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- Expanded militia training to 6x6 square (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -309,9 +309,9 @@ UINT16 MAP_MILITIA_BOX_POS_Y;
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// the max allowable towns militia in a sector
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#define MAP_MILITIA_MAP_X 4
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#define MAP_MILITIA_MAP_Y 20
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#define MAP_MILITIA_LOWER_ROW_Y 142
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#define NUMBER_OF_MILITIA_ICONS_PER_LOWER_ROW 25
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#define MILITIA_BOX_ROWS 3
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#define MAP_MILITIA_LOWER_ROW_Y 250
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#define NUMBER_OF_MILITIA_ICONS_PER_LOWER_ROW 50
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#define MILITIA_BOX_ROWS 6
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#define MILITIA_BOX_BOX_HEIGHT 36
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#define MILITIA_BOX_BOX_WIDTH 42
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@@ -323,14 +323,15 @@ UINT16 MAP_MILITIA_BOX_POS_Y;
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#define MILITIA_BTN_OFFSET_X 26
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#define MILITIA_BTN_HEIGHT 11
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#define MILITIA_BOX_WIDTH 133
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#define MILITIA_BOX_WIDTH 266
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#define MILITIA_BOX_TEXT_OFFSET_Y 4
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#define MILITIA_BOX_UNASSIGNED_TEXT_OFFSET_Y 132
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#define MILITIA_BOX_UNASSIGNED_TEXT_OFFSET_Y 240
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#define MILITIA_BOX_TEXT_TITLE_HEIGHT 13
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#define MAP_MILITIA_BOX_AUTO_BOX_X 4
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#define MAP_MILITIA_BOX_AUTO_BOX_Y 167
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#define MAP_MILITIA_BOX_DONE_BOX_X 67
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#define MAP_MILITIA_BOX_AUTO_BOX_X 101
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#define MAP_MILITIA_BOX_AUTO_BOX_Y 275
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#define MAP_MILITIA_BOX_DONE_BOX_X 164
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#define MAP_MILITIA_BOX_REMOVE_BOX_X 38
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#define HELI_ICON 0
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#define HELI_SHADOW_ICON 1
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@@ -344,8 +345,8 @@ UINT16 MAP_MILITIA_BOX_POS_Y;
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// the militia box buttons and images
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INT32 giMapMilitiaButtonImage[ 5 ];
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INT32 giMapMilitiaButton[ 5 ] = { -1, -1, -1, -1, -1 };
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INT32 giMapMilitiaButtonImage[ 6 ];
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INT32 giMapMilitiaButton[ 6 ] = { -1, -1, -1, -1, -1, -1 };
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INT16 gsMilitiaSectorButtonColors[]={
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@@ -501,7 +502,7 @@ INT8 bSelectedContractChar = -1;
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BOOLEAN fTempPathAlreadyDrawn = FALSE;
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// the regions for the mapscreen militia box
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MOUSE_REGION gMapScreenMilitiaBoxRegions[ 9 ];
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MOUSE_REGION gMapScreenMilitiaBoxRegions[ 36 ];
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MOUSE_REGION gMapScreenMilitiaRegion;
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// the mine icon
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@@ -558,11 +559,13 @@ void DisplayUnallocatedMilitia( void );
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BOOLEAN IsThisMilitiaTownSectorAllowable( INT16 sSectorIndexValue );
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void DrawTownMilitiaName( void );
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void HandleShutDownOfMilitiaPanelIfPeopleOnTheCursor( INT16 sTownValue );
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void HandleRemovalOfAllTroopsAmongstSectors( void );
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void HandleEveningOutOfTroopsAmongstSectors( void );
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void CreateMilitiaPanelBottomButton( void );
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void DeleteMilitiaPanelBottomButton( void );
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void MilitiaDoneButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void MilitiaAutoButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void MilitiaRemoveButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void MilitiaDisbandYesNoBoxCallback( UINT8 bExitValue ); // HEADROCK HAM 3.6: Disband militia callback
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void RenderShadingForUnControlledSectors( void );
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void DrawTownMilitiaForcesOnMap( void );
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@@ -2048,8 +2051,8 @@ BOOLEAN ShadeMapElemZoomIn(INT16 sMapX, INT16 sMapY, INT32 iColor )
