STR16 gzMPSScreenText[] = STR16 gzMPSScreenText[] =
+7 -6
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@@ -3976,11 +3976,6 @@ STR16 gzMPJScreenText[] =
L"You must enter a player name.", L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.", L"You must enter a valid Server Port between 1 and 65535.",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
L"The specified synchronisation directory does not exist.",
}; };
STR16 gzMPHScreenText[] = STR16 gzMPHScreenText[] =
@@ -4017,6 +4012,10 @@ STR16 gzMPHScreenText[] =
L"Use New Inventory (NIV)", L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies", L"Enforce Maximum AI Enemies",
L"Sync. MP Clients Directory", L"Sync. MP Clients Directory",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -4789,6 +4788,7 @@ STR16 MPClientMessage[] =
L"This server requires that you download modified files to play, do you wish to continue?", L"This server requires that you download modified files to play, do you wish to continue?",
// 65 // 65
L"Press 'Ready' to enter tactical screen.", L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
}; };
STR16 MPHelp[] = STR16 MPHelp[] =
@@ -4841,7 +4841,8 @@ STR16 gszMPMapscreenText[] =
L"You cannot change teams once the Laptop is unlocked.", L"You cannot change teams once the Laptop is unlocked.",
L"Random Mercs: ", L"Random Mercs: ",
L"Y", L"Y",
L"Difficulty:" L"Difficulty:",
L"Server Version:",
}; };
STR16 gzMPSScreenText[] = STR16 gzMPSScreenText[] =
+7 -5
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@@ -3977,10 +3977,6 @@ STR16 gzMPJScreenText[] =
L"You must enter a player name", L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.", L"You must enter a valid Server Port between 1 and 65535.",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 gzMPHScreenText[] = STR16 gzMPHScreenText[] =
@@ -4017,6 +4013,10 @@ STR16 gzMPHScreenText[] =
L"Use New Inventory (NIV)", L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies", L"Enforce Maximum AI Enemies",
L"Sync. MP Clients Directory", L"Sync. MP Clients Directory",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -4788,6 +4788,7 @@ STR16 MPClientMessage[] =
L"This server requires that you download modified files to play, do you wish to continue?", L"This server requires that you download modified files to play, do you wish to continue?",
// 65 // 65
L"Press 'Ready' to enter tactical screen.", L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
}; };
STR16 MPHelp[] = STR16 MPHelp[] =
@@ -4840,7 +4841,8 @@ STR16 gszMPMapscreenText[] =
L"You cannot change teams once the Laptop is unlocked.", L"You cannot change teams once the Laptop is unlocked.",
L"Random Mercs: ", L"Random Mercs: ",
L"Y", L"Y",
L"Difficulty:" L"Difficulty:",
L"Server Version:",
}; };
STR16 gzMPSScreenText[] = STR16 gzMPSScreenText[] =
+8 -6
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@@ -3781,10 +3781,6 @@ STR16 gzMPJScreenText[] =
L"Sie müssen einen Spieler Name eingeben.", L"Sie müssen einen Spieler Name eingeben.",
L"Sie müssen eine gültie Server IP Adresse eingeben.\n (Bsp: 84.114.195.239).", L"Sie müssen eine gültie Server IP Adresse eingeben.\n (Bsp: 84.114.195.239).",
L"Sie müssen eine gültige Server Portnummer zwischen 1 und 65535 eingeben.", L"Sie müssen eine gültige Server Portnummer zwischen 1 und 65535 eingeben.",
L"MP Synk. Verzeichnis",
L"Sie müssen ein gültiges MP Synchronsiationsverzeichnis eingeben.",
L"(Benutzen Sie '/' anstelle von '\\' als Verzeichnistrennzeichen.)",
L"Das angegebene MP Synk. Verzeichnis existiert nicht.",
}; };
STR16 gzMPHScreenText[] = STR16 gzMPHScreenText[] =
@@ -3821,6 +3817,10 @@ STR16 gzMPHScreenText[] =
L"Verwende neues Inventar (NIV)", L"Verwende neues Inventar (NIV)",
L"Erzwinge maximale AI Gegner", L"Erzwinge maximale AI Gegner",
L"Synk. MP Client Verzeichnisse", L"Synk. MP Client Verzeichnisse",
L"MP Synk. Verzeichnis",
L"Sie müssen ein gültiges MP Synchronsiationsverzeichnis eingeben.",
L"(Benutzen Sie '/' anstelle von '\\' als Verzeichnistrennzeichen.)",
L"Das angegebene MP Synk. Verzeichnis existiert nicht.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -4439,7 +4439,7 @@ STR16 New113Message[] =
STR16 New113HAMMessage[] = STR16 New113HAMMessage[] =
{ {
L"%s cowers in fear!", L"%s Deckung ist aufgeflogen!",
