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qol change: if the last movement mode prior to climbing down the roof was running, it won't be reset to walking
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1495,7 +1495,8 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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{
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FreeUpNPCFromRoofClimb( pSoldier );
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}
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pSoldier->usUIMovementMode = WALKING;
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if(pSoldier->usUIMovementMode != RUNNING)
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pSoldier->usUIMovementMode = WALKING;
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// ATE: Handle sight...
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HandleSight( pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT );
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