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Missing LOBOT slap animation for female bodytype (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2639 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -31,8 +31,6 @@
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<AnimSurface name="RGF_PICKUP_FOX_CAMOHELMET" file="Anims\LOBOT\RGF\F_PICKUP_FOX_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="RGF_PICKUP_FOX_CAMOHELMET" file="Anims\LOBOT\RGF\F_PICKUP_FOX_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="RGF_PICKUP_FOX_LSLEEVE" file="Anims\LOBOT\RGF\F_PICKUP_FOX_lsleeve.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="RGF_PICKUP_FOX_LSLEEVE" file="Anims\LOBOT\RGF\F_PICKUP_FOX_lsleeve.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<!-- note that this is an external entity, so it is not a valid xml file by itself -->
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<!-- NOTE! Filenames have a 27 character limit. If they're longer, JA will crash when trying to load said file-->
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<!-- Crouched walk, rifle at the ready -->
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<!-- Crouched walk, rifle at the ready -->
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<AnimSurface name="RGF_RIFLE_WALK_CROUCH_HEAD" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_RIFLE_WALK_CROUCH_HEAD" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_RIFLE_WALK_CROUCH_HANDS" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGF_RIFLE_WALK_CROUCH_HANDS" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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@@ -2635,6 +2633,24 @@
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<AnimSurface name="RGF_CROUCH_MORTAR_LSLEEVE" file="Anims\LOBOT\RGF\F_MORTAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
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<AnimSurface name="RGF_CROUCH_MORTAR_LSLEEVE" file="Anims\LOBOT\RGF\F_MORTAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
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<AnimSurface name="RGF_CROUCH_MORTAR_BCAP" file="Anims\LOBOT\RGF\F_MORTAR_bcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
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<AnimSurface name="RGF_CROUCH_MORTAR_BCAP" file="Anims\LOBOT\RGF\F_MORTAR_bcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
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<AnimSurface name="RGF_CROUCH_MORTAR_MORTAR" file="Anims\LOBOT\RGF\F_MORTAR_mortar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
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<AnimSurface name="RGF_CROUCH_MORTAR_MORTAR" file="Anims\LOBOT\RGF\F_MORTAR_mortar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
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<!-- Elliot, you IDIOT! -->
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<AnimSurface name="RGF_SLAP_HEAD" file="Anims\LOBOT\RGF\F_N_SLAP_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_HANDS" file="Anims\LOBOT\RGF\F_N_SLAP_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_TORSO" file="Anims\LOBOT\RGF\F_N_SLAP_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_LEGS" file="Anims\LOBOT\RGF\F_N_SLAP_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_SHADOW" file="Anims\LOBOT\RGF\F_N_SLAP_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_BP" file="Anims\LOBOT\RGF\F_N_SLAP_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_BERET" file="Anims\LOBOT\RGF\F_N_SLAP_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_VEST" file="Anims\LOBOT\RGF\F_N_SLAP_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_HELMET" file="Anims\LOBOT\RGF\F_N_SLAP_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_GMASK" file="Anims\LOBOT\RGF\F_N_SLAP_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_NVG" file="Anims\LOBOT\RGF\F_N_SLAP_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_BOONEY" file="Anims\LOBOT\RGF\F_N_SLAP_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_PADS" file="Anims\LOBOT\RGF\F_N_SLAP_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_CAMOHELMET" file="Anims\LOBOT\RGF\F_N_SLAP_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_LSLEEVE" file="Anims\LOBOT\RGF\F_N_SLAP_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<AnimSurface name="RGF_SLAP_BCAP" file="Anims\LOBOT\RGF\F_N_SLAP_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="37" profile="-1" />
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<!-- WATER ANIMS -->
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<!-- WATER ANIMS -->
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<!-- Standing, rifle idle -->
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<!-- Standing, rifle idle -->
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<AnimSurface name="RGF_WATER_RIFLE_IDLE_HEAD" file="Anims\LOBOT\RGF\FW_R_STD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGF_WATER_RIFLE_IDLE_HEAD" file="Anims\LOBOT\RGF\FW_R_STD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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@@ -122,6 +122,7 @@
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<Surface name="RGF_RIFLE_CLEAN_SHADOW" animsurface="RGFCLEAN"/>
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<Surface name="RGF_RIFLE_CLEAN_SHADOW" animsurface="RGFCLEAN"/>
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<Surface name="RGF_HELIDROP_SHADOW" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_SHADOW" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_SHADOW" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_SHADOW" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_SHADOW" animsurface="RGFSLAP" />
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<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
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<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
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<Surface name="RGF_BURN" animsurface="RGMBURN"/>
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<Surface name="RGF_BURN" animsurface="RGMBURN"/>
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<Surface name="RGF_BLOWUP" animsurface="BODYEXPLODE"/>
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<Surface name="RGF_BLOWUP" animsurface="BODYEXPLODE"/>
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@@ -268,6 +269,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_LEGS" animsurface="RGFWATER_DBLSHT"/>
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<Surface name="RGF_WATER_DUAL_AIM_LEGS" animsurface="RGFWATER_DBLSHT"/>
