- Expanded militia training to 6x6 square (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-09-04 10:28:12 +00:00
parent 92c04a4f60
commit 89194ff11b
10 changed files with 177 additions and 57 deletions
+125 -21
View File
@@ -309,9 +309,9 @@ UINT16 MAP_MILITIA_BOX_POS_Y;
// the max allowable towns militia in a sector
#define MAP_MILITIA_MAP_X 4
#define MAP_MILITIA_MAP_Y 20
#define MAP_MILITIA_LOWER_ROW_Y 142
#define NUMBER_OF_MILITIA_ICONS_PER_LOWER_ROW 25
#define MILITIA_BOX_ROWS 3
#define MAP_MILITIA_LOWER_ROW_Y 250
#define NUMBER_OF_MILITIA_ICONS_PER_LOWER_ROW 50
#define MILITIA_BOX_ROWS 6
#define MILITIA_BOX_BOX_HEIGHT 36
#define MILITIA_BOX_BOX_WIDTH 42
@@ -323,14 +323,15 @@ UINT16 MAP_MILITIA_BOX_POS_Y;
#define MILITIA_BTN_OFFSET_X 26
#define MILITIA_BTN_HEIGHT 11
#define MILITIA_BOX_WIDTH 133
#define MILITIA_BOX_WIDTH 266
#define MILITIA_BOX_TEXT_OFFSET_Y 4
#define MILITIA_BOX_UNASSIGNED_TEXT_OFFSET_Y 132
#define MILITIA_BOX_UNASSIGNED_TEXT_OFFSET_Y 240
#define MILITIA_BOX_TEXT_TITLE_HEIGHT 13
#define MAP_MILITIA_BOX_AUTO_BOX_X 4
#define MAP_MILITIA_BOX_AUTO_BOX_Y 167
#define MAP_MILITIA_BOX_DONE_BOX_X 67
#define MAP_MILITIA_BOX_AUTO_BOX_X 101
#define MAP_MILITIA_BOX_AUTO_BOX_Y 275
#define MAP_MILITIA_BOX_DONE_BOX_X 164
#define MAP_MILITIA_BOX_REMOVE_BOX_X 38
#define HELI_ICON 0
#define HELI_SHADOW_ICON 1
@@ -344,8 +345,8 @@ UINT16 MAP_MILITIA_BOX_POS_Y;
// the militia box buttons and images
INT32 giMapMilitiaButtonImage[ 5 ];
INT32 giMapMilitiaButton[ 5 ] = { -1, -1, -1, -1, -1 };
INT32 giMapMilitiaButtonImage[ 6 ];
INT32 giMapMilitiaButton[ 6 ] = { -1, -1, -1, -1, -1, -1 };
INT16 gsMilitiaSectorButtonColors[]={
@@ -501,7 +502,7 @@ INT8 bSelectedContractChar = -1;
BOOLEAN fTempPathAlreadyDrawn = FALSE;
// the regions for the mapscreen militia box
MOUSE_REGION gMapScreenMilitiaBoxRegions[ 9 ];
MOUSE_REGION gMapScreenMilitiaBoxRegions[ 36 ];
MOUSE_REGION gMapScreenMilitiaRegion;
// the mine icon
@@ -558,11 +559,13 @@ void DisplayUnallocatedMilitia( void );
BOOLEAN IsThisMilitiaTownSectorAllowable( INT16 sSectorIndexValue );
void DrawTownMilitiaName( void );
void HandleShutDownOfMilitiaPanelIfPeopleOnTheCursor( INT16 sTownValue );
void HandleRemovalOfAllTroopsAmongstSectors( void );
void HandleEveningOutOfTroopsAmongstSectors( void );
void CreateMilitiaPanelBottomButton( void );
void DeleteMilitiaPanelBottomButton( void );
void MilitiaDoneButtonCallback(GUI_BUTTON *btn,INT32 reason);
void MilitiaAutoButtonCallback(GUI_BUTTON *btn,INT32 reason);
void MilitiaRemoveButtonCallback(GUI_BUTTON *btn,INT32 reason);
void MilitiaDisbandYesNoBoxCallback( UINT8 bExitValue ); // HEADROCK HAM 3.6: Disband militia callback
void RenderShadingForUnControlledSectors( void );
void DrawTownMilitiaForcesOnMap( void );
@@ -2048,8 +2051,8 @@ BOOLEAN ShadeMapElemZoomIn(INT16 sMapX, INT16 sMapY, INT32 iColor )
void InitializeMilitiaPopup(void)
{
UINT16 xVal = 400;
UINT16 yVal = 125;
UINT16 xVal = 330;
UINT16 yVal = 25;
if (iResolution >= _640x480 && iResolution < _800x600)
{
