mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
new disabilities:
- 'deaf' reduces hearing ability - 'shortsighted' reduces sight range git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6049 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -41,8 +41,14 @@ enum
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#define IMP_DISABILITY_COLUMN_START_X ( LAPTOP_SCREEN_UL_X + 136 )
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//#define IMP_DISABILITY_COLUMN_START_X ( LAPTOP_SCREEN_UL_X + 136 )
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#define IMP_DISABILITY_COLUMN_START_X ( LAPTOP_SCREEN_UL_X + 15 )
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#define IMP_DISABILITY_2ND_COLUMN_START_X ( IMP_DISABILITY_COLUMN_START_X + 241 )
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#define IMP_DISABILITY_COLUMN_START_Y ( LAPTOP_SCREEN_WEB_UL_Y + 40 )
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#define IMP_DISABILITY_2ND_COLUMN_START_Y IMP_DISABILITY_COLUMN_START_Y
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#define IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN 6
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#define IMP_DISABILITY_TRAIT__SPACE_BTN_BUTTONS 38
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@@ -146,15 +152,26 @@ void EnterIMPDisabilityTrait( void )
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HandleDisabilityTraitButtonStates( );
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// add regions for help texts
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UINT16 usPosX = IMP_DISABILITY_COLUMN_START_X + 62;
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UINT16 usPosY = IMP_DISABILITY_COLUMN_START_Y + 8;
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for( UINT8 ubCnt=0; ubCnt<IMP_DISABILITIES_NUMBER; ubCnt++ )
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{
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MSYS_DefineRegion( &gMR_DisabilityHelpTextRegions[ubCnt], ( IMP_DISABILITY_COLUMN_START_X + 62 ), ( usPosY ),
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(IMP_DISABILITY_COLUMN_START_X + 218), ( usPosY + 17), MSYS_PRIORITY_HIGH,
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MSYS_DefineRegion( &gMR_DisabilityHelpTextRegions[ubCnt], usPosX, ( usPosY ),
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(usPosX + 156), ( usPosY + 17), MSYS_PRIORITY_HIGH,
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MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
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MSYS_AddRegion( &gMR_DisabilityHelpTextRegions[ubCnt] );
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usPosY += IMP_DISABILITY_TRAIT__SPACE_BTN_BUTTONS;
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//Determine the next x location
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if( ubCnt < IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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usPosX = IMP_DISABILITY_COLUMN_START_X + 62;
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else
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usPosX = IMP_DISABILITY_2ND_COLUMN_START_X + 62;
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//Determine the next Y location
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if( ubCnt == IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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usPosY = IMP_DISABILITY_COLUMN_START_Y + 8;
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else
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usPosY += IMP_DISABILITY_TRAIT__SPACE_BTN_BUTTONS;
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}
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}
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@@ -242,15 +259,15 @@ void AddImpDisabilityTraitButtons()
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//ButtonList[ giIMPDisabilityTraitAnswerButton[ ubCnt ] ]->ubSoundSchemeID = 0;
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//Determine the next x location
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//if( ubCnt < IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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if( ubCnt < IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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usPosX = IMP_DISABILITY_COLUMN_START_X;
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//else
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// usPosX = IMP_DISABILITY_2ND_COLUMN_START_X;
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else
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usPosX = IMP_DISABILITY_2ND_COLUMN_START_X;
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//Determine the next Y location
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//if( ubCnt == IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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// usPosY = IMP_DISABILITY_2ND_COLUMN_START_Y;
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//else
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if( ubCnt == IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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usPosY = IMP_DISABILITY_2ND_COLUMN_START_Y;
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else
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usPosY += IMP_DISABILITY_TRAIT__SPACE_BTN_BUTTONS;
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}
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}
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@@ -380,15 +397,15 @@ void IMPDisabilityTraitDisplayDisabilityTraits()
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AssignDisabilityHelpText( ubCnt );
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//Determine the next x location
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// if( ubCnt < IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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if( ubCnt < IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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usPosX = IMP_DISABILITY_COLUMN_START_X + IMP_DISABILITY_TRAIT__TEXT_OFFSET_X;
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//else
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// usPosX = IMP_DISABILITY_2ND_COLUMN_START_X + IMP_DISABILITY_TRAIT__TEXT_OFFSET_X;
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else
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usPosX = IMP_DISABILITY_2ND_COLUMN_START_X + IMP_DISABILITY_TRAIT__TEXT_OFFSET_X;
