mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Fixed typos (by 3iff)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8450 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -9429,7 +9429,7 @@ STR16 szCampaignStatsOperationPrefix[] =
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L"有远见的 %s", //"Visonary %s"
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// 20
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L"骇人的 %s", //L"Gruseome %s",
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L"骇人的 %s", //L"Gruesome %s",
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L"不人道的 %s", //L"International-law-ignoring %s",
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L"受到挑衅的 %s", //L"Provoked %s",
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L"不知疲倦的 %s", //L"Ceaseless %s",
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@@ -10058,7 +10058,7 @@ STR16 szDynamicDialogueText[40][17] =
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L"嘿,少管闲事, $CAUSE$!", //L"Yeah, mind your own business, $CAUSE$!",
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L"这儿又不是女子学校,偷着乐吧, $CAUSE$。", //L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
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L"对,像个爷们儿!", //L"Yeah. Man up!",
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L"我不确定那是正确的方法,但是 $CAUSE_GENDER$ 做这种事情应该有原因的...", //L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"我不确定那是正确的方法,但是 $CAUSE_GENDER$ 做这种事情应该有原因的...", //L"I'm not sure whether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"又来?把小报告藏在心里吧,我们可没这时间!", //L"This again? Keep your bickering to yourself, we have no time for this!",
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L"",
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L"",
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@@ -8584,7 +8584,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"\n \nA gun's cooldown factor is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's jam threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on wether enemy\nhas poison resistance or absorption.", // TODO.Translate
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on whether enemy\nhas poison resistance or absorption.", // TODO.Translate
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L"\n \nA single shot causes this much dirt.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate
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L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.", // TODO.Translate
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L"\n \nAmount of energy in kcal.\n \nHigher is better.", // TODO.Translate
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@@ -9326,8 +9326,8 @@ STR16 szCampaignHistoryDetail[]=
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L"Both sides are said to have used snipers.",
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L"Unverified reports indicate %s snipers were involved in the firefight.",
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L"This sector is of huge strategic importance, as it houses one of the handful of anti-air missile batteries the %s army posesses. Aerial photographs show extensive damage to the command center. This will leave the airspace above %s undefended for the time being.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaed in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with amry personnel opening fire on each other.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaged in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with army personnel opening fire on each other.",
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};
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STR16 szCampaignHistoryTimeString[]=
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@@ -9369,7 +9369,7 @@ STR16 szCampaignHistoryResultString[]=
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L"In a bloody fight, the rebels finally overcame the opposition. The army had severe losses.",
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L"The rebels had losses but defeated the royalists. Unverified information says several soldiers might have been taken prisoner.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Wether they will be able to hold this position against continued attacks is doubtful.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Whether they will be able to hold this position against continued attacks is doubtful.",
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L"The army's superiority in numbers came into full play. The rebels never had a chance and had to either retreat or be killed or captured.",
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L"Despite the high number of rebels in this sector, the army easily dispatched them.",
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@@ -9448,7 +9448,7 @@ STR16 szCampaignStatsOperationPrefix[] = // TODO.Translate
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L"Visonary %s",
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// 20
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L"Gruseome %s",
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L"Gruesome %s",
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L"International-law-ignoring %s",
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L"Provoked %s",
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L"Ceaseless %s",
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@@ -10076,7 +10076,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
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L"Yeah, mind your own business, $CAUSE$!",
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L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
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L"Yeah. Man up!",
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L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"I'm not sure whether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"This again? Keep your bickering to yourself, we have no time for this!",
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L"",
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L"",
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@@ -8564,7 +8564,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"\n \nA gun's cooldown factor is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's jam threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.", // 55
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on wether enemy\nhas poison resistance or absorption.",
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on whether enemy\nhas poison resistance or absorption.",
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L"\n \nA single shot causes this much dirt.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.",
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L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.",
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L"\n \nAmount of energy in kcal.\n \nHigher is better.",
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@@ -9304,8 +9304,8 @@ STR16 szCampaignHistoryDetail[]=
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L"Both sides are said to have used snipers.",
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L"Unverified reports indicate %s snipers were involved in the firefight.",
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L"This sector is of huge strategic importance, as it houses one of the handful of anti-air missile batteries the %s army posesses. Aerial photographs show extensive damage to the command center. This will leave the airspace above %s undefended for the time being.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaed in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with amry personnel opening fire on each other.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaged in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with army personnel opening fire on each other.",
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};
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STR16 szCampaignHistoryTimeString[]=
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@@ -9347,7 +9347,7 @@ STR16 szCampaignHistoryResultString[]=
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L"In a bloody fight, the rebels finally overcame the opposition. The army had severe losses.",
