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synced 2026-08-26 14:30:26 +02:00
-made mercs say quote when blinded by flashbang
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@487 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.479" };
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INT16 zVersionLabel[256] = { L"Release v1.13.480" };
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#endif
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#endif
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INT8 czVersionNumber[16] = { "Build 06.08.26" };
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INT8 czVersionNumber[16] = { "Build 06.08.28" };
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INT16 zTrackingNumber[16] = { L"Z" };
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INT16 zTrackingNumber[16] = { L"Z" };
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@@ -3570,6 +3570,11 @@ void EVENT_SoldierGotHit( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sDa
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{
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{
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// deal max special damage
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// deal max special damage
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pSoldier->bBlindedCounter = (INT8)Explosive[ Item[ usWeaponIndex ].ubClassIndex ].ubDuration;
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pSoldier->bBlindedCounter = (INT8)Explosive[ Item[ usWeaponIndex ].ubClassIndex ].ubDuration;
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// say quote
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if (pSoldier->uiStatusFlags & SOLDIER_PC)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_BLINDED );
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}
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}
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}
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else if ( NightTime() ) // if soldier outside at night
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else if ( NightTime() ) // if soldier outside at night
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{
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{
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@@ -3578,6 +3583,11 @@ void EVENT_SoldierGotHit( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sDa
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if ( pSoldier->bBlindedCounter == 0 )
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if ( pSoldier->bBlindedCounter == 0 )
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pSoldier->bBlindedCounter = 1;
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pSoldier->bBlindedCounter = 1;
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pSoldier->bDeafenedCounter /= 2;
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pSoldier->bDeafenedCounter /= 2;
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// say quote
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if (pSoldier->uiStatusFlags & SOLDIER_PC)
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_BLINDED );
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}
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}
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}
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DecayIndividualOpplist( pSoldier );
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DecayIndividualOpplist( pSoldier );
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break;
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break;
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