qol change: if the last movement mode prior to climbing down the roof was running, it won't be reset to walking

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-10-30 19:34:47 +00:00
parent bd5fc83ef8
commit 828e015027
+2 -1
View File
@@ -1495,7 +1495,8 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
{
FreeUpNPCFromRoofClimb( pSoldier );
}
pSoldier->usUIMovementMode = WALKING;
if(pSoldier->usUIMovementMode != RUNNING)
pSoldier->usUIMovementMode = WALKING;
// ATE: Handle sight...
HandleSight( pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT );