Translated new text for Multiplayer and HAM.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2693 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2009-04-09 13:58:17 +00:00
parent f91bc180ad
commit 9a65840def
+58 -58
View File
@@ -3807,56 +3807,56 @@ STR16 gzGIOScreenText[] =
STR16 gzMPJScreenText[] =
{
L"MULTIPLAYER",
L"Join",
L"Host",
L"Cancel",
L"Refresh",
L"Player Name",
L"Server IP",
L"Port",
L"Server Name",
L"ÑÅÒÅÂÀß ÈÃÐÀ", //MULTIPLAYER
L"Ïðèñîåäèíèòüñÿ", //Join
L"Ñîçäàòü èãðó", //Host
L"Îòìåíà", //Cancel
L"Îáíîâèòü", //Refresh
L"Èìÿ èãðîêà", //Player Name
L"IP ñåðâåðà", //Server IP
L"Ïîðò", //Port
L"Èìÿ ñåðâåðà", //Server Name
L"# Plrs",
L"Version",
L"Âåðñèÿ", //Version
L"Game Type",
L"Ping",
L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
L"You must enter a valid Server Port between 1 and 65535"
L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name
L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 192.168.0.1)", //You must enter a valid server IP address.\n (eg 192.168.0.1)
L"Âïèøèòå êîððåêòíûé ïîðò ñåðâåðà (èñïîëüçóéòå äèàïàçîí îò 1 äî 65535)", //You must enter a valid Server Port between 1 and 65535
};
STR16 gzMPHScreenText[] =
{
L"HOST GAME",
L"Start",
L"Cancel",
L"Server Name",
L"Game Type",
L"ÑÒÀÐÒÎÂÛÅ ÓÑÒÀÍÎÂÊÈ ÑÅÐÂÅÐÀ", //HOST GAME
L"Íà÷àòü èãðó", //Start
L"Ãëàâíîå ìåíþ", //Cancel
L"Èìÿ ñåðâåðà", //Server Name
L"Òèï èãðû", //Game Type
L"Deathmatch",
L"Team Deathmatch",
L"Co-operative",
L"Max Players",
L"Squad Size",
L"Êîë-âî èãðîêîâ", //Max Players
L"Ñîëäàò â îòðÿäå", //Squad Size
L"Merc Selection",
L"Random Mercs",
L"Hired by Player",
L"Starting Balance",
L"Can Hire Same Merc",
L"Report Hired Mercs",
L"Allow Bobby Rays",
L"Randomise Starting Edge",
L"You must enter a server name",
L"Max Players must be between 2 and 4",
L"Squad size must be between 1 and 6",
L"Time of Day",
L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm",
L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" ,
L"Damage Multiplier",
L"Damage Multiplier must be a number between 0 and 5",
L"Turn Timer Multiplier",
L"Turn Timer multiplier must be a number between 1 and 200",
L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)",
L"Ñëó÷àéíûå áîéöû", //Random Mercs
L"Íàíÿò èãðîêîì", //Hired by Player
L"Ñòàðòîâûé áàëàíñ", //Starting Balance
L"Ìîæíî íàíèìàòü òåõ æå áîéöîâ", //Can Hire Same Merc
L"Ñîîáùåíèÿ î íàíÿòûõ áîéöàõ", //Report Hired Mercs
L"Áîááè Ðýé äîñòóïåí", //Allow Bobby Rays
L"Âûñàäêà ñî ñëó÷àéíîé ñòîðîíû", //Randomise Starting Edge
L"Âïèøèòå èìÿ ñåðâåðà", //You must enter a server name
L"Êîëè÷åñòâî èãðîêîâ äîëæíî áûòü â äèàïàçîíå îò 2 äî 4", //Max Players must be between 2 and 4
L"Êîëè÷åñòâî áîéöîâ â îòðÿäå äîëæíî áûòü îò 1-ãî äî 6-è", //Squad size must be between 1 and 6
L"Âðåìÿ âûñàäêè", //Time of Day
L"Âðåìÿ âûñàäêè äîëæíî áûòü â 24-õ ÷àñîâîì ôîðìàòå (××:ÌÌ).\n\n Ïîìíèòå, ÷òî 13:30 = 1.30pm", //Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm
L"Ñòàðòîâûé áàëàíñ äîëæåí áûòü öåëûì ÷èñëîì", //Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000
L"Ìíîæèòåëü óðîíà", //Damage Multiplier
L"Ìíîæèòåëü óðîíà äîëæåí íàõîäèòüñÿ â ïðîìåæóòêå îò 0 äî 5.", //Damage Multiplier must be a number between 0 and 5
L"Ìíîæèòåëü âðåìÿ õîäà", //Turn Timer Multiplier
L"Ìíîæèòåëü âðåìÿ õîäà äîëæåí áûòü ÷èñëîì â ïðîìåæóòêå îò 1 äî 200.", //Turn Timer multiplier must be a number between 1 and 200
L"Ïðèñóòñòâóþò ãðàæäàíñêèå â CO-OP", //Enable Civilians in CO-OP
L"Ðåàëèñòè÷íàÿ ñèñòåìà èíâåíòàðÿ (NIV)", //Use New Inventory (NIV)
};
STR16 pDeliveryLocationStrings[] =
@@ -3950,7 +3950,7 @@ STR16 pMessageStrings[] =
L"Ñâîáîäíîå ìåñòî", //An empty save game slot
L"Äåìî", //Demo of JA2
L"Ëîâëÿ Áàãîâ", //State of development of a project (JA2) that is a debug build
L"Release", //Release build for JA2
L"Ðåëèç", //Release build for JA2
L"ïâì", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
L"ìèí", //Abbreviation for minute.
