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Fix: enemy jeeps are not always counted as enemies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8308 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -259,7 +259,7 @@ UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubT
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if ( ubTeam == ENEMY_TEAM )
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if ( ubTeam == ENEMY_TEAM )
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{
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{
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ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks);
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ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumJeeps + pSector->ubNumTanks);
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if ( is_networked )
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if ( is_networked )
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ubNumTroops += numenemyLAN((UINT8)sSectorX,(UINT8)sSectorY ); //hayden
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ubNumTroops += numenemyLAN((UINT8)sSectorX,(UINT8)sSectorY ); //hayden
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