mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
This commit is contained in:
committed by
majcosta
parent
1d58bda82d
commit
86ad401186
@@ -592,4 +592,4 @@ UINT8 CalcSoldierNeedForSleep( SOLDIERTYPE *pSoldier );
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// Flugente: administration assignment
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FLOAT GetAdministrationPercentage( INT16 sX, INT16 sY );
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#endif
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#endif
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@@ -60,4 +60,4 @@ void AutoResolveMilitiaDropAndPromote();
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BOOLEAN IndividualMilitiaInUse_AutoResolve( UINT32 aMilitiaId );
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#endif
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#endif
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@@ -6,4 +6,4 @@ extern void InitNewCampaign();
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extern void BuildUndergroundSectorInfoList();
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extern void TrashUndergroundSectorInfo();
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#endif
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#endif
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@@ -656,4 +656,4 @@ enum CreateMusic
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CM_ALWAYS,
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};
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#endif
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#endif
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@@ -2422,4 +2422,4 @@ void ResetCreatureAttackVariables()
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gubAdultFemalesAttackingTown = 0;
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gubCreatureBattleCode = CREATURE_BATTLE_CODE_NONE;
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gubSectorIDOfCreatureAttack = 0;
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}
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}
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@@ -114,4 +114,4 @@ extern CREATURECOMPOSITION gCreatureComposition[ MAX_NUMBER_OF_CREATURE_COMPOSIT
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// Flugente: reset code for creature attacks
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void ResetCreatureAttackVariables();
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#endif
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#endif
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@@ -80,4 +80,4 @@ INT32 GetTotalFacilityHourlyCosts( BOOLEAN fPositive );
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void InitFacilities();
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#endif
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#endif
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@@ -18,4 +18,4 @@ void InitBloodCatSectors();
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void InitVIPSectors();
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#endif
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#endif
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@@ -333,4 +333,4 @@ extern void SetNumberOfJa25BloodCatsInSector( INT32 iSectorID, INT8 bNumBloodCat
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#endif
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#endif
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#endif
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@@ -742,4 +742,4 @@ void IniGlobalGameSetting(lua_State *L)
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lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE);
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lua_setglobal(L, "UB_itemMORRIS_INSTRUCTION_NOTE");
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#endif
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}
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}
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@@ -310,4 +310,4 @@ BOOLEAN SoldierAboardAirborneHeli( SOLDIERTYPE *pSoldier );
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UINT8 MoveAllInHelicopterToFootMovementGroup( INT8 bNewSquad = 0 );
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#endif
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#endif
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@@ -107,4 +107,4 @@ void InitMapBorderButtonCoordinates();
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void DisableMapBorderButtons(void);
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void EnableMapBorderButtons(void);
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#endif
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#endif
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@@ -76,4 +76,4 @@ void MoveToEndOfMapScreenMessageList( void );
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// HEADROCK HAM 3.6: Reset coordinates for slider bar and message window
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void InitMapScreenInterfaceBottomCoords( void );
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#endif
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#endif
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@@ -12,4 +12,4 @@ void DisplayTownInfo( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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void CreateDestroyTownInfoBox( void );
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#endif
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#endif
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@@ -745,4 +745,4 @@ extern BOOLEAN CanCharacterMoveInStrategic( SOLDIERTYPE *pSoldier, INT8 *pbError
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extern BOOLEAN MapscreenCanPassItemToCharNum( INT32 iNewCharSlot );
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#endif
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#endif
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@@ -195,4 +195,4 @@ UINT32 GetDailyUpkeep_IndividualMilitia( UINT32& arNumGreen, UINT32& arNumRegula
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void PickIndividualMilitia( UINT8 aSector, UINT8 ubType, UINT16 aNumber );
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void DropIndividualMilitia( UINT8 aSector, UINT8 ubType, UINT16 aNumber );
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#endif
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#endif
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@@ -50,4 +50,4 @@ void DissolveAllMilitiaGroupsInSector( INT16 sMapX, INT16 sMapY );