@@ -5666,7 +5669,7 @@ void CreateDestroyMilitiaPopUPRegions( void )
if( fShowMilitia && sSelectedMilitiaTown && !gfMilitiaPopupCreated )
{
for( iCounter = 0; iCounter < 9; iCounter++ )
for( iCounter = 0; iCounter < 36; iCounter++ )
{
MSYS_DefineRegion( &gMapScreenMilitiaBoxRegions[ iCounter ], ( INT16 ) ( MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X + ( iCounter % MILITIA_BOX_ROWS ) * MILITIA_BOX_BOX_WIDTH ), ( INT16 )( MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + ( iCounter / MILITIA_BOX_ROWS ) * MILITIA_BOX_BOX_HEIGHT ), ( INT16 )( MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X + ( ( ( iCounter ) % MILITIA_BOX_ROWS ) + 1 ) * MILITIA_BOX_BOX_WIDTH ), ( INT16 )( MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + ( ( ( iCounter ) / MILITIA_BOX_ROWS ) + 1 ) * MILITIA_BOX_BOX_HEIGHT ), MSYS_PRIORITY_HIGHEST - 3,
MSYS_NO_CURSOR, MilitiaRegionMoveCallback, MilitiaRegionClickCallback );
@@ -5684,7 +5687,7 @@ void CreateDestroyMilitiaPopUPRegions( void )
else if( gfMilitiaPopupCreated && ( !fShowMilitia || !sSelectedMilitiaTown ) )
{
for( iCounter = 0; iCounter < 9; iCounter++ )
for( iCounter = 0; iCounter < 36; iCounter++ )
{
// remove region
MSYS_RemoveRegion( &gMapScreenMilitiaBoxRegions[ iCounter ] );
@@ -5725,7 +5728,7 @@ void RenderIconsPerSectorForSelectedTown( void )
GetVideoObject( &hVObject, guiMilitia );
// render icons for map
for( iCounter = 0; iCounter < 9; iCounter++ )
for( iCounter = 0; iCounter < 36; iCounter++ )
{
// grab current sector value
sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
@@ -6157,10 +6160,14 @@ void DrawTownMilitiaName( void )
mprintf( sX, sY, sString );
// might as well show the unassigned string
swprintf( sString, L"%s %s", pTownNames[ sSelectedMilitiaTown ], pMilitiaString[ 1 ] );
swprintf( sString, L"%s", pMilitiaString[ 1 ] );
FindFontCenterCoordinates( MAP_MILITIA_BOX_POS_X, MAP_MILITIA_BOX_POS_Y + MILITIA_BOX_UNASSIGNED_TEXT_OFFSET_Y, MILITIA_BOX_WIDTH, GetFontHeight( FONT10ARIAL ), sString, FONT10ARIAL, &sX, &sY );
mprintf( sX, sY, sString );
// show the amount of unassigned militia
swprintf( sString, L"(%d/%d/%d/%d)", sGreensOnCursor, sRegularsOnCursor, sElitesOnCursor, sGreensOnCursor + sRegularsOnCursor + sElitesOnCursor );
mprintf( MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X, MAP_MILITIA_BOX_POS_Y + MILITIA_BOX_UNASSIGNED_TEXT_OFFSET_Y, sString );
return;
}
@@ -6261,6 +6268,67 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen3");
return;
}
void HandleRemovalOfAllTroopsAmongstSectors( void )
{
// even out troops among the town
INT32 iCounter = 0, iNumberUnderControl = 0, iNumberOfGreens = 0, iNumberOfRegulars = 0, iNumberOfElites = 0;
INT32 iNumberLeftOverGreen = 0, iNumberLeftOverRegular = 0, iNumberLeftOverElite = 0;
INT16 sBaseSectorValue = 0, sCurrentSectorValue = 0;
INT16 sSectorX = 0, sSectorY = 0;
// how many sectors in the selected town do we control?
iNumberUnderControl = GetTownSectorsUnderControl( ( INT8 ) sSelectedMilitiaTown );
// if none, there's nothing to be done!
