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Bugfix: Explosive damage modifiers for movement were not applied to creature gas and fire leading to insane amounts of damage.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1990,6 +1990,9 @@ BOOLEAN DishOutGasDamage( SOLDIERTYPE * pSoldier, EXPLOSIVETYPE * pExplosive, IN
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// Already affected by burnable gas this turn. Lower damage value by ini setting.
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// Already affected by burnable gas this turn. Lower damage value by ini setting.
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fGasDamageModifier = gItemSettings.fDamageHealthMoveModifierExplosive;
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fGasDamageModifier = gItemSettings.fDamageHealthMoveModifierExplosive;
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fGasBreathDamageModifier = gItemSettings.fDamageBreathMoveModifierExplosive;
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fGasBreathDamageModifier = gItemSettings.fDamageBreathMoveModifierExplosive;
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// modify damage values
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sWoundAmt *= fGasDamageModifier;
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sBreathAmt *= fGasBreathDamageModifier;
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//return( fRecompileMovementCosts );
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//return( fRecompileMovementCosts );
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}
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}
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}
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}
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