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Initialize variables to code that adds soldiers onto tactical field
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1427 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1092,10 +1092,11 @@ UINT16 FindRandomGridNoFromSweetSpotExcludingSweetSpot( SOLDIERTYPE *pSoldier, I
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BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode )
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BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode )
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{
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{
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UINT8 ubDirection, ubCalculatedDirection;
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UINT8 ubDirection = 0;
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SOLDIERTYPE *pSoldier;
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UINT8 ubCalculatedDirection = 0;
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INT16 sGridNo;
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SOLDIERTYPE *pSoldier = 0;
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INT16 sExitGridNo;
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INT16 sGridNo = 0;
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INT16 sExitGridNo = 0;
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DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("InternalAddSoldierToSector"));
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DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("InternalAddSoldierToSector"));
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