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BOOLEAN MilitiaGroupEntersCurrentSector( UINT8 usGroupId, INT16 sMapX, INT16 sMapY );
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#endif
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#endif
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@@ -30,4 +30,4 @@ void MakePlayerPerceptionOfSectorControlCorrect( INT16 sMapX, INT16 sMapY, INT8
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void ReplaceSoldierProfileInPlayerGroup( UINT8 ubGroupID, UINT8 ubOldProfile, UINT8 ubNewProfile );
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#endif
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#endif
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@@ -13,4 +13,4 @@ void NpcRecordLoggingInit( UINT8 ubNpcID, UINT8 ubMercID, UINT8 ubQuoteNum, UINT
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void NpcRecordLogging( UINT8 ubApproach, STR pStringA, ...);
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#endif
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#endif
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@@ -14,4 +14,4 @@ UINT8 DoReinforcementAsPendingNonPlayer( INT16 sMapX, INT16 sMapY, UINT8 usTeam
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void AddPossiblePendingMilitiaToBattle();
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GROUP* GetNonPlayerGroupInSectorForReinforcement( INT16 sMapX, INT16 sMapY, UINT8 usTeam );
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#endif
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#endif
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@@ -181,4 +181,4 @@ typedef struct GARRISON_GROUP
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#define REGULAR_MILITIA_POINTS_MODIFIER 2
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#define ELITE_MILITIA_POINTS_MODIFIER 3
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#endif
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#endif
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@@ -27,4 +27,4 @@ void MakeCivGroupHostileOnNextSectorEntrance( UINT8 ubCivGroup );
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void RemoveAssassin( UINT8 ubProfile );
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#endif
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#endif
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@@ -218,4 +218,4 @@ BOOLEAN AreThereMinersInsideThisMine( UINT8 ubMineIndex );
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// use this to determine whether or not the player has spoken to a head miner
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BOOLEAN SpokenToHeadMiner( UINT8 ubMineIndex );
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#endif
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#endif
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@@ -2221,4 +2221,4 @@ PathStPtr GetLastNodeOfPath(PathStPtr pNode)
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}
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return pNode;
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}
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}
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@@ -167,4 +167,4 @@ UINT8 RankIndexToSoldierClass( UINT8 ubRankIndex );
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void UpdateLastDayOfPlayerActivity( UINT16 usDay );
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#endif
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#endif
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@@ -224,4 +224,4 @@ void MaximizeLoyaltyForDeidrannaKilled( void );
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// HEADROCK HAM 3.6: Loyalty hit for owing too much money on facility work
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void HandleFacilityDebtLoyaltyHit( void );
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#endif
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#endif
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@@ -8,4 +8,4 @@ void HandleStrategicTurn( );
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void SyncStrategicTurnTimes( );
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void HandleStrategicTurnImplicationsOfExitingCombatMode( void );
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#endif
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#endif
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@@ -135,4 +135,4 @@ FLOAT GetIntel();
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void AddRaidPersonnel( INT32 aBloodcats, INT32 aZombie, INT32 aBandits );
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void GetRaidPersonnel( INT32& arBloodcats, INT32& arZombie, INT32& arBandits );
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#endif
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#endif
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@@ -648,4 +648,4 @@ BOOLEAN ReadInCreaturePlacements(STR fileName)
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XML_ParserFree(parser);
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return TRUE;
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}
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}
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@@ -160,4 +160,4 @@ BOOLEAN ReadInSquadNamesStats(STR fileName)
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BOOLEAN WriteSquadNamesStats()
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{
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return( TRUE );
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}
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}
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@@ -228,4 +228,4 @@ void RetreatBandageCallback( UINT8 ubResult );
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bool isWidescreenUI(void);
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#endif
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#endif
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@@ -33,4 +33,4 @@ void HandleSpreadOfTownsOpinionForCurrentMercs( void );
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void HandleSpreadOfTownOpinionForMercForSoldier( SOLDIERTYPE *pSoldier );
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*/
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#endif
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#endif
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@@ -65,4 +65,4 @@ void HandleSoldierDeadComments( SOLDIERTYPE *pSoldier );
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BOOLEAN HandleStrategicDeath( SOLDIERTYPE *pSoldier );
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#endif
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#endif
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