mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
added loading screen stretching for all resolutions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5488 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+96
-80
@@ -28,7 +28,7 @@ extern BOOLEAN gfSchedulesHosed;
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#include "Ja25 Strategic Ai.h"
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#endif
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UINT8 gubLastLoadingScreenID = LOADINGSCREEN_NOTHING;
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BOOLEAN bShowSmallImage = FALSE;
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//BOOLEAN bShowSmallImage = FALSE;
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SECTOR_LOADSCREENS gSectorLoadscreens[MAX_SECTOR_LOADSCREENS];
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static INT16 requestedX, requestedY, requestedZ;
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@@ -343,18 +343,18 @@ static void BuildLoadscreenFilename(std::string& dst, const char* path, int reso
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if (path)
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dst.append(path);
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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// Nothing to do here
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}
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else if (iResolution < _1024x768)
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{
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dst.append("_800x600");
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}
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else
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{
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dst.append("_1024x768");
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}
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//if (iResolution >= _640x480 && iResolution < _800x600)
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//{
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// // Nothing to do here
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//}
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//else if (iResolution < _1024x768)
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//{
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// dst.append("_800x600");
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//}
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//else
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//{
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// dst.append("_1024x768");
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//}
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if (ext)
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{
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@@ -379,7 +379,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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// char szFullImagePath[80];
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STRING512 sImage = {0};
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bShowSmallImage = FALSE;
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//bShowSmallImage = FALSE;
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vs_desc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE | VSURFACE_CREATE_FROMPNG_FALLBACK;
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@@ -454,72 +454,72 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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strSmallImage.copy(smallImage, sizeof(smallImage)-1);
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// Actual image, depending on the resolution
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std::string strBigImage;
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//std::string strBigImage;
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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BuildLoadscreenFilename(strBigImage, imagePath.c_str(), 0, imageFormat.c_str());
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}
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else if (iResolution < _1024x768)
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{
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BuildLoadscreenFilename(strBigImage, imagePath.c_str(), 1, imageFormat.c_str());
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}
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else
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{
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BuildLoadscreenFilename(strBigImage, imagePath.c_str(), 2, imageFormat.c_str());
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}
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//if (iResolution >= _640x480 && iResolution < _800x600)
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//{
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// BuildLoadscreenFilename(strBigImage, imagePath.c_str(), 0, imageFormat.c_str());
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//}
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//else if (iResolution < _1024x768)
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//{
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// BuildLoadscreenFilename(strBigImage, imagePath.c_str(), 1, imageFormat.c_str());
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//}
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//else
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//{
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// BuildLoadscreenFilename(strBigImage, imagePath.c_str(), 2, imageFormat.c_str());
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//}
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strBigImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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//strBigImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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if ( !FileExists(vs_desc.ImageFile) )
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{
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// Small image: 640x480
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std::string strSmallImage("LOADSCREENS\\");
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std::string strBigImage("LOADSCREENS\\");
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BuildLoadscreenFilename(strSmallImage, LoadScreenNames[1], 0, imageFormat.c_str());
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strSmallImage.copy(smallImage, sizeof(smallImage)-1);
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std::string strSmallImage("LOADSCREENS\\");
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//std::string strBigImage("LOADSCREENS\\");
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BuildLoadscreenFilename(strSmallImage, LoadScreenNames[1], 0, imageFormat.c_str());
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strSmallImage.copy(smallImage, sizeof(smallImage)-1);
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// Actual image, depending on the resolution
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// Actual image, depending on the resolution
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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BuildLoadscreenFilename(strBigImage, LoadScreenNames[1], 0, imageFormat.c_str());
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}
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else if (iResolution < _1024x768)
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{
