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Fix: delay email to stop player from finishing quest too fast
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2253 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -193,10 +193,10 @@ function InternalEndQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory )
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-- start the quest
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StartQuest( nQuests.QUEST_KINGPIN_ANGEL_MARIA, sSectorX, sSectorY )
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-- set email from kingpin with a small delay
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-- also set up the end of the quest in 7 days
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AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 120, 0, 0)
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AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_END_TIME_PASSED, 120, 0, 7)
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-- set email from kingpin to arrive on 9:00 the next day
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-- also set up the end of the quest 7 days later
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AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 540, 0, 1)
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AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_END_TIME_PASSED, 540, 0, 8)
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-- the silva siblings are placed in one of several sectors and hide there for a week
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-- possible sectors: a11, b5, b6, b8, b12, b14, c3, d7
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