new disabilities:

- 'deaf' reduces hearing ability
- 'shortsighted' reduces sight range

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6049 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-02 00:15:51 +00:00
parent 265fd3bc61
commit 8fb494ff53
20 changed files with 249 additions and 47 deletions
+27
View File
@@ -13999,6 +13999,33 @@ INT32 SOLDIERTYPE::GetDamageResistance(BOOLEAN fAutoResolve, BOOLEAN fCalcBreath
return( resistance );
}
INT8 SOLDIERTYPE::GetHearingBonus()
{
INT8 bonus = 0;
INT8 bSlot = FindHearingAid(this);
if ( bSlot != -1 )
{
// at 81-100% adds +5, at 61-80% adds +4, at 41-60% adds +3, etc.
bonus += GetHearingRangeBonus(this); // pSoldier->inv[bSlot][0]->data.objectStatus / 20 + 1;
}
if ( gMercProfiles[ this->ubProfile ].bDisability == DEAF )
bonus -= 5;
return bonus;
}
INT16 SOLDIERTYPE::GetSightRangeBonus()
{
INT16 bonus = 0;
if ( gMercProfiles[ this->ubProfile ].bDisability == SHORTSIGHTED )
bonus -= 10;
return bonus;
}
INT16 SOLDIERTYPE::GetSoldierCriticalDamageBonus( void )
{
INT16 val = 0;