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New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1987 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2005,6 +2005,63 @@ BACKPACKWEIGHT_LOWERS_AP = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Tactical Enemy Role Settings]
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;******************************************************************************************************************************
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; These settings allow enemy soldiers to gain certain abilities that will allow them to play a number of roles and make combat harder.
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;******************************************************************************************************************************
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; allow enemy roles, required for the following settings
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ENEMYROLES = TRUE
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; If player mercs observe enemy soldiers, they can uncover their role once they have been seen a least this many turns.
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; The following roles will be indicated by small icon next to the soldiers (can be toggled in the [CTRL] + [c] menu):
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; - officers
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; - medics
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; - radio operators
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; - snipers
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; - mortarmen
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ENEMYROLES_TURNSTOUNCOVER = 6
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; allow AI medics for the enemy team. A soldier spawning with a first aid or med kit can become a doctor.
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; AI doctors bandage their wounded comrades and perform surgery on them. They do so much faster than the player mercs.
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; Requires ENEMYROLES to be TRUE.
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ENEMY_MEDICS = TRUE
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; As the AI will likely have a much higher consumption of medical supplies, you can reduce the med kit drain
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; This allows the AI to heal more wounded before its medkits run out
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; 0.1 means drain is only 10%. Default 0.1, values between 0.01 and 1.0.
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ENEMY_MEDICS_MEDKITDRAINFACTOR = 0.1
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; radius in which a medic searches for patients. Targets farer away are ignored. It is required that the medic sees the patient
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; Default 20, values between 5 and 60.
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ENEMY_MEDICS_SEARCHRAIUS = 20
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; allow AI officers for the AI team. An officer is a soldier with the squadleader trait. There are two stages of this:
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; a officer with squadleader trait is considered a lieutnant, an officer with squadleader(expert) is a captain.
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; For now, a officer grants 2 boni to the entire enemy team present:
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; - a bonus to suppression resistance
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; - a percentage bonus to morale
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; Important: Only the bonus of the highest officer present counts.
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; Requires ENEMYROLES to be TRUE.
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ENEMY_OFFICERS = TRUE
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; for every officer, the enemy team needs at least this many soldiers total
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ENEMY_OFFICERS_REQUIREDTEAMSIZE = 10
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; maximum number of officers the enemy team may ever have
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ENEMY_OFFICERS_MAX = 4
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; The boni listed here are for lieutnant, they are doubled for captains.
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; bonus to suppression resistance of the entire enemy team if officer is present. Default 10, values between 0 and 50.
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ENEMY_OFFICERS_SUPPRESSION_RESISTANCE_BONUS = 10
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; bonus to morale of the entire enemy team if officer is present. 0.1 means a 10% bonus. Default 0.1, values between 0.0 and 1.0.
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ENEMY_OFFICERS_MORALE_MODIFIER = 0.1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Tactical Cover System Settings]
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;******************************************************************************************************************************
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