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- Fix: compilation
- Fix: zombie name generation git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6021 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2324,9 +2324,11 @@ BOOLEAN AddCorpseFromObject(OBJECTTYPE* pObj, INT32 sGridNo, INT8 bLevel )
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Corpse.fHeadTaken = FALSE;
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Corpse.ubAIWarningValue = 20;
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#ifdef ENABLE_ZOMBIES
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// Flugente: use zombie name (it's the only way this will ever be relevant again anyway)
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swprintf( Corpse.name, TacticalStr[ ZOMBIE_TEAM_MERC_NAME ] );
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Corpse.name[9] = '\0';
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#endif
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INT32 iCorpseID = AddRottingCorpse( &Corpse );
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