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Test implementation change
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@@ -626,6 +626,7 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named
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if ( pSoldier->aiData.bNewSituation == IS_NEW_SITUATION )
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if ( pSoldier->aiData.bNewSituation == IS_NEW_SITUATION )
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{
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{
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BOOLEAN fProcessNewSituation;
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BOOLEAN fProcessNewSituation;
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BOOLEAN fProcessNewSituation2 = TRUE;
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// if this happens during an attack then do nothing... wait for the A.B.C.
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// if this happens during an attack then do nothing... wait for the A.B.C.
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// to be reduced to 0 first -- CJC December 13th
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// to be reduced to 0 first -- CJC December 13th
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