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L"The rebels had losses but defeated the royalists. Unverified information says several soldiers might have been taken prisoner.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Wether they will be able to hold this position against continued attacks is doubtful.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Whether they will be able to hold this position against continued attacks is doubtful.",
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L"The army's superiority in numbers came into full play. The rebels never had a chance and had to either retreat or be killed or captured.",
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L"Despite the high number of rebels in this sector, the army easily dispatched them.",
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@@ -9426,7 +9426,7 @@ STR16 szCampaignStatsOperationPrefix[] =
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L"Visonary %s",
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// 20
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L"Gruseome %s",
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L"Gruesome %s",
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L"International-law-ignoring %s",
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L"Provoked %s",
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L"Ceaseless %s",
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@@ -10056,7 +10056,7 @@ STR16 szDynamicDialogueText[40][17] =
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L"Yeah, mind your own business, $CAUSE$!",
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L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
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L"Yeah. Man up!",
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L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"I'm not sure whether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"This again? Keep your bickering to yourself, we have no time for this!",
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L"",
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L"",
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@@ -9430,7 +9430,7 @@ STR16 szCampaignStatsOperationPrefix[] = // TODO.Translate
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L"Visonary %s",
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// 20
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L"Gruseome %s",
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L"Gruesome %s",
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L"International-law-ignoring %s",
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L"Provoked %s",
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L"Ceaseless %s",
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@@ -10058,7 +10058,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
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L"Yeah, mind your own business, $CAUSE$!",
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L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
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L"Yeah. Man up!",
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L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"I'm not sure whether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"This again? Keep your bickering to yourself, we have no time for this!",
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L"",
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L"",
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@@ -9138,8 +9138,8 @@ STR16 szCampaignHistoryDetail[]=
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L"Both sides are said to have used snipers.",
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L"Unverified reports indicate %s snipers were involved in the firefight.",
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L"This sector is of huge strategic importance, as it houses one of the handful of anti-air missile batteries the %s army posesses. Aerial photographs show extensive damage to the command center. This will leave the airspace above %s undefended for the time being.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaed in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with amry personnel opening fire on each other.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaged in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with army personnel opening fire on each other.",
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};
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STR16 szCampaignHistoryTimeString[]=
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@@ -9181,7 +9181,7 @@ STR16 szCampaignHistoryResultString[]=
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L"In a bloody fight, the rebels finally overcame the opposition. The army had severe losses.",
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L"The rebels had losses but defeated the royalists. Unverified information says several soldiers might have been taken prisoner.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Wether they will be able to hold this position against continued attacks is doubtful.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Whether they will be able to hold this position against continued attacks is doubtful.",
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L"The army's superiority in numbers came into full play. The rebels never had a chance and had to either retreat or be killed or captured.",
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L"Despite the high number of rebels in this sector, the army easily dispatched them.",
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@@ -9260,7 +9260,7 @@ STR16 szCampaignStatsOperationPrefix[] = // TODO.Translate
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L"Visonary %s",
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// 20
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L"Gruseome %s",
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L"Gruesome %s",
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L"International-law-ignoring %s",
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L"Provoked %s",
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L"Ceaseless %s",
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@@ -9888,7 +9888,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
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L"Yeah, mind your own business, $CAUSE$!",
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L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
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L"Yeah. Man up!",
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L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"I'm not sure whether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"This again? Keep your bickering to yourself, we have no time for this!",
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L"",
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L"",
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@@ -8574,7 +8574,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"\n \nA gun's cooldown factor is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's jam threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on wether enemy\nhas poison resistance or absorption.", // TODO.Translate
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on whether enemy\nhas poison resistance or absorption.", // TODO.Translate
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L"\n \nA single shot causes this much dirt.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate
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L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.", // TODO.Translate
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L"\n \nAmount of energy in kcal.\n \nHigher is better.", // TODO.Translate
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@@ -9317,8 +9317,8 @@ STR16 szCampaignHistoryDetail[]=
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L"Both sides are said to have used snipers.",
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L"Unverified reports indicate %s snipers were involved in the firefight.",
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L"This sector is of huge strategic importance, as it houses one of the handful of anti-air missile batteries the %s army posesses. Aerial photographs show extensive damage to the command center. This will leave the airspace above %s undefended for the time being.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaed in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with amry personnel opening fire on each other.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaged in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with army personnel opening fire on each other.",