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//Determine the next Y location
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//if( ubCnt == IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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// usPosY = IMP_DISABILITY_2ND_COLUMN_START_Y + IMP_DISABILITY_TRAIT__TEXT_OFFSET_Y;
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//else
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if( ubCnt == IMP_DISABILITY_TRAIT_NUMBER_TO_START_2ND_COLUMN )
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usPosY = IMP_DISABILITY_2ND_COLUMN_START_Y + IMP_DISABILITY_TRAIT__TEXT_OFFSET_Y;
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else
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usPosY += IMP_DISABILITY_TRAIT__SPACE_BTN_BUTTONS;
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}
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}
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@@ -20,6 +20,8 @@ typedef enum
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IMP_DISABILITY_FEAR_OF_INSECTS,
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IMP_DISABILITY_FORGETFUL,
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IMP_DISABILITY_PSYCHO,
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IMP_DISABILITY_DEAF,
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IMP_DISABILITY_SHORTSIGHTED,
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IMP_DISABILITIES_NUMBER,
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};
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+43
-19
@@ -4065,13 +4065,13 @@ void HandleIMPCharProfileResultsMessage( void)
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switch( gMercProfiles[ iCurrentIMPSlot ].bDisability)
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{
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// normal as can be
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case( NO_DISABILITY ):
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iOffSet = IMP_PERSONALITY_NORMAL;
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case( NO_DISABILITY ):
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iOffSet = IMP_PERSONALITY_NORMAL;
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break;
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case( HEAT_INTOLERANT ):
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iOffSet = IMP_PERSONALITY_HEAT;
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break;
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case( NERVOUS ):
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case( NERVOUS ):
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iOffSet = IMP_PERSONALITY_NERVOUS;
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break;
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case( CLAUSTROPHOBIC ):
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@@ -4091,25 +4091,49 @@ void HandleIMPCharProfileResultsMessage( void)
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break;
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}
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// personality tick
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// DEF: removed 1/12/99, cause it was changing the length of email that were already calculated
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// LoadEncryptedDataFromFile( "BINARYDATA\\Impass.edt", pString, MAIL_STRING_SIZE * ( iOffSet + Random( IMP_PERSONALITY_LENGTH - 1 ) + 1 ), MAIL_STRING_SIZE );
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LoadEncryptedDataFromFile( "BINARYDATA\\Impass.edt", pString, MAIL_STRING_SIZE * ( iOffSet + 1 ), MAIL_STRING_SIZE );
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// add to list
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AddEmailRecordToList( pString );
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// persoanlity paragraph
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LoadEncryptedDataFromFile( "BINARYDATA\\Impass.edt", pString, MAIL_STRING_SIZE * ( iOffSet + IMP_PERSONALITY_LENGTH ), MAIL_STRING_SIZE );
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// add to list
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AddEmailRecordToList( pString );
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// extra paragraph for bugs
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if( gMercProfiles[ iCurrentIMPSlot ].bDisability == FEAR_OF_INSECTS )
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// Flugente: new personalities do not get their text from .edt files
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if ( gMercProfiles[ iCurrentIMPSlot ].bDisability == DEAF )
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{
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// persoanlity paragraph
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LoadEncryptedDataFromFile( "BINARYDATA\\Impass.edt", pString, MAIL_STRING_SIZE * ( iOffSet + IMP_PERSONALITY_LENGTH + 1 ), MAIL_STRING_SIZE );
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swprintf( pString, gzIMPDisabilityTraitEmailTextDeaf[0] );
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AddEmailRecordToList( pString );
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swprintf( pString, gzIMPDisabilityTraitEmailTextDeaf[1] );
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AddEmailRecordToList( pString );
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}
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else if ( gMercProfiles[ iCurrentIMPSlot ].bDisability == SHORTSIGHTED )
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{
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swprintf( pString, gzIMPDisabilityTraitEmailTextShortSighted[0] );
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AddEmailRecordToList( pString );
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swprintf( pString, gzIMPDisabilityTraitEmailTextShortSighted[1] );
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AddEmailRecordToList( pString );
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}
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else
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{
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// personality tick
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// DEF: removed 1/12/99, cause it was changing the length of email that were already calculated
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//LoadEncryptedDataFromFile( "BINARYDATA\\Impass.edt", pString, MAIL_STRING_SIZE * ( iOffSet + Random( IMP_PERSONALITY_LENGTH - 1 ) + 1 ), MAIL_STRING_SIZE );