if( !iNumberUnderControl )
{
return;
}
// get the sector value for the upper left corner
sBaseSectorValue = GetBaseSectorForCurrentTown( );
// render icons for map
for( iCounter = 0; iCounter < 36; iCounter++ )
{
// grab current sector value
sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
sSectorX = SECTORX( sCurrentSectorValue );
sSectorY = SECTORY( sCurrentSectorValue );
// skip sectors not in the selected town (nearby other towns or wilderness SAM Sites)
if( GetTownIdForSector( sSectorX, sSectorY ) != sSelectedMilitiaTown )
{
continue;
}
if( !StrategicMap[ CALCULATE_STRATEGIC_INDEX( sSectorX, sSectorY ) ].fEnemyControlled )
{
// get number of each
iNumberOfGreens += SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ GREEN_MILITIA ];
iNumberOfRegulars += SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ REGULAR_MILITIA ];
iNumberOfElites += SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ ELITE_MILITIA ];
//zero out all numbers in sectors
SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ GREEN_MILITIA ] = 0;
SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ REGULAR_MILITIA ] = 0;
SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ ELITE_MILITIA ] = 0;
}
}
// now add to those on the cursor
sGreensOnCursor += iNumberOfGreens;
sRegularsOnCursor += iNumberOfRegulars;
sElitesOnCursor += iNumberOfElites;
if( ( sGreensOnCursor > 0 ) || ( sRegularsOnCursor > 0 ) || ( sElitesOnCursor > 0 ) )
SpecifyButtonText( giMapMilitiaButton[ 4 ], pMilitiaButtonString[ 2 ] );
return;
}
void HandleEveningOutOfTroopsAmongstSectors( void )
{
INT32 iMaxMilitiaPerSector = gGameExternalOptions.iMaxMilitiaPerSector;
@@ -6287,7 +6355,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen4");
sBaseSectorValue = GetBaseSectorForCurrentTown( );
// render icons for map
for( iCounter = 0; iCounter < 9; iCounter++ )
for( iCounter = 0; iCounter < 36; iCounter++ )
{
// grab current sector value
sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
@@ -6388,6 +6456,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen4");
sRegularsOnCursor = 0;
sElitesOnCursor = 0;
SpecifyButtonText( giMapMilitiaButton[ 4 ], pMilitiaButtonString[ 1 ] );
return;
}
@@ -6398,16 +6468,19 @@ void CreateMilitiaPanelBottomButton( void )
{
giMapMilitiaButtonImage[ 3 ]= LoadButtonImage( "INTERFACE\\militia.sti" ,-1,1,-1,2,-1 );
giMapMilitiaButtonImage[ 4 ]= LoadButtonImage( "INTERFACE\\militia.sti" ,-1,1,-1,2,-1 );
giMapMilitiaButtonImage[ 5 ]= LoadButtonImage( "INTERFACE\\militia.sti" ,-1,1,-1,2,-1 );
}
else if (iResolution < _1024x768)
{
giMapMilitiaButtonImage[ 3 ]= LoadButtonImage( "INTERFACE\\militia_800x600.sti" ,-1,1,-1,2,-1 );
giMapMilitiaButtonImage[ 4 ]= LoadButtonImage( "INTERFACE\\militia_800x600.sti" ,-1,1,-1,2,-1 );
giMapMilitiaButtonImage[ 5 ]= LoadButtonImage( "INTERFACE\\militia_800x600.sti" ,-1,1,-1,2,-1 );
}
else
{
giMapMilitiaButtonImage[ 3 ]= LoadButtonImage( "INTERFACE\\militia_1024x768.sti" ,-1,1,-1,2,-1 );
giMapMilitiaButtonImage[ 4 ]= LoadButtonImage( "INTERFACE\\militia_1024x768.sti" ,-1,1,-1,2,-1 );
giMapMilitiaButtonImage[ 5 ]= LoadButtonImage( "INTERFACE\\militia_1024x768.sti" ,-1,1,-1,2,-1 );
}
giMapMilitiaButton[ 3 ] = QuickCreateButton( giMapMilitiaButtonImage[ 3 ], MAP_MILITIA_BOX_POS_X + MAP_MILITIA_BOX_AUTO_BOX_X, MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_BOX_AUTO_BOX_Y,
@@ -6418,6 +6491,10 @@ void CreateMilitiaPanelBottomButton( void )
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK) MilitiaDoneButtonCallback );
giMapMilitiaButton[ 5 ] = QuickCreateButton( giMapMilitiaButtonImage[ 3 ], MAP_MILITIA_BOX_POS_X + MAP_MILITIA_BOX_REMOVE_BOX_X, MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_BOX_AUTO_BOX_Y,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK) MilitiaRemoveButtonCallback );