}; };
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends // WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
@@ -4581,6 +4581,7 @@ STR16 MPClientMessage[] =
L"Dieser Server erfordert, dass sie modifizierte Dateien für das Spiel herunterladen. Möchten Sie fortfahren?", L"Dieser Server erfordert, dass sie modifizierte Dateien für das Spiel herunterladen. Möchten Sie fortfahren?",
// 65 // 65
L"Drücken Sie 'Bereit' um in den taktischen Bildschirm zu gelangen.", L"Drücken Sie 'Bereit' um in den taktischen Bildschirm zu gelangen.",
L"Kann keine Verbindung herstellen, weil Ihre Version %S unterschiedlich zur Server Version %S ist.",
}; };
STR16 MPHelp[] = STR16 MPHelp[] =
@@ -4633,7 +4634,8 @@ STR16 gszMPMapscreenText[] =
L"Sie können die Teams nicht mehr ändern, sobald der Laptop freigeschaltet ist.", L"Sie können die Teams nicht mehr ändern, sobald der Laptop freigeschaltet ist.",
L"Zuf. Söldner: ", L"Zuf. Söldner: ",
L"J", L"J",
L"Schwierigkeit:" L"Schwierigkeit:",
L"Server Version:",
}; };
STR16 gzMPSScreenText[] = STR16 gzMPSScreenText[] =
+7 -5
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@@ -3956,10 +3956,6 @@ STR16 gzMPJScreenText[] =
L"You must enter a player name.", L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.", L"You must enter a valid Server Port between 1 and 65535.",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 gzMPHScreenText[] = STR16 gzMPHScreenText[] =
@@ -3996,6 +3992,10 @@ STR16 gzMPHScreenText[] =
L"Use New Inventory (NIV)", L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies", L"Enforce Maximum AI Enemies",
L"Sync. MP Clients Directory", L"Sync. MP Clients Directory",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -4772,6 +4772,7 @@ STR16 MPClientMessage[] =
L"This server requires that you download modified files to play, do you wish to continue?", L"This server requires that you download modified files to play, do you wish to continue?",
// 65 // 65
L"Press 'Ready' to enter tactical screen.", L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
}; };
STR16 MPHelp[] = STR16 MPHelp[] =
@@ -4824,7 +4825,8 @@ STR16 gszMPMapscreenText[] =
L"You cannot change teams once the Laptop is unlocked.", L"You cannot change teams once the Laptop is unlocked.",
L"Random Mercs: ", L"Random Mercs: ",
L"Y", L"Y",
L"Difficulty:" L"Difficulty:",
L"Server Version:",
}; };
STR16 gzMPSScreenText[] = STR16 gzMPSScreenText[] =
+7 -5
View File
@@ -3969,10 +3969,6 @@ STR16 gzMPJScreenText[] =
L"You must enter a player name", L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.", L"You must enter a valid Server Port between 1 and 65535.",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 gzMPHScreenText[] = STR16 gzMPHScreenText[] =
@@ -4008,6 +4004,10 @@ STR16 gzMPHScreenText[] =
L"Enable Civilians in CO-OP", L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)", L"Use New Inventory (NIV)",
L"Sync. MP Clients Directory", L"Sync. MP Clients Directory",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -4778,6 +4778,7 @@ STR16 MPClientMessage[] =
L"This server requires that you download modified files to play, do you wish to continue?", L"This server requires that you download modified files to play, do you wish to continue?",
// 65 // 65
L"Press 'Ready' to enter tactical screen.", L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
}; };
STR16 MPHelp[] = STR16 MPHelp[] =
@@ -4830,7 +4831,8 @@ STR16 gszMPMapscreenText[] =
L"You cannot change teams once the Laptop is unlocked.", L"You cannot change teams once the Laptop is unlocked.",
L"Random Mercs: ", L"Random Mercs: ",
L"Y", L"Y",
L"Difficulty:" L"Difficulty:",
L"Server Version:",
}; };
STR16 gzMPSScreenText[] = STR16 gzMPSScreenText[] =
+42 -40
View File
@@ -3688,10 +3688,10 @@ STR16 zOptionsToggleText[] =
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
L"Òîëüêî ïîøàãîâûé ðåæèì", // arynn : add Forced Turn Mode L"Òîëüêî ïîøàãîâûé ðåæèì", // arynn : add Forced Turn Mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options) // arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options", L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", //Reset ALL game options
L"Do you really want to reset?", L"Â ñàìîì äåëå õîòèòå ýòîãî?", //Do you really want to reset?