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LoadEncryptedDataFromFile( "BINARYDATA\\Impass.edt", pString, MAIL_STRING_SIZE * ( iOffSet + 1 ), MAIL_STRING_SIZE );
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// add to list
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AddEmailRecordToList( pString );
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// personality paragraph
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LoadEncryptedDataFromFile( "BINARYDATA\\Impass.edt", pString, MAIL_STRING_SIZE * ( iOffSet + IMP_PERSONALITY_LENGTH ), MAIL_STRING_SIZE );
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// add to list
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AddEmailRecordToList( pString );
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// extra paragraph for bugs
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if( gMercProfiles[ iCurrentIMPSlot ].bDisability == FEAR_OF_INSECTS )
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{
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// personality paragraph
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LoadEncryptedDataFromFile( "BINARYDATA\\Impass.edt", pString, MAIL_STRING_SIZE * ( iOffSet + IMP_PERSONALITY_LENGTH + 1 ), MAIL_STRING_SIZE );
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// add to list
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AddEmailRecordToList( pString );
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}
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}
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// attitude intro
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@@ -11272,6 +11272,9 @@ INT16 GetTotalVisionRangeBonus( SOLDIERTYPE * pSoldier, UINT8 bLightLevel )
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bonus -= 10;
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}
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// Flugente: add sight range bonus due to disabilities, traits etc. (not equipment)
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bonus += pSoldier->GetSightRangeBonus();
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// SANDRO - STOMP traits - Scouting bonus for sight range with binoculars and similar
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if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, SCOUTING_NT ) && pSoldier->pathing.bLevel == 0 )
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{
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@@ -13999,6 +13999,33 @@ INT32 SOLDIERTYPE::GetDamageResistance(BOOLEAN fAutoResolve, BOOLEAN fCalcBreath
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return( resistance );
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}
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INT8 SOLDIERTYPE::GetHearingBonus()
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{
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INT8 bonus = 0;
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INT8 bSlot = FindHearingAid(this);
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if ( bSlot != -1 )
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{
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// at 81-100% adds +5, at 61-80% adds +4, at 41-60% adds +3, etc.
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bonus += GetHearingRangeBonus(this); // pSoldier->inv[bSlot][0]->data.objectStatus / 20 + 1;
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}
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if ( gMercProfiles[ this->ubProfile ].bDisability == DEAF )
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bonus -= 5;
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return bonus;
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}
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INT16 SOLDIERTYPE::GetSightRangeBonus()
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{
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INT16 bonus = 0;
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if ( gMercProfiles[ this->ubProfile ].bDisability == SHORTSIGHTED )
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bonus -= 10;
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return bonus;
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}
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INT16 SOLDIERTYPE::GetSoldierCriticalDamageBonus( void )
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{
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INT16 val = 0;
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@@ -1469,6 +1469,8 @@ public:
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// returns damage resistance in percent
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INT32 GetDamageResistance( BOOLEAN fAutoResolve = FALSE, BOOLEAN fCalcBreathLoss = FALSE);
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INT8 GetHearingBonus();
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INT16 GetSightRangeBonus();
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INT16 GetSoldierCriticalDamageBonus( void ); // Flugente: determines critical damage bonus depending on class, skill, etc.
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@@ -371,6 +371,10 @@ void RevealRoofsAndItems(SOLDIERTYPE *pSoldier, UINT32 itemsToo, BOOLEAN fShowLo
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else
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{
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range = pSoldier->bViewRange;
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// Flugente: adjust sightrange
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range = (UINT16)( (range * (100 + pSoldier->GetSightRangeBonus()) ) / 100);
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// balance item viewing range between normal and the limit set by opplist-type functions -- CJC
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range = (AdjustMaxSightRangeForEnvEffects( pSoldier, LightTrueLevel( pSoldier->sGridNo, pSoldier->pathing.bLevel), range ) + range) / 2;
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}
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+1
-10
@@ -1539,8 +1539,6 @@ void TurnOffTeamsMuzzleFlashes( UINT8 ubTeam )
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INT8 DecideHearing( SOLDIERTYPE * pSoldier )
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{
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// calculate the hearing value for the merc...
