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- New drug: antidote cures poisoning (by Flugente)
o Item#: 1539 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1443 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -46,6 +46,7 @@ How do you make a drug?
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131072 DRUG_VISION increases sight range 10% on drug effect, decreases it 10% as a side effect
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262144 DRUG_TUNNELVISION increases tunnelvison, side effect only
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524288 DRUG_LIFEDAMAGE damages life, sideeffect only
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1048576 DRUG_CUREPOISON cures poison
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You can combine "mix" different drug effects.
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For example, the new drug 'Occulin' has a <DrugType>425984</DrugType>. This gives it the effects of DRUG_BLIND, DRUG_VISION and DRUG_TUNNELVISION. I've set the effects so that
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@@ -269,4 +270,14 @@ More Infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Num
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<ubDrugSideEffectRate>1</ubDrugSideEffectRate>
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<ubMoralBacklash>0</ubMoralBacklash>
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</DRUG>
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<DRUG>
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<ubType>21</ubType>
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<name>Antidote</name>
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<ubDrugTravelRate>1</ubDrugTravelRate>
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<ubDrugWearoffRate>1</ubDrugWearoffRate>
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<ubDrugEffect>25</ubDrugEffect>
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<ubDrugSideEffect>0</ubDrugSideEffect>
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<ubDrugSideEffectRate>0</ubDrugSideEffectRate>
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<ubMoralBacklash>1</ubMoralBacklash>
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</DRUG>
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</DRUGSLIST>
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@@ -45723,5 +45723,33 @@
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEM>
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<ITEM>
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<uiIndex>1539</uiIndex>
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<szItemName>Antidote</szItemName>
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<szLongItemName>Antidote</szLongItemName>
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<szItemDesc>This antidote can cure poison over time. WARNING: May cause temporary blindness and a severe migraine.</szItemDesc>
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<szBRName>Antidote</szBRName>
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>70</ubGraphicNum>
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<ubWeight>1</ubWeight>
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<ubPerPocket>8</ubPerPocket>
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<ItemSize>16</ItemSize>
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<usPrice>150</usPrice>
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<ubCoolness>5</ubCoolness>
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<Damageable>1</Damageable>
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<Attachment>1</Attachment>
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<BigGunList>1</BigGunList>
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<SciFi>1</SciFi>
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<Unaerodynamic>1</Unaerodynamic>
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<Medical>1</Medical>
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<DrugType>1081324</DrugType>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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@@ -75,4 +75,9 @@
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<sItemIndex>1538</sItemIndex>
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<ubOptimalNumber>4</ubOptimalNumber>
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</INVENTORY>
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<INVENTORY>
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<uiIndex>15</uiIndex>
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<sItemIndex>1539</sItemIndex>
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<ubOptimalNumber>5</ubOptimalNumber>
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</INVENTORY>
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</INVENTORYLIST>
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