Missing LOBOT slap animation for female bodytype (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2639 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2022-01-17 20:27:29 +00:00
parent 220fad2b7d
commit 81e2021e4f
16 changed files with 34 additions and 2 deletions
@@ -31,8 +31,6 @@
<AnimSurface name="RGF_PICKUP_FOX_CAMOHELMET" file="Anims\LOBOT\RGF\F_PICKUP_FOX_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="RGF_PICKUP_FOX_LSLEEVE" file="Anims\LOBOT\RGF\F_PICKUP_FOX_lsleeve.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<!-- note that this is an external entity, so it is not a valid xml file by itself -->
<!-- NOTE! Filenames have a 27 character limit. If they're longer, JA will crash when trying to load said file-->
<!-- Crouched walk, rifle at the ready -->
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_HEAD" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_HANDS" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
@@ -2635,6 +2633,24 @@
<AnimSurface name="RGF_CROUCH_MORTAR_LSLEEVE" file="Anims\LOBOT\RGF\F_MORTAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="RGF_CROUCH_MORTAR_BCAP" file="Anims\LOBOT\RGF\F_MORTAR_bcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<AnimSurface name="RGF_CROUCH_MORTAR_MORTAR" file="Anims\LOBOT\RGF\F_MORTAR_mortar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
<!-- Elliot, you IDIOT! -->
<AnimSurface name="RGF_SLAP_HEAD" file="Anims\LOBOT\RGF\F_N_SLAP_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_HANDS" file="Anims\LOBOT\RGF\F_N_SLAP_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_TORSO" file="Anims\LOBOT\RGF\F_N_SLAP_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_LEGS" file="Anims\LOBOT\RGF\F_N_SLAP_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_SHADOW" file="Anims\LOBOT\RGF\F_N_SLAP_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_BP" file="Anims\LOBOT\RGF\F_N_SLAP_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_BERET" file="Anims\LOBOT\RGF\F_N_SLAP_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_VEST" file="Anims\LOBOT\RGF\F_N_SLAP_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_HELMET" file="Anims\LOBOT\RGF\F_N_SLAP_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_GMASK" file="Anims\LOBOT\RGF\F_N_SLAP_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_NVG" file="Anims\LOBOT\RGF\F_N_SLAP_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_BOONEY" file="Anims\LOBOT\RGF\F_N_SLAP_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_PADS" file="Anims\LOBOT\RGF\F_N_SLAP_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_CAMOHELMET" file="Anims\LOBOT\RGF\F_N_SLAP_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_LSLEEVE" file="Anims\LOBOT\RGF\F_N_SLAP_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<AnimSurface name="RGF_SLAP_BCAP" file="Anims\LOBOT\RGF\F_N_SLAP_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
<!-- WATER ANIMS -->
<!-- Standing, rifle idle -->
<AnimSurface name="RGF_WATER_RIFLE_IDLE_HEAD" file="Anims\LOBOT\RGF\FW_R_STD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
@@ -122,6 +122,7 @@
<Surface name="RGF_RIFLE_CLEAN_SHADOW" animsurface="RGFCLEAN"/>
<Surface name="RGF_HELIDROP_SHADOW" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_SHADOW" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_SHADOW" animsurface="RGFSLAP" />
<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
<Surface name="RGF_BURN" animsurface="RGMBURN"/>
<Surface name="RGF_BLOWUP" animsurface="BODYEXPLODE"/>
@@ -268,6 +269,7 @@
<Surface name="RGF_WATER_DUAL_AIM_LEGS" animsurface="RGFWATER_DBLSHT"/>
<Surface name="RGF_HELIDROP_LEGS" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_LEGS" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_LEGS" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="body">
@@ -408,6 +410,7 @@
<Surface name="RGF_WATER_DUAL_AIM_TORSO" animsurface="RGFWATER_DBLSHT"/>
<Surface name="RGF_HELIDROP_TORSO" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_TORSO" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_TORSO" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="hands">
@@ -549,6 +552,7 @@
<Surface name="RGF_WATER_DUAL_AIM_LSLEEVE" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_LSLEEVE" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_LSLEEVE" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_LSLEEVE" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="HasPistolOrMPistolInLeftHand">
