- slightly tweaked disease effects

- increased disease cure quantity at pharmacy
- lowered militia resource gain modifiers

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2347 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2016-10-24 18:59:42 +00:00
parent 9ba6da08de
commit 85f3ef511b
3 changed files with 14 additions and 14 deletions
+5 -5
View File
@@ -4286,13 +4286,13 @@ MILITIA_RESOURCES_PROGRESSFACTOR = 10.0
MILITIA_RESOURCES_ITEMCLASSMOD_AMMO_BULLET = 0.01
; the gun modifier covers all guns and launchers
MILITIA_RESOURCES_ITEMCLASSMOD_GUN = 1.0
MILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR = 1.0
MILITIA_RESOURCES_ITEMCLASSMOD_MELEE = 0.25
MILITIA_RESOURCES_ITEMCLASSMOD_GUN = 0.9
MILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR = 0.3
MILITIA_RESOURCES_ITEMCLASSMOD_MELEE = 0.2
MILITIA_RESOURCES_ITEMCLASSMOD_BOMB = 0.25
MILITIA_RESOURCES_ITEMCLASSMOD_GRENADE = 0.17
MILITIA_RESOURCES_ITEMCLASSMOD_FACE = 0.2
MILITIA_RESOURCES_ITEMCLASSMOD_LBE = 0.17
MILITIA_RESOURCES_ITEMCLASSMOD_FACE = 0.05
MILITIA_RESOURCES_ITEMCLASSMOD_LBE = 0.03
; Different attachments have multiple modifiers. They also attribute to different resources
MILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_LOW = 0.05
+6 -6
View File
@@ -11,7 +11,7 @@
<InfectionChance_SWAMP>0.5</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0.25</InfectionChance_TROPICS>
<InfectionChance_SEX>2</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>5</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_HUMAN>4</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>10</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>20</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
@@ -143,7 +143,7 @@
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>5</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>20</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>30</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_OPEN>40</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
@@ -158,14 +158,14 @@
<fHideSymbol>0</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>-20</sEffStatDEX>
<sEffStatDEX>-30</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-5</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>-6</sEffCarryStrength>
<sLifeRegenHundreds>-200</sLifeRegenHundreds>
<sLifeRegenHundreds>-150</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
@@ -309,8 +309,8 @@
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
<sInfectionPtsFull>1000</sInfectionPtsFull>
<sInfectionPtsGainPerHour>6</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>2</InfectionChance_SWAMP>
<InfectionChance_TROPICS>2</InfectionChance_TROPICS>
<InfectionChance_SWAMP>3</InfectionChance_SWAMP>
<InfectionChance_TROPICS>3</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>2</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
@@ -98,16 +98,16 @@
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<uiIndex>19</uiIndex>
<sItemIndex>1712</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
<ubOptimalNumber>7</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>1713</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
<ubOptimalNumber>7</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>1714</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
<ubOptimalNumber>7</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>