SpecifyButtonFont( giMapMilitiaButton[ 3 ], FONT10ARIAL );
SpecifyButtonUpTextColors( giMapMilitiaButton[ 3 ], FONT_BLACK, FONT_BLACK );
@@ -6427,8 +6504,13 @@ void CreateMilitiaPanelBottomButton( void )
SpecifyButtonUpTextColors( giMapMilitiaButton[ 4 ], FONT_BLACK, FONT_BLACK );
SpecifyButtonDownTextColors( giMapMilitiaButton[ 4 ], FONT_BLACK, FONT_BLACK );
SpecifyButtonFont( giMapMilitiaButton[ 5 ], FONT10ARIAL );
SpecifyButtonUpTextColors( giMapMilitiaButton[ 5 ], FONT_BLACK, FONT_BLACK );
SpecifyButtonDownTextColors( giMapMilitiaButton[ 5 ], FONT_BLACK, FONT_BLACK );
SpecifyButtonText( giMapMilitiaButton[ 3 ], pMilitiaButtonString[ 0 ] );
SpecifyButtonText( giMapMilitiaButton[ 4 ], pMilitiaButtonString[ 1 ] );
SpecifyButtonText( giMapMilitiaButton[ 5 ], pMilitiaButtonString[ 3 ] );
// AUTO button help
SetButtonFastHelpText( giMapMilitiaButton[ 3 ], pMilitiaButtonsHelpText[ 3 ] );
@@ -6451,9 +6533,11 @@ void DeleteMilitiaPanelBottomButton( void )
// delete militia panel bottom
RemoveButton( giMapMilitiaButton[ 3 ] );
RemoveButton( giMapMilitiaButton[ 4 ] );
RemoveButton( giMapMilitiaButton[ 5 ] );
UnloadButtonImage( giMapMilitiaButtonImage[ 3 ] );
UnloadButtonImage( giMapMilitiaButtonImage[ 4 ] );
UnloadButtonImage( giMapMilitiaButtonImage[ 5 ] );
if( sSelectedMilitiaTown != 0 )
{
@@ -6523,6 +6607,26 @@ void MilitiaDoneButtonCallback(GUI_BUTTON *btn,INT32 reason)
return;
}
void MilitiaRemoveButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if( btn->uiFlags & BUTTON_CLICKED_ON )
{
btn->uiFlags &= ~( BUTTON_CLICKED_ON );
// remove all troops to pool
HandleRemovalOfAllTroopsAmongstSectors( );
fMapPanelDirty = TRUE;
}
}
return;
}
void RenderShadingForUnControlledSectors( void )
{
@@ -6535,7 +6639,7 @@ void RenderShadingForUnControlledSectors( void )
sBaseSectorValue = GetBaseSectorForCurrentTown( );
// render icons for map
for( iCounter = 0; iCounter < 9; iCounter++ )
for( iCounter = 0; iCounter < 36; iCounter++ )
{
// grab current sector value
sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
@@ -7390,7 +7494,7 @@ BOOLEAN CanMilitiaAutoDistribute( void )
sBaseSectorValue = GetBaseSectorForCurrentTown( );
// render icons for map
for( iCounter = 0; iCounter < 9; iCounter++ )
for( iCounter = 0; iCounter < 36; iCounter++ )
{
// grab current sector value
sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
@@ -7713,7 +7817,7 @@ BOOLEAN CanRedistributeMilitiaInSector( INT16 sClickedSectorX, INT16 sClickedSec
sBaseSectorValue = sBaseSectorList[ bClickedTownId - 1 ];
// render icons for map
for( iCounter = 0; iCounter < 9; iCounter++ )
for( iCounter = 0; iCounter < 36; iCounter++ )
{
// grab current sector value
sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
+7 -5
View File
@@ -1677,7 +1677,8 @@ STR16 pMilitiaButtonString[] =
{
L"自动", // auto place the militia troops for the player
L"完成", // done placing militia troops
L"解散", // L"Disband", // HEADROCK HAM 3.6: Disband militia
L"解散", // HEADROCK HAM 3.6: Disband militia
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
};
STR16 pConditionStrings[] =
@@ -5742,12 +5743,13 @@ STR16 pDoctorWarningString[] =
L"你的医生不能包扎完每个人。",
};
// TODO.Translate
STR16 pMilitiaButtonsHelpText[] =
{
L"调离(右击)/安置(左击)新兵",
L"调离(右击)/安置(左击)老兵",
L"调离(右击)/安置(左击)精兵",
L"在各个分区平均分布民兵",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
L"Distribute available militia equally among all sectors",
};
STR16 pMapScreenJustStartedHelpText[] =
+6 -4
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@@ -1674,6 +1674,7 @@ STR16 pMilitiaButtonString[] =
L"Auto", // auto place the militia troops for the player
L"OK", // done placing militia troops
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
};