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<Surface name="RGF_HELIDROP_LEGS" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_LEGS" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_LEGS" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_LEGS" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_LEGS" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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</Layer>
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</Layer>
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<Layer name="body">
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<Layer name="body">
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@@ -408,6 +410,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_TORSO" animsurface="RGFWATER_DBLSHT"/>
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<Surface name="RGF_WATER_DUAL_AIM_TORSO" animsurface="RGFWATER_DBLSHT"/>
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<Surface name="RGF_HELIDROP_TORSO" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_TORSO" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_TORSO" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_TORSO" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_TORSO" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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</Layer>
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</Layer>
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<Layer name="hands">
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<Layer name="hands">
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@@ -549,6 +552,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_LSLEEVE" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_LSLEEVE" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_LSLEEVE" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_LSLEEVE" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_LSLEEVE" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_LSLEEVE" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_LSLEEVE" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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<LayerProp filter="HasPistolOrMPistolInLeftHand">
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<LayerProp filter="HasPistolOrMPistolInLeftHand">
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<Surface name="RGF_EMPTY_RUN_HANDS" animsurface="RGFPISTOL_RUN"/>
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<Surface name="RGF_EMPTY_RUN_HANDS" animsurface="RGFPISTOL_RUN"/>
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@@ -688,6 +692,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_HANDS" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_HANDS" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_HANDS" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_HANDS" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_HANDS" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_HANDS" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_HANDS" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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</Layer>
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</Layer>
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<Layer name="head">
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<Layer name="head">
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@@ -829,6 +834,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_HEAD" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_HEAD" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_HEAD" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_HEAD" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_HEAD" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_HEAD" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_HEAD" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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</Layer>
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</Layer>
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<Layer name="helmet">
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<Layer name="helmet">
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@@ -965,6 +971,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_CAMOHELMET" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_CAMOHELMET" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_CAMOHELMET" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_CAMOHELMET" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_CAMOHELMET" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_CAMOHELMET" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_CAMOHELMET" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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<LayerProp filter="IsWearingHelmetAndHasPistol" palette="hats">
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<LayerProp filter="IsWearingHelmetAndHasPistol" palette="hats">
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<Surface name="RGF_EMPTY_RUN_HELMET" animsurface="RGFPISTOL_RUN"/>
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<Surface name="RGF_EMPTY_RUN_HELMET" animsurface="RGFPISTOL_RUN"/>
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@@ -1099,6 +1106,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_HELMET" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_HELMET" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_HELMET" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_HELMET" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_HELMET" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_HELMET" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_HELMET" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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<LayerProp filter="IsWearingBeretAndHasPistol" palette="hats">
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<LayerProp filter="IsWearingBeretAndHasPistol" palette="hats">
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<Surface name="RGF_EMPTY_RUN_BERET" animsurface="RGFPISTOL_RUN"/>
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<Surface name="RGF_EMPTY_RUN_BERET" animsurface="RGFPISTOL_RUN"/>
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@@ -1233,6 +1241,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_BERET" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_BERET" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_BERET" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_BERET" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_BERET" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_BERET" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_BERET" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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<LayerProp filter="IsWearingHatAndHasPistol" palette="hats">
