-reverted a couple minor ai changes from ja2cw mod

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-17 23:38:06 +00:00
parent 840f73eb1c
commit 80aca50c9b
2 changed files with 25 additions and 3 deletions
+25 -2
View File
@@ -2235,8 +2235,6 @@ INT32 CalcManThreatValue( SOLDIERTYPE *pEnemy, INT16 sMyGrid, UINT8 ubReduceForC
INT16 RoamingRange(SOLDIERTYPE *pSoldier, INT16 * pusFromGridNo)
{
if( pSoldier->bBleeding > 0 )return MAX_ROAMING_RANGE;
if ( CREATURE_OR_BLOODCAT( pSoldier ) )
{
if ( pSoldier->bAlertStatus == STATUS_BLACK )
@@ -2516,5 +2514,30 @@ BOOLEAN ArmySeesOpponents( void )
return( FALSE );
}
#ifdef DEBUGDECISIONS
void AIPopMessage ( STR16 str )
{
DebugAI((STR)str);
}
void AIPopMessage ( const char* str )
{
STR tempstr;
sprintf((CHAR *) tempstr,"%s", str);
DebugAI(tempstr);
}
void AINumMessage(const char* str, INT32 num)
{
STR tempstr;
sprintf((CHAR *) tempstr,"%s %d", str, num);
DebugAI(tempstr);
}
void AINameMessage(SOLDIERTYPE * pSoldier,const char* str,INT32 num)
{
STR tempstr;
sprintf((CHAR *) tempstr,"%d %s %d",pSoldier->name , str, num);
DebugAI( tempstr );
}
#endif
-1
View File
@@ -523,7 +523,6 @@ UINT8 NumberOfTeamMatesAdjacent( SOLDIERTYPE * pSoldier, INT16 sGridNo )
return( ubCount );
}
static INT16 gsDesiredGridNo = NOWHERE;
INT16 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentBetter)
{
DebugMsg(TOPIC_JA2AI,DBG_LEVEL_3,String("FindBestNearbyCover"));