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Fix: display of merc AP in case he started with value over 99 new APs are lower than that (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3109,8 +3109,8 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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SetFontForeground( FONT_MCOLOR_LTGRAY );
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}
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}
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gprintfRestore( SM_SELMERC_AP_X, SM_SELMERC_AP_Y, L"%2d", GetUIApsToDisplay( gpSMCurrentMerc ) );
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gprintfRestore( SM_SELMERC_AP_X, SM_SELMERC_AP_Y, L"%3d", GetUIApsToDisplay( gpSMCurrentMerc ) );
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VarFindFontCenterCoordinates( SM_SELMERC_AP_X, SM_SELMERC_AP_Y, SM_SELMERC_AP_WIDTH, SM_SELMERC_AP_HEIGHT, TINYFONT1, &sFontX, &sFontY, L"%d", GetUIApsToDisplay( gpSMCurrentMerc ) );
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mprintf( sFontX, SM_SELMERC_AP_Y, L"%d", GetUIApsToDisplay( gpSMCurrentMerc ) );
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}
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@@ -5695,11 +5695,11 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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SetFontForeground( FONT_MCOLOR_LTGRAY );
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}
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}
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RestoreExternBackgroundRect( sTEAMApXY[ posIndex ], sTEAMApXY[ posIndex + 1 ], TM_AP_WIDTH, TM_AP_HEIGHT );
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RestoreExternBackgroundRect( sTEAMApXY[ posIndex ], sTEAMApXY[ posIndex + 1 ], TM_AP_WIDTH+1, TM_AP_HEIGHT );
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if (gTacticalStatus.uiFlags & INCOMBAT )
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{
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VarFindFontCenterCoordinates( sTEAMApXY[ posIndex ], sTEAMApXY[ posIndex + 1], TM_AP_WIDTH, TM_AP_HEIGHT, TINYFONT1, &sFontX, &sFontY, L"%d", GetUIApsToDisplay( pSoldier ) );
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VarFindFontCenterCoordinates( sTEAMApXY[ posIndex ], sTEAMApXY[ posIndex + 1], TM_AP_WIDTH, TM_AP_HEIGHT, TINYFONT1, &sFontX, &sFontY, L"%d", GetUIApsToDisplay( pSoldier ) );
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mprintf( sFontX, sTEAMApXY[ posIndex + 1], L"%d", GetUIApsToDisplay( pSoldier ) );
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}
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}
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@@ -5711,7 +5711,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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//DrawUIBar( pSoldier->stats.bLife, sTEAMLifeXY[ posIndex ], sTEAMLifeXY[ posIndex + 1 ], TM_LIFEBAR_WIDTH, TM_LIFEBAR_HEIGHT, DRAW_ERASE_BAR );
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// Erase APs
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RestoreExternBackgroundRect( sTEAMApXY[ posIndex ], sTEAMApXY[ posIndex + 1 ], TM_AP_WIDTH, TM_AP_HEIGHT );
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RestoreExternBackgroundRect( sTEAMApXY[ posIndex ], sTEAMApXY[ posIndex + 1 ], TM_AP_WIDTH+1, TM_AP_HEIGHT );
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}
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}
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