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void InitializeMilitiaPopup(void)
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{
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UINT16 xVal = 400;
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UINT16 yVal = 125;
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UINT16 xVal = 330;
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UINT16 yVal = 25;
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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@@ -5666,7 +5669,7 @@ void CreateDestroyMilitiaPopUPRegions( void )
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if( fShowMilitia && sSelectedMilitiaTown && !gfMilitiaPopupCreated )
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{
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for( iCounter = 0; iCounter < 9; iCounter++ )
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for( iCounter = 0; iCounter < 36; iCounter++ )
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{
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MSYS_DefineRegion( &gMapScreenMilitiaBoxRegions[ iCounter ], ( INT16 ) ( MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X + ( iCounter % MILITIA_BOX_ROWS ) * MILITIA_BOX_BOX_WIDTH ), ( INT16 )( MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + ( iCounter / MILITIA_BOX_ROWS ) * MILITIA_BOX_BOX_HEIGHT ), ( INT16 )( MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X + ( ( ( iCounter ) % MILITIA_BOX_ROWS ) + 1 ) * MILITIA_BOX_BOX_WIDTH ), ( INT16 )( MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + ( ( ( iCounter ) / MILITIA_BOX_ROWS ) + 1 ) * MILITIA_BOX_BOX_HEIGHT ), MSYS_PRIORITY_HIGHEST - 3,
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MSYS_NO_CURSOR, MilitiaRegionMoveCallback, MilitiaRegionClickCallback );
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@@ -5684,7 +5687,7 @@ void CreateDestroyMilitiaPopUPRegions( void )
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else if( gfMilitiaPopupCreated && ( !fShowMilitia || !sSelectedMilitiaTown ) )
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{
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for( iCounter = 0; iCounter < 9; iCounter++ )
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for( iCounter = 0; iCounter < 36; iCounter++ )
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{
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// remove region
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MSYS_RemoveRegion( &gMapScreenMilitiaBoxRegions[ iCounter ] );
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@@ -5725,7 +5728,7 @@ void RenderIconsPerSectorForSelectedTown( void )
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GetVideoObject( &hVObject, guiMilitia );
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// render icons for map
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for( iCounter = 0; iCounter < 9; iCounter++ )
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for( iCounter = 0; iCounter < 36; iCounter++ )
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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@@ -6157,10 +6160,14 @@ void DrawTownMilitiaName( void )
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mprintf( sX, sY, sString );
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// might as well show the unassigned string
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swprintf( sString, L"%s %s", pTownNames[ sSelectedMilitiaTown ], pMilitiaString[ 1 ] );
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swprintf( sString, L"%s", pMilitiaString[ 1 ] );
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FindFontCenterCoordinates( MAP_MILITIA_BOX_POS_X, MAP_MILITIA_BOX_POS_Y + MILITIA_BOX_UNASSIGNED_TEXT_OFFSET_Y, MILITIA_BOX_WIDTH, GetFontHeight( FONT10ARIAL ), sString, FONT10ARIAL, &sX, &sY );
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mprintf( sX, sY, sString );
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// show the amount of unassigned militia
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swprintf( sString, L"(%d/%d/%d/%d)", sGreensOnCursor, sRegularsOnCursor, sElitesOnCursor, sGreensOnCursor + sRegularsOnCursor + sElitesOnCursor );
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mprintf( MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X, MAP_MILITIA_BOX_POS_Y + MILITIA_BOX_UNASSIGNED_TEXT_OFFSET_Y, sString );
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return;
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}
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@@ -6261,6 +6268,67 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen3");
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return;
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}
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void HandleRemovalOfAllTroopsAmongstSectors( void )
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{
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// even out troops among the town
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INT32 iCounter = 0, iNumberUnderControl = 0, iNumberOfGreens = 0, iNumberOfRegulars = 0, iNumberOfElites = 0;
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INT32 iNumberLeftOverGreen = 0, iNumberLeftOverRegular = 0, iNumberLeftOverElite = 0;
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INT16 sBaseSectorValue = 0, sCurrentSectorValue = 0;
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INT16 sSectorX = 0, sSectorY = 0;
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// how many sectors in the selected town do we control?
