- bugfix: CTD when Skyrider is escorted to his heli in drassen (before Skyrider talks to the mercs)

- changed: Location of the Heli information box in Strategy Screen in High Resolution

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@701 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-02-06 16:25:08 +00:00
parent c5fce58380
commit 793bde64ee
3 changed files with 5 additions and 4 deletions
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+3 -3
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@@ -74,9 +74,9 @@ INT32 iZoomY = 0;
#define VERT_SCROLL 10
// the pop up for helicopter stuff
#define MAP_HELICOPTER_ETA_POPUP_X 400
#define MAP_HELICOPTER_ETA_POPUP_Y 250
#define MAP_HELICOPTER_UPPER_ETA_POPUP_Y 50
#define MAP_HELICOPTER_ETA_POPUP_X (400 + iScreenWidthOffset)
#define MAP_HELICOPTER_ETA_POPUP_Y (250 + iScreenHeightOffset)
#define MAP_HELICOPTER_UPPER_ETA_POPUP_Y (50 + iScreenHeightOffset)
#define MAP_HELICOPTER_ETA_POPUP_WIDTH 120
#define MAP_HELICOPTER_ETA_POPUP_HEIGHT 68
+2 -1
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@@ -293,7 +293,8 @@ INT32 AddVehicleToList( INT16 sMapX, INT16 sMapY, INT16 sGridNo, UINT8 ubType )
if( !pGroup )
{
if( gfEditMode )
// WANNE: Commented the following line, because we got a CTD when skyrider sees his heli in drassen!
//if( gfEditMode )
{
//This is okay, no groups exist, so simply return.
return iVehicleIdValue;