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- Translated "Story Backgrounds" to "Merc Story Backgrounds"
- Added missing translation from "Overheating Weapons" to "Merc Story Backgrounds" for non English Versions - Added "// TODO.Translate" comments to the new texts git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6354 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -5401,7 +5401,7 @@ STR16 gzGIOScreenText[] =
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L"新命中率系统(NCTH)", //L"New Chance to Hit System",
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L"改进的中断系统(IIS)", //L"Improved Interrupt System",
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L"武器过热", //L"Weapon Overheating",
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L"Merc Story Backgrounds", //L"Merc Story Backgrounds", // TODO.Translate
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L"生存模式与食物系统",
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L"Bobby Ray 供货量",
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};
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@@ -7602,6 +7602,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
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L"解除", //L"Disarm",
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};
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// TODO.Translate
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STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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@@ -7613,6 +7614,7 @@ STR16 szBackgroundText_Flags[]=
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L" spreads corruption to nearby mercs\n",
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};
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// TODO.Translate
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STR16 szBackgroundText_Value[]=
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{
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L" %s%d%% APs in polar sectors\n",
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@@ -5406,7 +5406,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Merc Story Backgrounds", // TODO.Translate
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L"Food System",//TODO.Translate
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L"Bobby Ray Quantity",//TODO.Translate
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};
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@@ -7601,6 +7601,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
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L"Disarm",
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};
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// TODO.Translate
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STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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@@ -7612,6 +7613,7 @@ STR16 szBackgroundText_Flags[]=
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L" spreads corruption to nearby mercs\n",
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};
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// TODO.Translate
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STR16 szBackgroundText_Value[]=
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{
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L" %s%d%% APs in polar sectors\n",
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@@ -5401,7 +5401,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Story Backgrounds",
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L"Merc Story Backgrounds",
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L"Food System",
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L"Bobby Ray Quantity",
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};
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@@ -5403,7 +5403,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Merc Story Backgrounds", // TODO.Translate
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L"Food System",//TODO.Translate
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L"Quantité de Bobby Ray",//TODO.Translate
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};
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@@ -7585,6 +7585,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
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L"Disarm",
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};
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// TODO.Translate
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STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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@@ -7596,6 +7597,7 @@ STR16 szBackgroundText_Flags[]=
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L" spreads corruption to nearby mercs\n",
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};
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// TODO.Translate
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STR16 szBackgroundText_Value[]=
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{
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L" %s%d%% APs in polar sectors\n",
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@@ -5246,7 +5246,7 @@ STR16 gzGIOScreenText[] =
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L"Inventarzugriff kostet APs",
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L"Neues Zielsystem",
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L"Verbesserte Unterbrechungen",
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L"Waffen-Überhitzung",
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L"Söldner-Hintergrundgeschichten",
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L"Nahrungssystem",
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L"Bobby Ray Auswahl",
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};
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@@ -7411,6 +7411,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
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L"Disarm",
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};
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// TODO.Translate
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STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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@@ -7422,6 +7423,7 @@ STR16 szBackgroundText_Flags[]=
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L" spreads corruption to nearby mercs\n",
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};
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// TODO.Translate
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STR16 szBackgroundText_Value[]=
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{
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L" %s%d%% APs in polar sectors\n",
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@@ -5390,7 +5390,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Merc Story Backgrounds", // TODO.Translate
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L"Food System",//TODO.Translate
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L"Bobby Ray Quantity", //TODO.Translate
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};
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@@ -7577,6 +7577,7 @@ STR16 szMTATextStr[]= // TODO.Translate
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L"%s had to stop %s.",
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};
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// TODO.Translate
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STR16 szInventoryArmTextStr[]= // TODO.Translate
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{
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L"Blow up (%d AP)",
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@@ -7587,6 +7588,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
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L"Disarm",
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};
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// TODO.Translate
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STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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@@ -5407,7 +5407,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Merc Story Backgrounds", // TODO.Translate
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L"Food System",//TODO.Translate
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L"Bobby Ray Quantity", //TODO.Translate
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};
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@@ -7607,6 +7607,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
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L"Disarm",
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};
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// TODO.Translate
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STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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@@ -7618,6 +7619,7 @@ STR16 szBackgroundText_Flags[]=
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L" spreads corruption to nearby mercs\n",
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};
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// TODO.Translate
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STR16 szBackgroundText_Value[]=
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{
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L" %s%d%% APs in polar sectors\n",
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@@ -5400,7 +5400,7 @@ STR16 gzGIOScreenText[] =
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L"Новая система прицеливания", //New Chance to Hit System
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L"Новая система перехвата хода",
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L"Перегрев оружия",
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L"Merc Story Backgrounds", // TODO.Translate
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L"Игра с едой",
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L"Количество товара у Бобби Рэя",
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};
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@@ -7587,6 +7587,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
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L"Disarm",
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};
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// TODO.Translate
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STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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@@ -7598,6 +7599,7 @@ STR16 szBackgroundText_Flags[]=
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L" spreads corruption to nearby mercs\n",
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};
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// TODO.Translate
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STR16 szBackgroundText_Value[]=
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{
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L" %s%d%% APs in polar sectors\n",
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@@ -5409,7 +5409,7 @@ STR16 gzGIOScreenText[] =
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L"New Chance to Hit System",
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L"Improved Interrupt System",
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L"Weapon Overheating",
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L"Merc Story Backgrounds", // TODO.Translate
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L"Food System",//TODO.Translate
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L"Bobby Ray Quantity",
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};
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@@ -7605,6 +7605,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
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L"Disarm",
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};
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// TODO.Translate
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STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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@@ -7616,6 +7617,7 @@ STR16 szBackgroundText_Flags[]=
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L" spreads corruption to nearby mercs\n",
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};
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// TODO.Translate
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STR16 szBackgroundText_Value[]=
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{
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L" %s%d%% APs in polar sectors\n",
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