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iNumberUnderControl = GetTownSectorsUnderControl( ( INT8 ) sSelectedMilitiaTown );
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// if none, there's nothing to be done!
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if( !iNumberUnderControl )
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{
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return;
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}
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// get the sector value for the upper left corner
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sBaseSectorValue = GetBaseSectorForCurrentTown( );
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// render icons for map
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for( iCounter = 0; iCounter < 36; iCounter++ )
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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sSectorX = SECTORX( sCurrentSectorValue );
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sSectorY = SECTORY( sCurrentSectorValue );
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// skip sectors not in the selected town (nearby other towns or wilderness SAM Sites)
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if( GetTownIdForSector( sSectorX, sSectorY ) != sSelectedMilitiaTown )
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{
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continue;
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}
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if( !StrategicMap[ CALCULATE_STRATEGIC_INDEX( sSectorX, sSectorY ) ].fEnemyControlled )
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{
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// get number of each
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iNumberOfGreens += SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ GREEN_MILITIA ];
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iNumberOfRegulars += SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ REGULAR_MILITIA ];
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iNumberOfElites += SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ ELITE_MILITIA ];
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//zero out all numbers in sectors
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SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ GREEN_MILITIA ] = 0;
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SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ REGULAR_MILITIA ] = 0;
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SectorInfo[ sCurrentSectorValue ].ubNumberOfCivsAtLevel[ ELITE_MILITIA ] = 0;
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}
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}
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// now add to those on the cursor
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sGreensOnCursor += iNumberOfGreens;
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sRegularsOnCursor += iNumberOfRegulars;
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sElitesOnCursor += iNumberOfElites;
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if( ( sGreensOnCursor > 0 ) || ( sRegularsOnCursor > 0 ) || ( sElitesOnCursor > 0 ) )
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SpecifyButtonText( giMapMilitiaButton[ 4 ], pMilitiaButtonString[ 2 ] );
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return;
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}
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void HandleEveningOutOfTroopsAmongstSectors( void )
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{
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INT32 iMaxMilitiaPerSector = gGameExternalOptions.iMaxMilitiaPerSector;
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@@ -6287,7 +6355,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen4");
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sBaseSectorValue = GetBaseSectorForCurrentTown( );
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// render icons for map
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for( iCounter = 0; iCounter < 9; iCounter++ )
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for( iCounter = 0; iCounter < 36; iCounter++ )
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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@@ -6388,6 +6456,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen4");
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sRegularsOnCursor = 0;
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sElitesOnCursor = 0;