L"ì", //One character abbreviation for meter (metric distance measurement unit).
@@ -4247,13 +4247,13 @@ STR16 gzCreditNameFunny[]=
STR16 sRepairsDoneString[] =
{
L"%s: çàâåðøåí ðåìîíò ëè÷íûõ âåùåé.",
L"%s: çàâåðøåí ðåìîíò âñåãî îðóæèÿ è áðîíè.",
L"%s: çàâåðøåí ðåìîíò âñåé ýêèïèðîâêè îòðÿäà.",
L"%s finished repairing everyone's large carried items",
L"%s finished repairing everyone's medium carried items",
L"%s finished repairing everyone's small carried items",
L"%s finished repairing everyone's LBE gear",
L"%s: çàâåðø¸í ðåìîíò ëè÷íûõ âåùåé.",
L"%s: çàâåðø¸í ðåìîíò âñåãî îðóæèÿ è áðîíè.",
L"%s: çàâåðø¸í ðåìîíò âñåé ýêèïèðîâêè îòðÿäà.",
L"%s: çàâåðø¸í ðåìîíò âñåõ êðóïíûõ âåùåé îòðÿäà.", //%s finished repairing everyone's large carried items
L"%s: çàâåðø¸í ðåìîíò âñåõ ìàëûõ âåùåé îòðÿäà.", //%s finished repairing everyone's medium carried items
L"%s: çàâåðø¸í ðåìîíò âñåõ ìåëêèõ âåùåé îòðÿäà.", //%s finished repairing everyone's small carried items
L"%s: çàâåðø¸í ðåìîíò ðàçãðóçî÷íûõ ñèñòåì îòðÿäà.", //%s finished repairing everyone's LBE gear
};
STR16 zGioDifConfirmText[]=
@@ -4485,7 +4485,7 @@ STR16 New113Message[] =
STR16 New113HAMMessage[] =
{
L"%s cowers in fear!",
L"%s â ñòðàõå ïûòàåòñÿ óêðûòüñÿ!", //%s cowers in fear!
};
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
@@ -4644,18 +4644,18 @@ STR16 MPHelp[] =
STR16 gszMPEdgesText[] =
{
L"N",
L"S",
L"E",
L"W"
L"Ñ", //N
L"Þ", //S
L"Â", //E
L"Ç" //W
};
STR16 gszMPTeamNames[] =
{
L"Foxtrot",
L"Bravo",
L"Delta",
L"Charlie"
L"Ôîêñòðîò", //Foxtrot
L"Áðàâî", //Bravo
L"Äåëüòà", //Delta
L"×àðëè" //Charlie
};
STR16 gszMPMapscreenText[] =
@@ -4694,8 +4694,8 @@ STR16 gzMPChatToggleText[] =
STR16 gzMPChatboxText[] =
{
L"Multiplayer Chat",
L"Chat: press ENTER to send of ESC to cancel",
L"×àò ñåòåâîé èãðû Jagged Alliance 2 v1.13", //Multiplayer Chat
L"Çàìåòêà: íàæìèòå |Â|Â|Î|Ä äëÿ îòïðàâêè ñîîáùåíèÿ, |Ê|Ë|Þ|× äëÿ âûõîäà èç ÷àòà", //Chat: press ENTER to send of ESC to cancel
};
#endif //RUSSIAN