- Translated "Story Backgrounds" to "Merc Story Backgrounds"

- Added missing translation from "Overheating Weapons" to "Merc Story Backgrounds" for non English Versions
- Added "// TODO.Translate" comments to the new texts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6354 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-09-04 10:16:05 +00:00
parent 4ccc6a5b2a
commit 92c04a4f60
9 changed files with 25 additions and 9 deletions
+3 -1
View File
@@ -5401,7 +5401,7 @@ STR16 gzGIOScreenText[] =
L"新命中率系统(NCTH", //L"New Chance to Hit System",
L"改进的中断系统(IIS", //L"Improved Interrupt System",
L"武器过热", //L"Weapon Overheating",
L"Merc Story Backgrounds", //L"Merc Story Backgrounds", // TODO.Translate
L"生存模式与食物系统",
L"Bobby Ray 供货量",
};
@@ -7602,6 +7602,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
L"解除", //L"Disarm",
};
// TODO.Translate
STR16 szBackgroundText_Flags[]=
{
L" might consume drugs in inventory\n",
@@ -7613,6 +7614,7 @@ STR16 szBackgroundText_Flags[]=
L" spreads corruption to nearby mercs\n",
};
// TODO.Translate
STR16 szBackgroundText_Value[]=
{
L" %s%d%% APs in polar sectors\n",
+3 -1
View File
@@ -5406,7 +5406,7 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Weapon Overheating",
L"Merc Story Backgrounds", // TODO.Translate
L"Food System",//TODO.Translate
L"Bobby Ray Quantity",//TODO.Translate
};
@@ -7601,6 +7601,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
L"Disarm",
};
// TODO.Translate
STR16 szBackgroundText_Flags[]=
{
L" might consume drugs in inventory\n",
@@ -7612,6 +7613,7 @@ STR16 szBackgroundText_Flags[]=
L" spreads corruption to nearby mercs\n",
};
// TODO.Translate
STR16 szBackgroundText_Value[]=
{
L" %s%d%% APs in polar sectors\n",
+1 -1
View File
@@ -5401,7 +5401,7 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Story Backgrounds",
L"Merc Story Backgrounds",
L"Food System",
L"Bobby Ray Quantity",
};
+3 -1
View File
@@ -5403,7 +5403,7 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Weapon Overheating",
L"Merc Story Backgrounds", // TODO.Translate
L"Food System",//TODO.Translate
L"Quantité de Bobby Ray",//TODO.Translate
};
@@ -7585,6 +7585,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
L"Disarm",
};
// TODO.Translate
STR16 szBackgroundText_Flags[]=
{
L" might consume drugs in inventory\n",
@@ -7596,6 +7597,7 @@ STR16 szBackgroundText_Flags[]=
L" spreads corruption to nearby mercs\n",
};
// TODO.Translate
STR16 szBackgroundText_Value[]=
{
L" %s%d%% APs in polar sectors\n",
+3 -1
View File
@@ -5246,7 +5246,7 @@ STR16 gzGIOScreenText[] =
L"Inventarzugriff kostet APs",
L"Neues Zielsystem",
L"Verbesserte Unterbrechungen",
L"Waffen-Überhitzung",
L"Söldner-Hintergrundgeschichten",
L"Nahrungssystem",
L"Bobby Ray Auswahl",
};
@@ -7411,6 +7411,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
L"Disarm",
};
// TODO.Translate
STR16 szBackgroundText_Flags[]=
{
L" might consume drugs in inventory\n",
@@ -7422,6 +7423,7 @@ STR16 szBackgroundText_Flags[]=
L" spreads corruption to nearby mercs\n",
};
// TODO.Translate
STR16 szBackgroundText_Value[]=
{
L" %s%d%% APs in polar sectors\n",
+3 -1
View File
@@ -5390,7 +5390,7 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Weapon Overheating",
L"Merc Story Backgrounds", // TODO.Translate
L"Food System",//TODO.Translate
L"Bobby Ray Quantity", //TODO.Translate
};
@@ -7577,6 +7577,7 @@ STR16 szMTATextStr[]= // TODO.Translate
L"%s had to stop %s.",
};
// TODO.Translate
STR16 szInventoryArmTextStr[]= // TODO.Translate
{
L"Blow up (%d AP)",
@@ -7587,6 +7588,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
L"Disarm",
};
// TODO.Translate
STR16 szBackgroundText_Flags[]=
{
L" might consume drugs in inventory\n",
+3 -1
View File
@@ -5407,7 +5407,7 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Weapon Overheating",
L"Merc Story Backgrounds", // TODO.Translate
L"Food System",//TODO.Translate
L"Bobby Ray Quantity", //TODO.Translate
};
@@ -7607,6 +7607,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
L"Disarm",
};
// TODO.Translate
STR16 szBackgroundText_Flags[]=
{
L" might consume drugs in inventory\n",
@@ -7618,6 +7619,7 @@ STR16 szBackgroundText_Flags[]=
L" spreads corruption to nearby mercs\n",
};
// TODO.Translate
STR16 szBackgroundText_Value[]=
{
L" %s%d%% APs in polar sectors\n",
+3 -1
View File
@@ -5400,7 +5400,7 @@ STR16 gzGIOScreenText[] =
L"Новая система прицеливания", //New Chance to Hit System
L"Новая система перехвата хода",
L"Перегрев оружия",
L"Merc Story Backgrounds", // TODO.Translate
L"Игра с едой",
L"Количество товара у Бобби Рэя",
};
@@ -7587,6 +7587,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
L"Disarm",
};
// TODO.Translate
STR16 szBackgroundText_Flags[]=
{
L" might consume drugs in inventory\n",
@@ -7598,6 +7599,7 @@ STR16 szBackgroundText_Flags[]=
L" spreads corruption to nearby mercs\n",
};
// TODO.Translate
STR16 szBackgroundText_Value[]=
{
L" %s%d%% APs in polar sectors\n",
+3 -1
View File
@@ -5409,7 +5409,7 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Weapon Overheating",
L"Merc Story Backgrounds", // TODO.Translate
L"Food System",//TODO.Translate
L"Bobby Ray Quantity",
};
@@ -7605,6 +7605,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate
L"Disarm",
};
// TODO.Translate
STR16 szBackgroundText_Flags[]=
{
L" might consume drugs in inventory\n",
@@ -7616,6 +7617,7 @@ STR16 szBackgroundText_Flags[]=
L" spreads corruption to nearby mercs\n",
};
// TODO.Translate
STR16 szBackgroundText_Value[]=
{
L" %s%d%% APs in polar sectors\n",