Fixes mouse wheel not working with knife cursor (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9021 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-05-13 04:52:01 +00:00
parent 57003e1802
commit 77980dd2cc
+2 -2
View File
@@ -3754,7 +3754,7 @@ void HandleWheelAdjustCursor( SOLDIERTYPE *pSoldier, INT32 sMapPos, INT32 sDelta
// Determine if we can afford!
if ( EnoughPoints( pSoldier, sAPCosts, 0, FALSE ) )
{
pSoldier->aiData.bShownAimTime+= REFINE_KNIFE_2;
pSoldier->aiData.bShownAimTime+= (sDelta*REFINE_KNIFE_2);
if ( pSoldier->aiData.bShownAimTime > REFINE_KNIFE_2 )
pSoldier->aiData.bShownAimTime = REFINE_KNIFE_2;
gfDisplayFullCountRing = FALSE;
@@ -3945,7 +3945,7 @@ void HandleWheelAdjustCursorWOAB( SOLDIERTYPE *pSoldier, INT32 sMapPos, INT32 sD
// Determine if we can afford!
if ( EnoughPoints( pSoldier, sAPCosts, 0, FALSE ) )
{
pSoldier->aiData.bShownAimTime+= REFINE_KNIFE_2;
pSoldier->aiData.bShownAimTime+= (sDelta*REFINE_KNIFE_2);
if ( pSoldier->aiData.bShownAimTime > REFINE_KNIFE_2 )
pSoldier->aiData.bShownAimTime = REFINE_KNIFE_2;
gfDisplayFullCountRing = FALSE;