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Add "USE_AGGRESSIVE_ASSERTIONS" define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2636 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -52,6 +52,11 @@ inline void _Null() { }
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#endif
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#endif
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//
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// Uncomment the follow to turn on more aggressive assertions
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//
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//#define USE_AGGRESSIVE_ASSERTIONS
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#ifdef FORCE_ASSERTS_ON
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// If FORCE_ASSERTS_ON is defined, we need to initialize all the debug macros. Otherwise all the
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@@ -12,6 +12,7 @@ const int MAXIMUM_VALID_Z_COORDINATE = 3;
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const int MINIMUM_VALID_Z_COORDINATE = 0;
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//Macro to convert sector coordinates (1-16,1-16) to 0-255
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#ifdef USE_AGGRESSIVE_ASSERTIONS
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#define SECTOR(x,y) (UINT8)(AssertGE(x, MINIMUM_VALID_X_COORDINATE), \
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AssertLE(x, MAXIMUM_VALID_X_COORDINATE), \
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AssertGE(y, MINIMUM_VALID_Y_COORDINATE), \
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@@ -21,6 +22,11 @@ const int MINIMUM_VALID_Z_COORDINATE = 0;
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((SectorID % 16) + 1))
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#define SECTORY(SectorID) (UINT8)(AssertLE(SectorID, MAXIMUM_VALID_X_COORDINATE*MAXIMUM_VALID_Y_COORDINATE), \
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((SectorID / 16) + 1))
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#else
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#define SECTOR(x,y) (UINT8)(((y-1)*16+x-1))
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#define SECTORX(SectorID) (UINT8)(((SectorID % 16) + 1))
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#define SECTORY(SectorID) (UINT8)(((SectorID / 16) + 1))
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#endif
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//Sector enumerations
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//
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