// arynn : a sample options screen options header, just text, not a real option // arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--", L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", //--DEBUG OPTIONS--
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file // arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel", L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only // arynn : a sample option which affects options screen listing only
@@ -3760,7 +3760,7 @@ STR16 zOptionsToggleText[] =
L"Option100", L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist) // arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION", L"Ïîñëåäíÿÿ_Ñòðîêà_Íàñòðîåê", //THE_LAST_OPTION
}; };
//This is the help text associated with the above toggles. //This is the help text associated with the above toggles.
@@ -3844,8 +3844,8 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options // arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings", L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", //Click me to fix corrupt game settings
L"Click me to fix corrupt game settings", L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", //Click me to fix corrupt game settings
// arynn : a sample options screen options header, this pop up help text never render (well as of yet) // arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file // arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
@@ -3916,7 +3916,7 @@ STR16 zOptionsScreenHelpText[] =
L"100", L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist) // arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION", L"Ïîñëåäíÿÿ ñòðîêà â ñïèñêå íàñòðîåê.", //TOPTION_LAST_OPTION
}; };
@@ -3971,10 +3971,6 @@ STR16 gzMPJScreenText[] =
L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name
L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 84.114.195.239).", //You must enter a valid server IP address.\n (eg 192.168.0.1) L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 84.114.195.239).", //You must enter a valid server IP address.\n (eg 192.168.0.1)
L"Âïèøèòå êîððåêòíûé ïîðò ñåðâåðà (èñïîëüçóéòå äèàïàçîí îò 1 äî 65535).", //You must enter a valid Server Port between 1 and 65535 L"Âïèøèòå êîððåêòíûé ïîðò ñåðâåðà (èñïîëüçóéòå äèàïàçîí îò 1 äî 65535).", //You must enter a valid Server Port between 1 and 65535
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 gzMPHScreenText[] = STR16 gzMPHScreenText[] =
@@ -4011,6 +4007,10 @@ STR16 gzMPHScreenText[] =
L"Ðåàëèñòè÷íàÿ ñèñòåìà èíâåíòàðÿ (NIV)", //Use New Inventory (NIV) L"Ðåàëèñòè÷íàÿ ñèñòåìà èíâåíòàðÿ (NIV)", //Use New Inventory (NIV)
L"Enforce Maximum AI Enemies", L"Enforce Maximum AI Enemies",
L"Sync. MP Clients Directory", L"Sync. MP Clients Directory",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -4783,6 +4783,7 @@ STR16 MPClientMessage[] =
L"This server requires that you download modified files to play, do you wish to continue?", L"This server requires that you download modified files to play, do you wish to continue?",
// 65 // 65
L"Press 'Ready' to enter tactical screen.", L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
}; };
STR16 MPHelp[] = STR16 MPHelp[] =
@@ -4828,47 +4829,48 @@ STR16 gszMPTeamNames[] =
STR16 gszMPMapscreenText[] = STR16 gszMPMapscreenText[] =
{ {
L"Game Type: ", L"Òèï èãðû: ", //Game Type:
L"Players: ", L"Èãðîêîâ: ", //Players:
L"Mercs each: ", L"Âñåãî áîéöîâ: ", //Mercs each:
L"You cannot change starting edge once Laptop is unlocked.", L"Íåëüçÿ èçìåíÿòü ñòîðîíó âûñàäêè îòðÿäà ïîñëå îòêðûòèÿ ëýïòîïà.", //You cannot change starting edge once Laptop is unlocked.