<Surface name="RGF_EMPTY_RUN_HANDS" animsurface="RGFPISTOL_RUN"/>
@@ -688,6 +692,7 @@
<Surface name="RGF_WATER_DUAL_AIM_HANDS" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_HANDS" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_HANDS" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_HANDS" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="head">
@@ -829,6 +834,7 @@
<Surface name="RGF_WATER_DUAL_AIM_HEAD" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_HEAD" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_HEAD" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_HEAD" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="helmet">
@@ -965,6 +971,7 @@
<Surface name="RGF_WATER_DUAL_AIM_CAMOHELMET" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_CAMOHELMET" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_CAMOHELMET" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_CAMOHELMET" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="IsWearingHelmetAndHasPistol" palette="hats">
<Surface name="RGF_EMPTY_RUN_HELMET" animsurface="RGFPISTOL_RUN"/>
@@ -1099,6 +1106,7 @@
<Surface name="RGF_WATER_DUAL_AIM_HELMET" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_HELMET" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_HELMET" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_HELMET" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="IsWearingBeretAndHasPistol" palette="hats">
<Surface name="RGF_EMPTY_RUN_BERET" animsurface="RGFPISTOL_RUN"/>
@@ -1233,6 +1241,7 @@
<Surface name="RGF_WATER_DUAL_AIM_BERET" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_BERET" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_BERET" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_BERET" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="IsWearingHatAndHasPistol" palette="hats">
<Surface name="RGF_EMPTY_RUN_BOONEY" animsurface="RGFPISTOL_RUN"/>
@@ -1367,6 +1376,7 @@
<Surface name="RGF_WATER_DUAL_AIM_BOONEY" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_BOONEY" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_BOONEY" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_BOONEY" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="IsWearingBallcapAndHasPistol">
<Surface name="RGF_EMPTY_RUN_BCAP" animsurface="RGFPISTOL_RUN"/>
@@ -1501,6 +1511,7 @@
<Surface name="RGF_WATER_DUAL_AIM_BCAP" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_BCAP" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_BCAP" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_BCAP" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="gun">
@@ -2935,6 +2946,7 @@
<Surface name="RGF_WATER_DUAL_AIM_GMASK" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_GMASK" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_GMASK" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_GMASK" animsurface="RGFSLAP" />
</LayerProp>
<LayerProp filter="IsWearingNVGandHasPistol" palette="hats">
<Surface name="RGF_EMPTY_WALK_NVG" animsurface="RGFNOTHING_WALK"/>
@@ -3070,6 +3082,7 @@
<Surface name="RGF_WATER_DUAL_AIM_NVG" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_NVG" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_NVG" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_NVG" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="vest">
@@ -3208,6 +3221,7 @@
<Surface name="RGF_WATER_DUAL_AIM_VEST" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_VEST" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_VEST" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_VEST" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="backpack">
@@ -3343,6 +3357,7 @@
<Surface name="RGF_WATER_DUAL_AIM_BP" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_BP" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_BP" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_BP" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
<Layer name="knees">
@@ -3477,6 +3492,7 @@
<Surface name="RGF_WATER_DUAL_AIM_PADS" animsurface="RGFWATER_DBLSHT" />
<Surface name="RGF_HELIDROP_PADS" animsurface="RGFHELIDROP" />
<Surface name="RGF_CROUCH_MORTAR_PADS" animsurface="RGFMORTAR" />
<Surface name="RGF_SLAP_PADS" animsurface="RGFSLAP" />
</LayerProp>
</Layer>
</LogicalAnimationSurfaces>
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.