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- slightly tweaked disease effects
- increased disease cure quantity at pharmacy - lowered militia resource gain modifiers git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2347 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -4286,13 +4286,13 @@ MILITIA_RESOURCES_PROGRESSFACTOR = 10.0
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MILITIA_RESOURCES_ITEMCLASSMOD_AMMO_BULLET = 0.01
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; the gun modifier covers all guns and launchers
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MILITIA_RESOURCES_ITEMCLASSMOD_GUN = 1.0
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MILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR = 1.0
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MILITIA_RESOURCES_ITEMCLASSMOD_MELEE = 0.25
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MILITIA_RESOURCES_ITEMCLASSMOD_GUN = 0.9
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MILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR = 0.3
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MILITIA_RESOURCES_ITEMCLASSMOD_MELEE = 0.2
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MILITIA_RESOURCES_ITEMCLASSMOD_BOMB = 0.25
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MILITIA_RESOURCES_ITEMCLASSMOD_GRENADE = 0.17
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MILITIA_RESOURCES_ITEMCLASSMOD_FACE = 0.2
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MILITIA_RESOURCES_ITEMCLASSMOD_LBE = 0.17
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MILITIA_RESOURCES_ITEMCLASSMOD_FACE = 0.05
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MILITIA_RESOURCES_ITEMCLASSMOD_LBE = 0.03
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; Different attachments have multiple modifiers. They also attribute to different resources
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MILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_LOW = 0.05
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@@ -11,7 +11,7 @@
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<InfectionChance_SWAMP>0.5</InfectionChance_SWAMP>
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<InfectionChance_TROPICS>0.25</InfectionChance_TROPICS>
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<InfectionChance_SEX>2</InfectionChance_SEX>
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<InfectionChance_CONTACT_HUMAN>5</InfectionChance_CONTACT_HUMAN>
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<InfectionChance_CONTACT_HUMAN>4</InfectionChance_CONTACT_HUMAN>
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<InfectionChance_CONTACT_CORPSE>10</InfectionChance_CONTACT_CORPSE>
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<InfectionChance_WOUND_ANIMAL>20</InfectionChance_WOUND_ANIMAL>
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<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
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@@ -143,7 +143,7 @@
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<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
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<InfectionChance_CONTACT_CORPSE>5</InfectionChance_CONTACT_CORPSE>
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<InfectionChance_WOUND_ANIMAL>20</InfectionChance_WOUND_ANIMAL>
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<InfectionChance_WOUND_OPEN>30</InfectionChance_WOUND_OPEN>
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<InfectionChance_WOUND_OPEN>40</InfectionChance_WOUND_OPEN>
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<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
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<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
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<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
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@@ -158,14 +158,14 @@
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<fHideSymbol>0</fHideSymbol>
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<fDisgusting>0</fDisgusting>
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<sEffStatAGI>0</sEffStatAGI>
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<sEffStatDEX>-20</sEffStatDEX>
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<sEffStatDEX>-30</sEffStatDEX>
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<sEffStatSTR>0</sEffStatSTR>
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<sEffStatWIS>0</sEffStatWIS>
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<sEffStatEXP>0</sEffStatEXP>
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<sEffAP>-5</sEffAP>
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<usMaxBreath>0</usMaxBreath>
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<sEffCarryStrength>-6</sEffCarryStrength>
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<sLifeRegenHundreds>-200</sLifeRegenHundreds>
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<sLifeRegenHundreds>-150</sLifeRegenHundreds>
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<sNeedToSleep>0</sNeedToSleep>
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<sDrinkModifier>0</sDrinkModifier>
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<sFoodModifier>0</sFoodModifier>
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@@ -309,8 +309,8 @@
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<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
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<sInfectionPtsFull>1000</sInfectionPtsFull>
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<sInfectionPtsGainPerHour>6</sInfectionPtsGainPerHour>
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<InfectionChance_SWAMP>2</InfectionChance_SWAMP>
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<InfectionChance_TROPICS>2</InfectionChance_TROPICS>
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<InfectionChance_SWAMP>3</InfectionChance_SWAMP>
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<InfectionChance_TROPICS>3</InfectionChance_TROPICS>
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<InfectionChance_SEX>0</InfectionChance_SEX>
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<InfectionChance_CONTACT_HUMAN>2</InfectionChance_CONTACT_HUMAN>
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<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
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@@ -98,16 +98,16 @@
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<INVENTORY>
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<uiIndex>19</uiIndex>
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<sItemIndex>1712</sItemIndex>
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<ubOptimalNumber>5</ubOptimalNumber>
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<ubOptimalNumber>7</ubOptimalNumber>
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</INVENTORY>
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<INVENTORY>
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<uiIndex>20</uiIndex>
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<sItemIndex>1713</sItemIndex>
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<ubOptimalNumber>5</ubOptimalNumber>
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<ubOptimalNumber>7</ubOptimalNumber>
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</INVENTORY>
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<INVENTORY>
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<uiIndex>21</uiIndex>
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<sItemIndex>1714</sItemIndex>
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<ubOptimalNumber>5</ubOptimalNumber>
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<ubOptimalNumber>7</ubOptimalNumber>
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</INVENTORY>
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</INVENTORYLIST>
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