Bugfix: Explosive damage modifiers for movement were not applied to creature gas and fire leading to insane amounts of damage.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-08-24 11:57:51 +00:00
parent 75e9ab3883
commit 82e1f46251
+3
View File
@@ -1990,6 +1990,9 @@ BOOLEAN DishOutGasDamage( SOLDIERTYPE * pSoldier, EXPLOSIVETYPE * pExplosive, IN
// Already affected by burnable gas this turn. Lower damage value by ini setting.
fGasDamageModifier = gItemSettings.fDamageHealthMoveModifierExplosive;
fGasBreathDamageModifier = gItemSettings.fDamageBreathMoveModifierExplosive;
// modify damage values
sWoundAmt *= fGasDamageModifier;
sBreathAmt *= fGasBreathDamageModifier;
//return( fRecompileMovementCosts );
}
}