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SpecifyButtonText( giMapMilitiaButton[ 4 ], pMilitiaButtonString[ 1 ] );
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return;
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}
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@@ -6398,16 +6468,19 @@ void CreateMilitiaPanelBottomButton( void )
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{
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giMapMilitiaButtonImage[ 3 ]= LoadButtonImage( "INTERFACE\\militia.sti" ,-1,1,-1,2,-1 );
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giMapMilitiaButtonImage[ 4 ]= LoadButtonImage( "INTERFACE\\militia.sti" ,-1,1,-1,2,-1 );
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giMapMilitiaButtonImage[ 5 ]= LoadButtonImage( "INTERFACE\\militia.sti" ,-1,1,-1,2,-1 );
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}
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else if (iResolution < _1024x768)
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{
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giMapMilitiaButtonImage[ 3 ]= LoadButtonImage( "INTERFACE\\militia_800x600.sti" ,-1,1,-1,2,-1 );
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giMapMilitiaButtonImage[ 4 ]= LoadButtonImage( "INTERFACE\\militia_800x600.sti" ,-1,1,-1,2,-1 );
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giMapMilitiaButtonImage[ 5 ]= LoadButtonImage( "INTERFACE\\militia_800x600.sti" ,-1,1,-1,2,-1 );
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}
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else
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{
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giMapMilitiaButtonImage[ 3 ]= LoadButtonImage( "INTERFACE\\militia_1024x768.sti" ,-1,1,-1,2,-1 );
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giMapMilitiaButtonImage[ 4 ]= LoadButtonImage( "INTERFACE\\militia_1024x768.sti" ,-1,1,-1,2,-1 );
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giMapMilitiaButtonImage[ 5 ]= LoadButtonImage( "INTERFACE\\militia_1024x768.sti" ,-1,1,-1,2,-1 );
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}
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giMapMilitiaButton[ 3 ] = QuickCreateButton( giMapMilitiaButtonImage[ 3 ], MAP_MILITIA_BOX_POS_X + MAP_MILITIA_BOX_AUTO_BOX_X, MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_BOX_AUTO_BOX_Y,
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@@ -6418,6 +6491,10 @@ void CreateMilitiaPanelBottomButton( void )
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK) MilitiaDoneButtonCallback );
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giMapMilitiaButton[ 5 ] = QuickCreateButton( giMapMilitiaButtonImage[ 3 ], MAP_MILITIA_BOX_POS_X + MAP_MILITIA_BOX_REMOVE_BOX_X, MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_BOX_AUTO_BOX_Y,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK) MilitiaRemoveButtonCallback );
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SpecifyButtonFont( giMapMilitiaButton[ 3 ], FONT10ARIAL );
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SpecifyButtonUpTextColors( giMapMilitiaButton[ 3 ], FONT_BLACK, FONT_BLACK );
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@@ -6427,8 +6504,13 @@ void CreateMilitiaPanelBottomButton( void )
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SpecifyButtonUpTextColors( giMapMilitiaButton[ 4 ], FONT_BLACK, FONT_BLACK );
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SpecifyButtonDownTextColors( giMapMilitiaButton[ 4 ], FONT_BLACK, FONT_BLACK );
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SpecifyButtonFont( giMapMilitiaButton[ 5 ], FONT10ARIAL );
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SpecifyButtonUpTextColors( giMapMilitiaButton[ 5 ], FONT_BLACK, FONT_BLACK );
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SpecifyButtonDownTextColors( giMapMilitiaButton[ 5 ], FONT_BLACK, FONT_BLACK );
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SpecifyButtonText( giMapMilitiaButton[ 3 ], pMilitiaButtonString[ 0 ] );
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SpecifyButtonText( giMapMilitiaButton[ 4 ], pMilitiaButtonString[ 1 ] );
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SpecifyButtonText( giMapMilitiaButton[ 5 ], pMilitiaButtonString[ 3 ] );
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// AUTO button help
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SetButtonFastHelpText( giMapMilitiaButton[ 3 ], pMilitiaButtonsHelpText[ 3 ] );
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@@ -6451,9 +6533,11 @@ void DeleteMilitiaPanelBottomButton( void )
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// delete militia panel bottom
