Fix: allow longer soldier names to be displayed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6100 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-25 21:31:30 +00:00
parent e4d345dc48
commit 921394b24c
2 changed files with 5 additions and 2 deletions
+1 -1
View File
@@ -1666,7 +1666,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
INT32 iBack;
TILE_ELEMENT TileElem;
CHAR16 *pStr;
CHAR16 NameStr[ 50 ];
CHAR16 NameStr[ MAX_ENEMY_NAMES_CHARS ];
UINT16 usGraphicToUse = THIRDPOINTERS1;
BOOLEAN fRaiseName = FALSE;
BOOLEAN fDoName = TRUE;
+4 -1
View File
@@ -16065,7 +16065,7 @@ void SOLDIERTYPE::SwitchWeapons( BOOLEAN fKnife, BOOLEAN fSideArm )
}
UINT8 tmpuser = 0;
static CHAR16 tmpname[2][ 100 ]; // we need 2 arrays, in case we need 2 name pointers in one string
static CHAR16 tmpname[2][ MAX_ENEMY_NAMES_CHARS ]; // we need 2 arrays, in case we need 2 name pointers in one string
STR16 SOLDIERTYPE::GetName()
{
++tmpuser;
@@ -16079,7 +16079,10 @@ STR16 SOLDIERTYPE::GetName()
{
INT8 type = this->GetSoldierProfileType(this->bTeam);
if ( type > -1 )
{
wcscpy( tmpname[tmpuser], zSoldierProfile[type][this->usSoldierProfile].szName );
tmpname[tmpuser][ MAX_ENEMY_NAMES_CHARS - 1 ] = '\0';
}
}
return tmpname[tmpuser];