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BuildLoadscreenFilename(strBigImage, LoadScreenNames[1], 1, imageFormat.c_str());
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}
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else
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{
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BuildLoadscreenFilename(strBigImage, LoadScreenNames[1], 2, imageFormat.c_str());
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}
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//if (iResolution >= _640x480 && iResolution < _800x600)
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//{
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// BuildLoadscreenFilename(strBigImage, LoadScreenNames[1], 0, imageFormat.c_str());
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//}
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//else if (iResolution < _1024x768)
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//{
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// BuildLoadscreenFilename(strBigImage, LoadScreenNames[1], 1, imageFormat.c_str());
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//}
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//else
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//{
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// BuildLoadscreenFilename(strBigImage, LoadScreenNames[1], 2, imageFormat.c_str());
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//}
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strBigImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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//strBigImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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}
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}
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else
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{
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std::string strSmallImage("LOADSCREENS\\");
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std::string strBigImage("LOADSCREENS\\");
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//std::string strBigImage("LOADSCREENS\\");
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if (LOADINGSCREEN_NOTHING <= ubLoadScreenID && ubLoadScreenID <= LOADINGSCREEN_NIGHTBALIME)
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{
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BuildLoadscreenFilename(strSmallImage, LoadScreenNames[ubLoadScreenID], 0, "sti");
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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BuildLoadscreenFilename(strBigImage, LoadScreenNames[ubLoadScreenID], 0, "sti");
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}
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else if (iResolution < _1024x768)
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{
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BuildLoadscreenFilename(strBigImage, LoadScreenNames[ubLoadScreenID], 1, "sti");
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}
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else
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{
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BuildLoadscreenFilename(strBigImage, LoadScreenNames[ubLoadScreenID], 2, "sti");
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}
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//if (iResolution >= _640x480 && iResolution < _800x600)
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//{
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// BuildLoadscreenFilename(strBigImage, LoadScreenNames[ubLoadScreenID], 0, "sti");
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//}
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//else if (iResolution < _1024x768)
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//{
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// BuildLoadscreenFilename(strBigImage, LoadScreenNames[ubLoadScreenID], 1, "sti");
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//}
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//else
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//{
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// BuildLoadscreenFilename(strBigImage, LoadScreenNames[ubLoadScreenID], 2, "sti");
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//}
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}
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else
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@@ -527,22 +527,22 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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// for some reason the heli screen is the default
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BuildLoadscreenFilename(strSmallImage, LoadScreenNames[0], 0, "sti");
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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BuildLoadscreenFilename(strBigImage, LoadScreenNames[0], 0, "sti");
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}
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else if (iResolution < _1024x768)
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{
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BuildLoadscreenFilename(strBigImage, LoadScreenNames[0], 1, "sti");
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}
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else
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{
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BuildLoadscreenFilename(strBigImage, LoadScreenNames[0], 2, "sti");
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}
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//if (iResolution >= _640x480 && iResolution < _800x600)
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//{
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// BuildLoadscreenFilename(strBigImage, LoadScreenNames[0], 0, "sti");
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//}
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//else if (iResolution < _1024x768)
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//{
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// BuildLoadscreenFilename(strBigImage, LoadScreenNames[0], 1, "sti");
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//}
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//else
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//{
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// BuildLoadscreenFilename(strBigImage, LoadScreenNames[0], 2, "sti");
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//}
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}
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strSmallImage.copy(smallImage, sizeof(smallImage)-1);
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strBigImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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//strBigImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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}
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@@ -564,7 +564,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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{
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// Sti loadscreen is not available
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// we may have tried the big image, so let's check out the small one
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bShowSmallImage = TRUE;
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//bShowSmallImage = TRUE;