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INT8 bSlot;
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INT8 bHearing;
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if ( TANK( pSoldier ) )
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@@ -1571,14 +1569,7 @@ INT8 DecideHearing( SOLDIERTYPE * pSoldier )
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bHearing += 1 * NUM_SKILL_TRAITS( pSoldier, NIGHTOPS_OT );
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}
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//bSlot = FindObj( pSoldier, EXTENDEDEAR );
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//if ( bSlot == HEAD1POS || bSlot == HEAD2POS)
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bSlot = FindHearingAid(pSoldier);
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if ( bSlot != -1 )
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{
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// at 81-100% adds +5, at 61-80% adds +4, at 41-60% adds +3, etc.
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bHearing += GetHearingRangeBonus(pSoldier); // pSoldier->inv[bSlot][0]->data.objectStatus / 20 + 1;
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}
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bHearing += pSoldier->GetHearingBonus();
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// adjust for dark conditions
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switch ( ubAmbientLightLevel )
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@@ -216,6 +216,9 @@ typedef enum
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FEAR_OF_INSECTS,
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FORGETFUL,
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PSYCHO,
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// Flugente: more disabilities
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DEAF,
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SHORTSIGHTED,
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NUM_DISABILITIES
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} PersonalityTrait;
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+3
-1
@@ -303,7 +303,9 @@ extern STR16 gzIMPCharacterTraitText[];
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extern STR16 gzIMPAttitudesText[];
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extern STR16 gzIMPColorChoosingText[];
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extern STR16 sColorChoiceExplanationTexts[];
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extern STR16 gzIMPDisabilityTraitText[];
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extern STR16 gzIMPDisabilityTraitText[]; // added by Flugente
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extern STR16 gzIMPDisabilityTraitEmailTextDeaf[]; // added by Flugente
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extern STR16 gzIMPDisabilityTraitEmailTextShortSighted[];
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extern STR16 sEnemyTauntsFireGun[];
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extern STR16 sEnemyTauntsFireLauncher[];
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extern STR16 sEnemyTauntsThrow[];
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@@ -6661,9 +6661,23 @@ STR16 gzIMPDisabilityTraitText[]=
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L"怕虫",
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L"健忘",
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L"神经错乱",
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L"Deaf",
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L"Shortsighted",
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L"I.M.P. 性格缺陷",
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};
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STR16 gzIMPDisabilityTraitEmailTextDeaf[] =// TODO.Translate
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{
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L"We bet you're glad this isn't voicemail.",
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L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
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};
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STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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{
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L"You'll be screwed if you ever lose your glasses.",
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L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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};
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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{
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@@ -6652,9 +6652,23 @@ STR16 gzIMPDisabilityTraitText[]=
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L"Fear of Insects",
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L"Forgetful",
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L"Psychotic",
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L"Deaf",
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L"Shortsighted",
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L"I.M.P. Disabilities",
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};
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STR16 gzIMPDisabilityTraitEmailTextDeaf[] =// TODO.Translate
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{
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L"We bet you're glad this isn't voicemail.",
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L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
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};
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STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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{
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L"You'll be screwed if you ever lose your glasses.",
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L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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};
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// TODO.Translate
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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@@ -6646,9 +6646,23 @@ STR16 gzIMPDisabilityTraitText[]=
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L"Fear of Insects",
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L"Forgetful",
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L"Psychotic",
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L"Deaf",
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L"Shortsighted",
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L"I.M.P. Disabilities",
