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-reverted a couple minor ai changes from ja2cw mod
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+25
-2
@@ -2235,8 +2235,6 @@ INT32 CalcManThreatValue( SOLDIERTYPE *pEnemy, INT16 sMyGrid, UINT8 ubReduceForC
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INT16 RoamingRange(SOLDIERTYPE *pSoldier, INT16 * pusFromGridNo)
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{
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if( pSoldier->bBleeding > 0 )return MAX_ROAMING_RANGE;
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if ( CREATURE_OR_BLOODCAT( pSoldier ) )
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{
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if ( pSoldier->bAlertStatus == STATUS_BLACK )
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@@ -2516,5 +2514,30 @@ BOOLEAN ArmySeesOpponents( void )
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return( FALSE );
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}
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#ifdef DEBUGDECISIONS
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void AIPopMessage ( STR16 str )
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{
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DebugAI((STR)str);
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}
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void AIPopMessage ( const char* str )
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{
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STR tempstr;
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sprintf((CHAR *) tempstr,"%s", str);
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DebugAI(tempstr);
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}
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void AINumMessage(const char* str, INT32 num)
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{
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STR tempstr;
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sprintf((CHAR *) tempstr,"%s %d", str, num);
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DebugAI(tempstr);
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}
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void AINameMessage(SOLDIERTYPE * pSoldier,const char* str,INT32 num)
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{
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STR tempstr;
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sprintf((CHAR *) tempstr,"%d %s %d",pSoldier->name , str, num);
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DebugAI( tempstr );
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}
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#endif
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@@ -523,7 +523,6 @@ UINT8 NumberOfTeamMatesAdjacent( SOLDIERTYPE * pSoldier, INT16 sGridNo )
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return( ubCount );
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}
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static INT16 gsDesiredGridNo = NOWHERE;
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INT16 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentBetter)
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{
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DebugMsg(TOPIC_JA2AI,DBG_LEVEL_3,String("FindBestNearbyCover"));
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