L"You cannot change teams once the Laptop is unlocked.", L"Íåëüçÿ èçìåíèòü èìÿ êîìàíäû ïîñëå îòêðûòèÿ ëýïòîïà.", //You cannot change teams once the Laptop is unlocked.
L"Random Mercs: ", L"Ñëó÷. áîéöû: ", //Random Mercs:
L"Y", L"Äà", //Y
L"Difficulty:" L"Ñëîæíîñòü:" //Difficulty:
L"Server Version:",
}; };
STR16 gzMPSScreenText[] = STR16 gzMPSScreenText[] =
{ {
L"Scoreboard", L"Äîñêà ñ÷¸òà", //Scoreboard
L"Continue", L"Ïðîäîëæèòü", //Continue
L"Cancel", L"Îòìåíà", //Cancel
L"Player", L"Èãðîê", //Player
L"Kills", L"Óáèòî", //Kills
L"Deaths", L"Ïîãèáëî", //Deaths
L"Queen's Army", L"Êîðîëåâñêàÿ àðìèÿ", //Queen's Army
L"Hits", L"Âûñòðåëîâ", //Hits
L"Misses", L"Ïðîìàõè", //Misses
L"Accuracy", L"Ìåòêîñòü", //Accuracy
L"Damage Dealt", L"Íàíåñ¸ííûé óðîí", //Damage Dealt
L"Damage Taken" L"Ïîëó÷åííûé óðîí", //Damage Taken
}; };
STR16 gzMPCScreenText[] = STR16 gzMPCScreenText[] =
{ {
L"Cancel", L"Îòìåíà", //Cancel
L"Connecting to Server", L"Ïîäêëþ÷àþñü ê ñåðâåðó...", //Connecting to Server
L"Getting Server Settings", L"Ïîëó÷àþ íàñòðîéêè îò ñåðâåðà...", //Getting Server Settings
L"Downloading custom files", L"Ñêà÷èâàþ âûáðàííûå ôàéëû...", //Downloading custom files
L"Press 'ESC' to cancel or 'Y' to chat", L"Íàæìèòå 'ESC' äëÿ îòìåíû èëè 'Y' ÷òîáû âîéòè â ÷àò.", //Press 'ESC' to cancel or 'Y' to chat
L"Press 'ESC' to cancel", L"Íàæìèòå 'ESC' äëÿ îòìåíû", //Press 'ESC' to cancel
L"Ready" L"Âûïîëíåíî." //Ready
}; };
STR16 gzMPChatToggleText[] = STR16 gzMPChatToggleText[] =
{ {
L"Send to All", L"Îòïðàâòü âñåì", //Send to All
L"Send to Allies only", L"Îòïðàâòü òîëüêî ñîþçíèêàì", //Send to Allies only
}; };
STR16 gzMPChatboxText[] = STR16 gzMPChatboxText[] =
+7 -5
View File
@@ -3976,10 +3976,6 @@ STR16 gzMPJScreenText[] =
L"You must enter a player name.", L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).", L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.", L"You must enter a valid Server Port between 1 and 65535.",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 gzMPHScreenText[] = STR16 gzMPHScreenText[] =
@@ -4015,6 +4011,10 @@ STR16 gzMPHScreenText[] =
L"Enable Civilians in CO-OP", L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)", L"Use New Inventory (NIV)",
L"Sync. MP Clients Directory", L"Sync. MP Clients Directory",
L"MP Sync. Directory",
L"You must enter a file transfer directory.",
L"(Use '/' instead of '\\' for directory delimiters.)",
L"The specified synchronisation directory does not exist.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -4785,6 +4785,7 @@ STR16 MPClientMessage[] =
L"This server requires that you download modified files to play, do you wish to continue?", L"This server requires that you download modified files to play, do you wish to continue?",
// 65 // 65
L"Press 'Ready' to enter tactical screen.", L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
}; };
STR16 MPHelp[] = STR16 MPHelp[] =
@@ -4837,7 +4838,8 @@ STR16 gszMPMapscreenText[] =
L"You cannot change teams once the Laptop is unlocked.", L"You cannot change teams once the Laptop is unlocked.",
L"Random Mercs: ", L"Random Mercs: ",
L"Y", L"Y",
L"Difficulty:" L"Difficulty:",
L"Server Version:",
}; };
STR16 gzMPSScreenText[] = STR16 gzMPSScreenText[] =