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};
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STR16 gzIMPDisabilityTraitEmailTextDeaf[] =
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{
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L"We bet you're glad this isn't voicemail.",
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L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
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};
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STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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{
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L"You'll be screwed if you ever lose your glasses.",
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L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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};
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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{
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@@ -6641,9 +6641,23 @@ STR16 gzIMPDisabilityTraitText[]=
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L"Peur des insectes",
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L"Distrait",
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L"Psychotique",
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L"Deaf",
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L"Shortsighted",
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L"Handicaps IMP",
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};
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STR16 gzIMPDisabilityTraitEmailTextDeaf[] =// TODO.Translate
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{
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L"We bet you're glad this isn't voicemail.",
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L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
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};
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STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
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{
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L"You'll be screwed if you ever lose your glasses.",
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L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
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};
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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{
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||||
|
||||
@@ -6471,9 +6471,23 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"Angst vor Insekten",
|
||||
L"Vergesslichkeit",
|
||||
L"Psychopath",
|
||||
L"Schwerhörigkeit",
|
||||
L"Kurzsichtigkeit",
|
||||
L"Ihre größte Schwäche",
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextDeaf[] =
|
||||
{
|
||||
L"Sie sind bestimmt froh, dass wir ihnen das hier nicht auf die Mailbox sprechen.",
|
||||
L"Sie haben entweder in ihrer Jugend zuviele Diskos besucht, oder zu viele Bombardierungen von nahem erlebt. Oder sie sind einfach alt. Ihr Team sollte jedenfalls Gebärdensprache lernen.",
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
|
||||
{
|
||||
L"Ohne ihre Brille sind sie aufgeschmissen.",
|
||||
L"Das passiert wenn man dauernd nur vor der Glotze rumhängt. Sie hätten mehr Karotten essen sollen. Schon mal einen Hasen mit Brille gesehen? Aha.",
|
||||
};
|
||||
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
|
||||
@@ -6638,9 +6638,23 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"Fear of Insects",
|
||||
L"Forgetful",
|
||||
L"Psychotic",
|
||||
L"Deaf",
|
||||
L"Shortsighted",
|
||||
L"I.M.P. Disabilities",
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextDeaf[] =// TODO.Translate
|
||||
{
|
||||
L"We bet you're glad this isn't voicemail.",
|
||||
L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
|
||||
{
|
||||
L"You'll be screwed if you ever lose your glasses.",
|
||||
L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
|
||||
@@ -431,7 +431,8 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
||||
L"A look at large insects can cause big problems\nand being in tropical sectors also reduce his performance a bit.",
|
||||
L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
||||
L"He can go psycho and shoot like mad once in a while\nand can lose morale if unable to do that so given weapon.",
|
||||
|
||||
L"Drastically reduced hearing.",
|
||||
L"Sight range is lowered.",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -6659,9 +6659,23 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"Boi się owadów",
|
||||
L"Zapominalski",
|
||||
L"Psychol",
|
||||
L"Deaf",
|
||||
L"Shortsighted",
|
||||
L"Niepełnosprawności I.M.P.-a",
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextDeaf[] =// TODO.Translate
|
||||
{
|
||||
L"We bet you're glad this isn't voicemail.",
|
||||
L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
|
||||
{
|
||||
L"You'll be screwed if you ever lose your glasses.",
|
||||
L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
|
||||
};
|
||||
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
|
||||
@@ -6644,9 +6644,23 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"Боязнь насекомых", //Fear of Insects
|
||||
L"Забывчивый", //Forgetful
|
||||
L"Психопат", //Psychotic
|
||||
L"Deaf",
|
||||
L"Shortsighted",
|
||||
L"I.M.P.: Недостатки", //I.M.P. Disabilities
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextDeaf[] =// TODO.Translate
|
||||
{
|
||||
L"We bet you're glad this isn't voicemail.",
|
||||
L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
|
||||
{
|
||||
L"You'll be screwed if you ever lose your glasses.",
|
||||
L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
|
||||
};
|
||||
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
|
||||
@@ -6656,9 +6656,23 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"Fear of Insects",
|
||||
L"Forgetful",
|
||||
L"Psychotic",
|
||||
L"Deaf",
|
||||
L"Shortsighted",
|
||||
L"I.M.P. Disabilities",
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextDeaf[] =// TODO.Translate
|
||||
{
|
||||
L"We bet you're glad this isn't voicemail.",
|
||||
L"You've either visited to many discos in your teens, or were to close a massive artillery bombardment. Or just old. Either way, your team better learn sign language.",
|
||||
};
|
||||
|
||||
STR16 gzIMPDisabilityTraitEmailTextShortSighted[] =
|
||||
{
|
||||
L"You'll be screwed if you ever lose your glasses.",
|
||||
L"That happens when you spend your days in front of glowing rectangles. You should have eaten more carrots. Ever seen a rabbit with glasses? Figures.",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
|
||||
Reference in New Issue
Block a user