Initialize variables to code that adds soldiers onto tactical field

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1427 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2007-09-24 05:37:53 +00:00
parent ebd1e97d37
commit 79333dbf84
+5 -4
View File
@@ -1092,10 +1092,11 @@ UINT16 FindRandomGridNoFromSweetSpotExcludingSweetSpot( SOLDIERTYPE *pSoldier, I
BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode ) BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode )
{ {
UINT8 ubDirection, ubCalculatedDirection; UINT8 ubDirection = 0;
SOLDIERTYPE *pSoldier; UINT8 ubCalculatedDirection = 0;
INT16 sGridNo; SOLDIERTYPE *pSoldier = 0;
INT16 sExitGridNo; INT16 sGridNo = 0;
INT16 sExitGridNo = 0;
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("InternalAddSoldierToSector")); DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("InternalAddSoldierToSector"));