STR16 pConditionStrings[] =
@@ -5752,12 +5753,13 @@ STR16 pDoctorWarningString[] =
L"Je medici waren niet in staat om iedereen te verbinden.",
};
// TODO.Translate
STR16 pMilitiaButtonsHelpText[] =
{
L"Raap op(Klik Rechts)/drop(Klik links) Groene Troepen", // button help text informing player they can pick up or drop militia with this button
L"Raap op(Klik Rechts)/drop(Klik links) Normale Troepen",
L"Raap op(Klik Rechts)/drop(Klik links) Veteranentroepen",
L"Verspreidt beschikbare milities evenredig over alle sectoren",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
L"Distribute available militia equally among all sectors",
};
STR16 pMapScreenJustStartedHelpText[] =
+4 -3
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@@ -1678,6 +1678,7 @@ STR16 pMilitiaButtonString[] =
L"Auto", // auto place the militia troops for the player
L"Done", // done placing militia troops
L"Disband", // HEADROCK HAM 3.6: Disband militia
L"Unassign All", // move all milita troops to unassigned pool
};
STR16 pConditionStrings[] =
@@ -5744,9 +5745,9 @@ STR16 pDoctorWarningString[] =
STR16 pMilitiaButtonsHelpText[] =
{
L"Pick up(Right Click)/drop(Left Click) Green Troops", // button help text informing player they can pick up or drop militia with this button
L"Pick up(Right Click)/drop(Left Click) Regular Troops",
L"Pick up(Right Click)/drop(Left Click) Veteran Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
L"Distribute available militia equally among all sectors",
};
+6 -4
View File
@@ -1682,6 +1682,7 @@ STR16 pMilitiaButtonString[] =
L"Auto", // auto place the militia troops for the player
L"OK", // done placing militia troops
L"Démobiliser", // HEADROCK HAM 3.6: Disband militia
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
};
STR16 pConditionStrings[] =
@@ -5747,12 +5748,13 @@ STR16 pDoctorWarningString[] =
L"Impossible de soigner tout le monde.",
};
// TODO.Translate
STR16 pMilitiaButtonsHelpText[] =
{
L"Prendre (Clic droit)/poser (Clic gauche) Miliciens", // button help text informing player they can pick up or drop militia with this button
L"Prendre (Clic droit)/poser (Clic gauche) Soldats",
L"Prendre (Clic droit)/poser (Clic gauche) Vétérans",
L"Répartition automatique",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
L"Distribute available militia equally among all sectors",
};
STR16 pMapScreenJustStartedHelpText[] =
+5 -4
View File
@@ -1685,6 +1685,7 @@ STR16 pMilitiaButtonString[] =
L"Autom.", // auto place the militia troops for the player
L"Fertig", // done placing militia troops
L"Auflösen", // HEADROCK HAM 3.6: Disband militia
L"Zuordnungen aufh.", // move all milita troops to unassigned pool // TODO.Translate
};
STR16 pConditionStrings[] =
@@ -5586,10 +5587,10 @@ STR16 pDoctorWarningString[] =
STR16 pMilitiaButtonsHelpText[] =
{
L"Grüne Miliz aufnehmen(Rechtsklick)/absetzen(Linksklick)", // button help text informing player they can pick up or drop militia with this button
L"Reguläre Milizen aufnehmen(Rechtsklick)/absetzen(Linksklick)",
L"Elitemilizen aufnehmen(Rechtsklick)/absetzen(Linksklick)",
L"Milizen gleichmäßig über alle Sektoren verteilen",
L"Zuordnung auflösen (|R|e|c|h|t|s |K|l|i|c|k)\Zuordnen (|L|i|n|k|s |K|l|i|c|k)\nGrüne Miliz", // button help text informing player they can pick up or drop militia with this button
L"Zuordnung auflösen (|R|e|c|h|t|s |K|l|i|c|k)\Zuordnen (|L|i|n|k|s |K|l|i|c|k)\nReguläre Miliz",
L"Zuordnung auflösen (|R|e|c|h|t|s |K|l|i|c|k)\Zuordnen (|L|i|n|k|s |K|l|i|c|k)\nElite Miliz",
L"Verteile Miliz gleichwertig über alle Sektoren",
};
STR16 pMapScreenJustStartedHelpText[] =
+6 -4
View File
@@ -1670,6 +1670,7 @@ STR16 pMilitiaButtonString[] =
L"Auto", // auto place the militia troops for the player
L"Eseguito", // done placing militia troops