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strncpy(vs_desc.ImageFile, smallImage, sizeof(vs_desc.ImageFile)-1);
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if (FileExists(vs_desc.ImageFile) && AddVideoSurface(&vs_desc, &uiLoadScreen))
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@@ -573,18 +573,34 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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if (fOk)
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{
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SGPRect SrcRect, DstRect;
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//Blit the background image
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GetVideoSurface(&hVSurface, uiLoadScreen);
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// Stretch the background image
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SrcRect.iLeft = 0;
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SrcRect.iTop = 0;
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SrcRect.iRight = hVSurface->usWidth;
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SrcRect.iBottom = hVSurface->usHeight;
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DstRect.iLeft = 0;
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DstRect.iTop = 0;
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DstRect.iRight = SCREEN_WIDTH;
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DstRect.iBottom = SCREEN_HEIGHT;
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BltStretchVideoSurface( FRAME_BUFFER, uiLoadScreen, 0, 0, 0, &SrcRect, &DstRect );
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// Special case->show the small image centered
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if (iResolution > _640x480 && bShowSmallImage)
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BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, iScreenWidthOffset, iScreenHeightOffset, 0, NULL );
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else
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{
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BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, (SCREEN_WIDTH - xResSize) / 2,(SCREEN_HEIGHT - yResSize) / 2, 0, NULL );
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}
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//if (iResolution > _640x480 && bShowSmallImage)
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// BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, iScreenWidthOffset, iScreenHeightOffset, 0, NULL );
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//else
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//{
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// BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, (SCREEN_WIDTH - xResSize) / 2,(SCREEN_HEIGHT - yResSize) / 2, 0, NULL );
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//}
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DeleteVideoSurfaceFromIndex( uiLoadScreen );
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DeleteVideoSurfaceFromIndex( uiLoadScreen );
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}
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else
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{
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@@ -32,29 +32,33 @@ void CreateLoadingScreenProgressBar()
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{
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gusLeftmostShaded = 162;
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// Special case->show small image centered
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if (bShowSmallImage == TRUE)
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{
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if (iResolution >= _800x600)
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{
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CreateProgressBar(0, iScreenWidthOffset + 162, iScreenHeightOffset + 427, iScreenWidthOffset + 480, iScreenHeightOffset + 443);
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}
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}
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else
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{
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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CreateProgressBar(0, 162, 427, 480, 443);
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}
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else if (iResolution < _1024x768)
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{
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CreateProgressBar(0, (202 + (SCREEN_WIDTH - 800)/2), 533 + ((SCREEN_HEIGHT - 600) / 2), 600 + ((SCREEN_WIDTH - 800) / 2), 554 + ((SCREEN_HEIGHT - 600) / 2));
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}
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else
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{
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CreateProgressBar(0, 259 + ((SCREEN_WIDTH - 1024) / 2), 683 + ((SCREEN_HEIGHT - 768) / 2), 767 + ((SCREEN_WIDTH - 1024) / 2), 708 + ((SCREEN_HEIGHT - 768) / 2));
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}
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}
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//// Special case->show small image centered
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//if (bShowSmallImage == TRUE)
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//{
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// if (iResolution >= _800x600)
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// {
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// CreateProgressBar(0, iScreenWidthOffset + 162, iScreenHeightOffset + 427, iScreenWidthOffset + 480, iScreenHeightOffset + 443);
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// }
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//}
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//else
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//{
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// if (iResolution >= _640x480 && iResolution < _800x600)
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// {
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// CreateProgressBar(0, 162, 427, 480, 443);
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// }
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// else if (iResolution < _1024x768)
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// {
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// CreateProgressBar(0, (202 + (SCREEN_WIDTH - 800)/2), 533 + ((SCREEN_HEIGHT - 600) / 2), 600 + ((SCREEN_WIDTH - 800) / 2), 554 + ((SCREEN_HEIGHT - 600) / 2));
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// }
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// else
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// {
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// CreateProgressBar(0, 259 + ((SCREEN_WIDTH - 1024) / 2), 683 + ((SCREEN_HEIGHT - 768) / 2), 767 + ((SCREEN_WIDTH - 1024) / 2), 708 + ((SCREEN_HEIGHT - 768) / 2));
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// }
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//}
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CreateProgressBar(0, SCREEN_WIDTH*162/640, SCREEN_HEIGHT*427/480, SCREEN_WIDTH*480/640, SCREEN_HEIGHT*443/480);
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SetProgressBarUseBorder(0, FALSE );
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}
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