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};
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STR16 szCampaignHistoryTimeString[]=
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@@ -9360,7 +9360,7 @@ STR16 szCampaignHistoryResultString[]=
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L"In a bloody fight, the rebels finally overcame the opposition. The army had severe losses.",
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L"The rebels had losses but defeated the royalists. Unverified information says several soldiers might have been taken prisoner.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Wether they will be able to hold this position against continued attacks is doubtful.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Whether they will be able to hold this position against continued attacks is doubtful.",
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L"The army's superiority in numbers came into full play. The rebels never had a chance and had to either retreat or be killed or captured.",
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L"Despite the high number of rebels in this sector, the army easily dispatched them.",
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@@ -9439,7 +9439,7 @@ STR16 szCampaignStatsOperationPrefix[] = // TODO.Translate
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L"Visonary %s",
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// 20
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L"Gruseome %s",
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L"Gruesome %s",
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L"International-law-ignoring %s",
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L"Provoked %s",
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L"Ceaseless %s",
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@@ -10067,7 +10067,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
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L"Yeah, mind your own business, $CAUSE$!",
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L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
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L"Yeah. Man up!",
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L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"I'm not sure whether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"This again? Keep your bickering to yourself, we have no time for this!",
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L"",
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L"",
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@@ -8586,7 +8586,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"\n \nA gun's cooldown factor is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's jam threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.",
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on wether enemy\nhas poison resistance or absorption.", // TODO.Translate
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on whether enemy\nhas poison resistance or absorption.", // TODO.Translate
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L"\n \nA single shot causes this much dirt.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate
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L"\n \nWhen this item is eaten\nit causes that much poison.\n \nLower is better.", // TODO.Translate
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L"\n \nAmount of energy in kcal.\n \nHigher is better.", // TODO.Translate
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@@ -9330,8 +9330,8 @@ STR16 szCampaignHistoryDetail[]=
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L"Both sides are said to have used snipers.",
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L"Unverified reports indicate %s snipers were involved in the firefight.",
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L"This sector is of huge strategic importance, as it houses one of the handful of anti-air missile batteries the %s army posesses. Aerial photographs show extensive damage to the command center. This will leave the airspace above %s undefended for the time being.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaed in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with amry personnel opening fire on each other.",
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L"The situation on the ground has gotten even more confusing, as it seems rebel infighting has reached a new level. We now have confirmation that rebel militia engaged in active combat with foreign mercenaries.",
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L"The royalists position seems more precarious than previously thought. Reports of a split surfaced, with army personnel opening fire on each other.",
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};
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STR16 szCampaignHistoryTimeString[]=
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@@ -9373,7 +9373,7 @@ STR16 szCampaignHistoryResultString[]=
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L"In a bloody fight, the rebels finally overcame the opposition. The army had severe losses.",
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L"The rebels had losses but defeated the royalists. Unverified information says several soldiers might have been taken prisoner.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Wether they will be able to hold this position against continued attacks is doubtful.",
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L"In a phyrric victory, the rebels defeated the royalists but had severe casualties of their own. Whether they will be able to hold this position against continued attacks is doubtful.",
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L"The army's superiority in numbers came into full play. The rebels never had a chance and had to either retreat or be killed or captured.",
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L"Despite the high number of rebels in this sector, the army easily dispatched them.",
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@@ -9452,7 +9452,7 @@ STR16 szCampaignStatsOperationPrefix[] = // TODO.Translate
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L"Visonary %s",
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// 20
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L"Gruseome %s",
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L"Gruesome %s",
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L"International-law-ignoring %s",
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L"Provoked %s",
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L"Ceaseless %s",
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@@ -10080,7 +10080,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
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L"Yeah, mind your own business, $CAUSE$!",
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L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
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L"Yeah. Man up!",
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L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"I'm not sure whether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"This again? Keep your bickering to yourself, we have no time for this!",
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L"",
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L"",
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@@ -10060,7 +10060,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
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L"Yeah, mind your own business, $CAUSE$!",
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L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
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L"Yeah. Man up!",
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L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"I'm not sure whether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"This again? Keep your bickering to yourself, we have no time for this!",
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L"",
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L"",
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Block a user