Fix: delay email to stop player from finishing quest too fast

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2253 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2015-06-13 18:14:46 +00:00
parent 31edbbfb97
commit 965b8c993c
+4 -4
View File
@@ -193,10 +193,10 @@ function InternalEndQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory )
-- start the quest
StartQuest( nQuests.QUEST_KINGPIN_ANGEL_MARIA, sSectorX, sSectorY )
-- set email from kingpin with a small delay
-- also set up the end of the quest in 7 days
AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 120, 0, 0)
AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_END_TIME_PASSED, 120, 0, 7)
-- set email from kingpin to arrive on 9:00 the next day
-- also set up the end of the quest 7 days later
AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 540, 0, 1)
AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_END_TIME_PASSED, 540, 0, 8)
-- the silva siblings are placed in one of several sectors and hide there for a week
-- possible sectors: a11, b5, b6, b8, b12, b14, c3, d7