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
};
STR16 pConditionStrings[] =
@@ -5736,12 +5737,13 @@ STR16 pDoctorWarningString[] =
L"I vostri medici non sono riusciti a bendare completamente tutti.",
};
// TODO.Translate
STR16 pMilitiaButtonsHelpText[] =
{
L"Raccogli (Clicca di destro)/lascia (Clicca di sinistro) le truppe verdi", // button help text informing player they can pick up or drop militia with this button
L"Raccogli (Clicca di destro)/lascia (Clicca di sinistro) le truppe regolari",
L"Raccogli (Clicca di destro)/lascia (Clicca di sinistro) le truppe veterane",
L"Distribuisci equamente i soldati disponibili tra i vari settori",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
L"Distribute available militia equally among all sectors",
};
STR16 pMapScreenJustStartedHelpText[] =
+6 -4
View File
@@ -1686,6 +1686,7 @@ STR16 pMilitiaButtonString[] =
L"Automatyczne", // auto place the militia troops for the player
L"OK", // done placing militia troops
L"Rozwiąż", // HEADROCK HAM 3.6: Disband militia
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
};
STR16 pConditionStrings[] =
@@ -5752,12 +5753,13 @@ STR16 pDoctorWarningString[] =
L"Lekarze nie mogli opatrzyć wszystkich rannych.",
};
// TODO.Translate
STR16 pMilitiaButtonsHelpText[] =
{
L"Podnieś(Prawy klawisz myszy)/upuść(Lewy klawisz myszy) Zielonych żołnierzy", // button help text informing player they can pick up or drop militia with this button
L"Podnieś(Prawy klawisz myszy)/upuść(Lewy klawisz myszy) Doświadczonych żołnierzy",
L"Podnieś(Prawy klawisz myszy)/upuść(Lewy klawisz myszy) Weteranów",
L"Umieszcza jednakową ilość żołnierzy samoobrony w każdym sektorze.",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
L"Distribute available militia equally among all sectors",
};
STR16 pMapScreenJustStartedHelpText[] =
+6 -4
View File
@@ -1678,6 +1678,7 @@ STR16 pMilitiaButtonString[] =
L"Авто", // auto place the militia troops for the player
L"Готово", // done placing militia troops
L"Распустить", // HEADROCK HAM 3.6: Disband militia //Disband
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
};
STR16 pConditionStrings[] =
@@ -5741,12 +5742,13 @@ STR16 pDoctorWarningString[] =
L"Ваши медики не могут оказать первую помощь всем раненым.",
};
// TODO.Translate
STR16 pMilitiaButtonsHelpText[] =
{
L"Уменьшить (правя кнопка)\nУвеличить (левая кнопка)\nчисло новобранцев", // button help text informing player they can pick up or drop militia with this button
L"Уменьшить (правая кнопка)\nУвеличить (левая кнопка)\nчисло рядовых",
L"Уменьшить (правая кнопка)\nУвеличить (левая кнопка)\nчисло элитных солдат",
L"Равномерно распределить\nополченцев по всем секторам.",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
L"Distribute available militia equally among all sectors",
};
STR16 pMapScreenJustStartedHelpText[] =
+6 -4
View File
@@ -1677,7 +1677,8 @@ STR16 pMilitiaButtonString[] =
{
L"Auto", // auto place the militia troops for the player
L"Done", // done placing militia troops
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
L"Disband", // HEADROCK HAM 3.6: Disband militia
L"Unassign All", // move all milita troops to unassigned pool
};
STR16 pConditionStrings[] =
@@ -5755,11 +5756,12 @@ STR16 pDoctorWarningString[] =
L"Your medics were unable to completely bandage everyone.",
};
// TODO.Translate
STR16 pMilitiaButtonsHelpText[] =
{
L"Pick up(Right Click)/drop(Left Click) Green Troops", // button help text informing player they can pick up or drop militia with this button
L"Pick up(Right Click)/drop(Left Click) Regular Troops",
L"Pick up(Right Click)/drop(Left Click) Veteran Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
L"Distribute available militia equally among all sectors",
};