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RemoveButton( giMapMilitiaButton[ 3 ] );
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RemoveButton( giMapMilitiaButton[ 4 ] );
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RemoveButton( giMapMilitiaButton[ 5 ] );
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UnloadButtonImage( giMapMilitiaButtonImage[ 3 ] );
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UnloadButtonImage( giMapMilitiaButtonImage[ 4 ] );
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UnloadButtonImage( giMapMilitiaButtonImage[ 5 ] );
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if( sSelectedMilitiaTown != 0 )
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{
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@@ -6523,6 +6607,26 @@ void MilitiaDoneButtonCallback(GUI_BUTTON *btn,INT32 reason)
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return;
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}
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void MilitiaRemoveButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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}
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else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if( btn->uiFlags & BUTTON_CLICKED_ON )
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{
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btn->uiFlags &= ~( BUTTON_CLICKED_ON );
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// remove all troops to pool
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HandleRemovalOfAllTroopsAmongstSectors( );
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fMapPanelDirty = TRUE;
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}
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}
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return;
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}
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void RenderShadingForUnControlledSectors( void )
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{
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@@ -6535,7 +6639,7 @@ void RenderShadingForUnControlledSectors( void )
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sBaseSectorValue = GetBaseSectorForCurrentTown( );
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// render icons for map
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for( iCounter = 0; iCounter < 9; iCounter++ )
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for( iCounter = 0; iCounter < 36; iCounter++ )
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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@@ -7390,7 +7494,7 @@ BOOLEAN CanMilitiaAutoDistribute( void )
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sBaseSectorValue = GetBaseSectorForCurrentTown( );
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// render icons for map
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for( iCounter = 0; iCounter < 9; iCounter++ )
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for( iCounter = 0; iCounter < 36; iCounter++ )
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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@@ -7713,7 +7817,7 @@ BOOLEAN CanRedistributeMilitiaInSector( INT16 sClickedSectorX, INT16 sClickedSec
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sBaseSectorValue = sBaseSectorList[ bClickedTownId - 1 ];
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// render icons for map
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for( iCounter = 0; iCounter < 9; iCounter++ )
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for( iCounter = 0; iCounter < 36; iCounter++ )
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{
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// grab current sector value
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sCurrentSectorValue = sBaseSectorValue + ( ( iCounter % MILITIA_BOX_ROWS ) + ( iCounter / MILITIA_BOX_ROWS ) * ( 16 ) );
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@@ -1677,7 +1677,8 @@ STR16 pMilitiaButtonString[] =
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{
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L"自动", // auto place the militia troops for the player
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L"完成", // done placing militia troops
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L"解散", // L"Disband", // HEADROCK HAM 3.6: Disband militia
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L"解散", // HEADROCK HAM 3.6: Disband militia
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L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