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<LayerProp filter="IsWearingHatAndHasPistol" palette="hats">
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<Surface name="RGF_EMPTY_RUN_BOONEY" animsurface="RGFPISTOL_RUN"/>
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<Surface name="RGF_EMPTY_RUN_BOONEY" animsurface="RGFPISTOL_RUN"/>
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@@ -1367,6 +1376,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_BOONEY" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_BOONEY" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_BOONEY" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_BOONEY" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_BOONEY" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_BOONEY" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_BOONEY" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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<LayerProp filter="IsWearingBallcapAndHasPistol">
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<LayerProp filter="IsWearingBallcapAndHasPistol">
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<Surface name="RGF_EMPTY_RUN_BCAP" animsurface="RGFPISTOL_RUN"/>
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<Surface name="RGF_EMPTY_RUN_BCAP" animsurface="RGFPISTOL_RUN"/>
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@@ -1501,6 +1511,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_BCAP" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_BCAP" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_BCAP" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_BCAP" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_BCAP" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_BCAP" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_BCAP" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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</Layer>
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</Layer>
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<Layer name="gun">
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<Layer name="gun">
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@@ -2935,6 +2946,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_GMASK" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_GMASK" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_GMASK" animsurface="RGFHELIDROP" />
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<Surface name="RGF_HELIDROP_GMASK" animsurface="RGFHELIDROP" />
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<Surface name="RGF_CROUCH_MORTAR_GMASK" animsurface="RGFMORTAR" />
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<Surface name="RGF_CROUCH_MORTAR_GMASK" animsurface="RGFMORTAR" />
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<Surface name="RGF_SLAP_GMASK" animsurface="RGFSLAP" />
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</LayerProp>
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</LayerProp>
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<LayerProp filter="IsWearingNVGandHasPistol" palette="hats">
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<LayerProp filter="IsWearingNVGandHasPistol" palette="hats">
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<Surface name="RGF_EMPTY_WALK_NVG" animsurface="RGFNOTHING_WALK"/>
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<Surface name="RGF_EMPTY_WALK_NVG" animsurface="RGFNOTHING_WALK"/>
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@@ -3070,6 +3082,7 @@
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<Surface name="RGF_WATER_DUAL_AIM_NVG" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_WATER_DUAL_AIM_NVG" animsurface="RGFWATER_DBLSHT" />
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<Surface name="RGF_HELIDROP_NVG" animsurface="RGFHELIDROP" />
|
<Surface name="RGF_HELIDROP_NVG" animsurface="RGFHELIDROP" />
|
||||||
<Surface name="RGF_CROUCH_MORTAR_NVG" animsurface="RGFMORTAR" />
|
<Surface name="RGF_CROUCH_MORTAR_NVG" animsurface="RGFMORTAR" />
|
||||||
|
<Surface name="RGF_SLAP_NVG" animsurface="RGFSLAP" />
|
||||||
</LayerProp>
|
</LayerProp>
|
||||||
</Layer>
|
</Layer>
|
||||||
<Layer name="vest">
|
<Layer name="vest">
|
||||||
@@ -3208,6 +3221,7 @@
|
|||||||
<Surface name="RGF_WATER_DUAL_AIM_VEST" animsurface="RGFWATER_DBLSHT" />
|
<Surface name="RGF_WATER_DUAL_AIM_VEST" animsurface="RGFWATER_DBLSHT" />
|
||||||
<Surface name="RGF_HELIDROP_VEST" animsurface="RGFHELIDROP" />
|
<Surface name="RGF_HELIDROP_VEST" animsurface="RGFHELIDROP" />
|
||||||
<Surface name="RGF_CROUCH_MORTAR_VEST" animsurface="RGFMORTAR" />
|
<Surface name="RGF_CROUCH_MORTAR_VEST" animsurface="RGFMORTAR" />
|
||||||
|
<Surface name="RGF_SLAP_VEST" animsurface="RGFSLAP" />
|
||||||
</LayerProp>
|
</LayerProp>
|
||||||
</Layer>
|
</Layer>
|
||||||
<Layer name="backpack">
|
<Layer name="backpack">
|
||||||
@@ -3343,6 +3357,7 @@
|
|||||||
<Surface name="RGF_WATER_DUAL_AIM_BP" animsurface="RGFWATER_DBLSHT" />
|
<Surface name="RGF_WATER_DUAL_AIM_BP" animsurface="RGFWATER_DBLSHT" />
|
||||||
<Surface name="RGF_HELIDROP_BP" animsurface="RGFHELIDROP" />
|
<Surface name="RGF_HELIDROP_BP" animsurface="RGFHELIDROP" />
|
||||||
<Surface name="RGF_CROUCH_MORTAR_BP" animsurface="RGFMORTAR" />
|
<Surface name="RGF_CROUCH_MORTAR_BP" animsurface="RGFMORTAR" />
|
||||||
|
<Surface name="RGF_SLAP_BP" animsurface="RGFSLAP" />
|
||||||
</LayerProp>
|
</LayerProp>
|
||||||
</Layer>
|
</Layer>
|
||||||
<Layer name="knees">
|
<Layer name="knees">
|
||||||
@@ -3477,6 +3492,7 @@
|
|||||||
<Surface name="RGF_WATER_DUAL_AIM_PADS" animsurface="RGFWATER_DBLSHT" />
|
<Surface name="RGF_WATER_DUAL_AIM_PADS" animsurface="RGFWATER_DBLSHT" />
|
||||||
<Surface name="RGF_HELIDROP_PADS" animsurface="RGFHELIDROP" />
|
<Surface name="RGF_HELIDROP_PADS" animsurface="RGFHELIDROP" />
|
||||||
<Surface name="RGF_CROUCH_MORTAR_PADS" animsurface="RGFMORTAR" />
|
<Surface name="RGF_CROUCH_MORTAR_PADS" animsurface="RGFMORTAR" />
|
||||||
|
<Surface name="RGF_SLAP_PADS" animsurface="RGFSLAP" />
|
||||||
</LayerProp>
|
</LayerProp>
|
||||||
</Layer>
|
</Layer>
|
||||||
</LogicalAnimationSurfaces>
|
</LogicalAnimationSurfaces>
|
||||||
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Reference in New Issue
Block a user