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};
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STR16 pConditionStrings[] =
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@@ -5742,12 +5743,13 @@ STR16 pDoctorWarningString[] =
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L"你的医生不能包扎完每个人。",
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};
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// TODO.Translate
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STR16 pMilitiaButtonsHelpText[] =
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{
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L"调离(右击)/安置(左击)新兵",
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L"调离(右击)/安置(左击)老兵",
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L"调离(右击)/安置(左击)精兵",
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L"在各个分区平均分布民兵",
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L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
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L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
|
||||
L"Distribute available militia equally among all sectors",
|
||||
};
|
||||
|
||||
STR16 pMapScreenJustStartedHelpText[] =
|
||||
|
||||
@@ -1674,6 +1674,7 @@ STR16 pMilitiaButtonString[] =
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"OK", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
|
||||
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -5752,12 +5753,13 @@ STR16 pDoctorWarningString[] =
|
||||
L"Je medici waren niet in staat om iedereen te verbinden.",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pMilitiaButtonsHelpText[] =
|
||||
{
|
||||
L"Raap op(Klik Rechts)/drop(Klik links) Groene Troepen", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Raap op(Klik Rechts)/drop(Klik links) Normale Troepen",
|
||||
L"Raap op(Klik Rechts)/drop(Klik links) Veteranentroepen",
|
||||
L"Verspreidt beschikbare milities evenredig over alle sectoren",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
|
||||
L"Distribute available militia equally among all sectors",
|
||||
};
|
||||
|
||||
STR16 pMapScreenJustStartedHelpText[] =
|
||||
|
||||
@@ -1678,6 +1678,7 @@ STR16 pMilitiaButtonString[] =
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"Done", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia
|
||||
L"Unassign All", // move all milita troops to unassigned pool
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -5744,9 +5745,9 @@ STR16 pDoctorWarningString[] =
|
||||
|
||||
STR16 pMilitiaButtonsHelpText[] =
|
||||
{
|
||||
L"Pick up(Right Click)/drop(Left Click) Green Troops", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Pick up(Right Click)/drop(Left Click) Regular Troops",
|
||||
L"Pick up(Right Click)/drop(Left Click) Veteran Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
|
||||
L"Distribute available militia equally among all sectors",
|
||||
};
|
||||
|
||||
|
||||
@@ -1682,6 +1682,7 @@ STR16 pMilitiaButtonString[] =
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"OK", // done placing militia troops
|
||||
L"Démobiliser", // HEADROCK HAM 3.6: Disband militia
|
||||
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -5747,12 +5748,13 @@ STR16 pDoctorWarningString[] =
|
||||
L"Impossible de soigner tout le monde.",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pMilitiaButtonsHelpText[] =
|
||||
{
|
||||
L"Prendre (Clic droit)/poser (Clic gauche) Miliciens", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Prendre (Clic droit)/poser (Clic gauche) Soldats",
|
||||
L"Prendre (Clic droit)/poser (Clic gauche) Vétérans",
|
||||
L"Répartition automatique",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
|
||||
L"Distribute available militia equally among all sectors",
|
||||
};
|
||||
|
||||
STR16 pMapScreenJustStartedHelpText[] =
|
||||
|
||||
@@ -1685,6 +1685,7 @@ STR16 pMilitiaButtonString[] =
|
||||
L"Autom.", // auto place the militia troops for the player
|
||||
L"Fertig", // done placing militia troops
|
||||
L"Auflösen", // HEADROCK HAM 3.6: Disband militia
|
||||
L"Zuordnungen aufh.", // move all milita troops to unassigned pool // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -5586,10 +5587,10 @@ STR16 pDoctorWarningString[] =
|
||||
|
||||
STR16 pMilitiaButtonsHelpText[] =
|
||||
{
|
||||
L"Grüne Miliz aufnehmen(Rechtsklick)/absetzen(Linksklick)", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Reguläre Milizen aufnehmen(Rechtsklick)/absetzen(Linksklick)",
|
||||
L"Elitemilizen aufnehmen(Rechtsklick)/absetzen(Linksklick)",
|
||||
L"Milizen gleichmäßig über alle Sektoren verteilen",
|
||||
L"Zuordnung auflösen (|R|e|c|h|t|s |K|l|i|c|k)\Zuordnen (|L|i|n|k|s |K|l|i|c|k)\nGrüne Miliz", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Zuordnung auflösen (|R|e|c|h|t|s |K|l|i|c|k)\Zuordnen (|L|i|n|k|s |K|l|i|c|k)\nReguläre Miliz",
|
||||
L"Zuordnung auflösen (|R|e|c|h|t|s |K|l|i|c|k)\Zuordnen (|L|i|n|k|s |K|l|i|c|k)\nElite Miliz",
|
||||
L"Verteile Miliz gleichwertig über alle Sektoren",
|
||||
};
|
||||
|
||||
STR16 pMapScreenJustStartedHelpText[] =
|
||||
|
||||
@@ -1670,6 +1670,7 @@ STR16 pMilitiaButtonString[] =
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"Eseguito", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
|
||||
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -5736,12 +5737,13 @@ STR16 pDoctorWarningString[] =
|
||||
L"I vostri medici non sono riusciti a bendare completamente tutti.",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pMilitiaButtonsHelpText[] =
|
||||
{
|
||||
L"Raccogli (Clicca di destro)/lascia (Clicca di sinistro) le truppe verdi", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Raccogli (Clicca di destro)/lascia (Clicca di sinistro) le truppe regolari",
|
||||
L"Raccogli (Clicca di destro)/lascia (Clicca di sinistro) le truppe veterane",
|
||||
L"Distribuisci equamente i soldati disponibili tra i vari settori",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
|
||||
L"Distribute available militia equally among all sectors",
|
||||
};
|
||||
|
||||
STR16 pMapScreenJustStartedHelpText[] =
|
||||
|
||||
@@ -1686,6 +1686,7 @@ STR16 pMilitiaButtonString[] =
|
||||
L"Automatyczne", // auto place the militia troops for the player
|
||||
L"OK", // done placing militia troops
|
||||
L"Rozwiąż", // HEADROCK HAM 3.6: Disband militia
|
||||
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -5752,12 +5753,13 @@ STR16 pDoctorWarningString[] =
|
||||
L"Lekarze nie mogli opatrzyć wszystkich rannych.",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pMilitiaButtonsHelpText[] =
|
||||
{
|
||||
L"Podnieś(Prawy klawisz myszy)/upuść(Lewy klawisz myszy) Zielonych żołnierzy", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Podnieś(Prawy klawisz myszy)/upuść(Lewy klawisz myszy) Doświadczonych żołnierzy",
|
||||
L"Podnieś(Prawy klawisz myszy)/upuść(Lewy klawisz myszy) Weteranów",
|
||||
L"Umieszcza jednakową ilość żołnierzy samoobrony w każdym sektorze.",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
|
||||
L"Distribute available militia equally among all sectors",
|
||||
};
|
||||
|
||||
STR16 pMapScreenJustStartedHelpText[] =
|
||||
|
||||
@@ -1678,6 +1678,7 @@ STR16 pMilitiaButtonString[] =
|
||||
L"Авто", // auto place the militia troops for the player
|
||||
L"Готово", // done placing militia troops
|
||||
L"Распустить", // HEADROCK HAM 3.6: Disband militia //Disband
|
||||
L"Unassign All", // move all milita troops to unassigned pool // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -5741,12 +5742,13 @@ STR16 pDoctorWarningString[] =
|
||||
L"Ваши медики не могут оказать первую помощь всем раненым.",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pMilitiaButtonsHelpText[] =
|
||||
{
|
||||
L"Уменьшить (правя кнопка)\nУвеличить (левая кнопка)\nчисло новобранцев", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Уменьшить (правая кнопка)\nУвеличить (левая кнопка)\nчисло рядовых",
|
||||
L"Уменьшить (правая кнопка)\nУвеличить (левая кнопка)\nчисло элитных солдат",
|
||||
L"Равномерно распределить\nополченцев по всем секторам.",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
|
||||
L"Distribute available militia equally among all sectors",
|
||||
};
|
||||
|
||||
STR16 pMapScreenJustStartedHelpText[] =
|
||||
|
||||
@@ -1677,7 +1677,8 @@ STR16 pMilitiaButtonString[] =
|
||||
{
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"Done", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia
|
||||
L"Unassign All", // move all milita troops to unassigned pool
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -5755,11 +5756,12 @@ STR16 pDoctorWarningString[] =
|
||||
L"Your medics were unable to completely bandage everyone.",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pMilitiaButtonsHelpText[] =
|
||||
{
|
||||
L"Pick up(Right Click)/drop(Left Click) Green Troops", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Pick up(Right Click)/drop(Left Click) Regular Troops",
|
||||
L"Pick up(Right Click)/drop(Left Click) Veteran Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nGreen Troops", // button help text informing player they can pick up or drop militia with this button
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nRegular Troops",
|
||||
L"Unassign (|R|i|g|h|t |C|l|i|c|k)\nAssign (|L|e|f|t |C|l|i|c|k)\nVeteran Troops",
|
||||
L"Distribute available militia equally among all sectors",
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user