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Translated new text for Multiplayer and HAM.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2693 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+58
-58
@@ -3807,56 +3807,56 @@ STR16 gzGIOScreenText[] =
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STR16 gzMPJScreenText[] =
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STR16 gzMPJScreenText[] =
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{
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{
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L"MULTIPLAYER",
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L"ÑÅÒÅÂÀß ÈÃÐÀ", //MULTIPLAYER
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L"Join",
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L"Ïðèñîåäèíèòüñÿ", //Join
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L"Host",
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L"Ñîçäàòü èãðó", //Host
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L"Cancel",
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L"Îòìåíà", //Cancel
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L"Refresh",
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L"Îáíîâèòü", //Refresh
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L"Player Name",
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L"Èìÿ èãðîêà", //Player Name
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L"Server IP",
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L"IP ñåðâåðà", //Server IP
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L"Port",
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L"Ïîðò", //Port
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L"Server Name",
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L"Èìÿ ñåðâåðà", //Server Name
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L"# Plrs",
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L"# Plrs",
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L"Version",
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L"Âåðñèÿ", //Version
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L"Game Type",
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L"Game Type",
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L"Ping",
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L"Ping",
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L"You must enter a player name",
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L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name
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L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
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L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 192.168.0.1)", //You must enter a valid server IP address.\n (eg 192.168.0.1)
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L"You must enter a valid Server Port between 1 and 65535"
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L"Âïèøèòå êîððåêòíûé ïîðò ñåðâåðà (èñïîëüçóéòå äèàïàçîí îò 1 äî 65535)", //You must enter a valid Server Port between 1 and 65535
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};
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};
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STR16 gzMPHScreenText[] =
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STR16 gzMPHScreenText[] =
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{
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{
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L"HOST GAME",
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L"ÑÒÀÐÒÎÂÛÅ ÓÑÒÀÍÎÂÊÈ ÑÅÐÂÅÐÀ", //HOST GAME
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L"Start",
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L"Íà÷àòü èãðó", //Start
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L"Cancel",
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L"Ãëàâíîå ìåíþ", //Cancel
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L"Server Name",
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L"Èìÿ ñåðâåðà", //Server Name
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L"Game Type",
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L"Òèï èãðû", //Game Type
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L"Deathmatch",
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L"Deathmatch",
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L"Team Deathmatch",
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L"Team Deathmatch",
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L"Co-operative",
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L"Co-operative",
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L"Max Players",
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L"Êîë-âî èãðîêîâ", //Max Players
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L"Squad Size",
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L"Ñîëäàò â îòðÿäå", //Squad Size
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L"Merc Selection",
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L"Merc Selection",
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L"Random Mercs",
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L"Ñëó÷àéíûå áîéöû", //Random Mercs
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L"Hired by Player",
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L"Íàíÿò èãðîêîì", //Hired by Player
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L"Starting Balance",
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L"Ñòàðòîâûé áàëàíñ", //Starting Balance
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L"Can Hire Same Merc",
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L"Ìîæíî íàíèìàòü òåõ æå áîéöîâ", //Can Hire Same Merc
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L"Report Hired Mercs",
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L"Ñîîáùåíèÿ î íàíÿòûõ áîéöàõ", //Report Hired Mercs
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L"Allow Bobby Rays",
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L"Áîááè Ðýé äîñòóïåí", //Allow Bobby Rays
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L"Randomise Starting Edge",
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L"Âûñàäêà ñî ñëó÷àéíîé ñòîðîíû", //Randomise Starting Edge
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L"You must enter a server name",
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L"Âïèøèòå èìÿ ñåðâåðà", //You must enter a server name
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L"Max Players must be between 2 and 4",
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L"Êîëè÷åñòâî èãðîêîâ äîëæíî áûòü â äèàïàçîíå îò 2 äî 4", //Max Players must be between 2 and 4
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L"Squad size must be between 1 and 6",
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L"Êîëè÷åñòâî áîéöîâ â îòðÿäå äîëæíî áûòü îò 1-ãî äî 6-è", //Squad size must be between 1 and 6
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L"Time of Day",
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L"Âðåìÿ âûñàäêè", //Time of Day
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L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm",
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L"Âðåìÿ âûñàäêè äîëæíî áûòü â 24-õ ÷àñîâîì ôîðìàòå (××:ÌÌ).\n\n Ïîìíèòå, ÷òî 13:30 = 1.30pm", //Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm
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L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" ,
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L"Ñòàðòîâûé áàëàíñ äîëæåí áûòü öåëûì ÷èñëîì", //Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000
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L"Damage Multiplier",
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L"Ìíîæèòåëü óðîíà", //Damage Multiplier
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L"Damage Multiplier must be a number between 0 and 5",
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L"Ìíîæèòåëü óðîíà äîëæåí íàõîäèòüñÿ â ïðîìåæóòêå îò 0 äî 5.", //Damage Multiplier must be a number between 0 and 5
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L"Turn Timer Multiplier",
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L"Ìíîæèòåëü âðåìÿ õîäà", //Turn Timer Multiplier
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L"Turn Timer multiplier must be a number between 1 and 200",
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L"Ìíîæèòåëü âðåìÿ õîäà äîëæåí áûòü ÷èñëîì â ïðîìåæóòêå îò 1 äî 200.", //Turn Timer multiplier must be a number between 1 and 200
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L"Enable Civilians in CO-OP",
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L"Ïðèñóòñòâóþò ãðàæäàíñêèå â CO-OP", //Enable Civilians in CO-OP
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L"Use New Inventory (NIV)",
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L"Ðåàëèñòè÷íàÿ ñèñòåìà èíâåíòàðÿ (NIV)", //Use New Inventory (NIV)
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};
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};
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STR16 pDeliveryLocationStrings[] =
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STR16 pDeliveryLocationStrings[] =
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@@ -3950,7 +3950,7 @@ STR16 pMessageStrings[] =
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L"Ñâîáîäíîå ìåñòî", //An empty save game slot
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L"Ñâîáîäíîå ìåñòî", //An empty save game slot
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L"Äåìî", //Demo of JA2
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L"Äåìî", //Demo of JA2
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L"Ëîâëÿ Áàãîâ", //State of development of a project (JA2) that is a debug build
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L"Ëîâëÿ Áàãîâ", //State of development of a project (JA2) that is a debug build
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L"Release", //Release build for JA2
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L"Ðåëèç", //Release build for JA2
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L"ïâì", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
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L"ïâì", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
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L"ìèí", //Abbreviation for minute.
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L"ìèí", //Abbreviation for minute.
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L"ì", //One character abbreviation for meter (metric distance measurement unit).
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L"ì", //One character abbreviation for meter (metric distance measurement unit).
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@@ -4247,13 +4247,13 @@ STR16 gzCreditNameFunny[]=
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STR16 sRepairsDoneString[] =
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STR16 sRepairsDoneString[] =
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{
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{
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L"%s: çàâåðøåí ðåìîíò ëè÷íûõ âåùåé.",
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L"%s: çàâåðø¸í ðåìîíò ëè÷íûõ âåùåé.",
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L"%s: çàâåðøåí ðåìîíò âñåãî îðóæèÿ è áðîíè.",
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L"%s: çàâåðø¸í ðåìîíò âñåãî îðóæèÿ è áðîíè.",
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L"%s: çàâåðøåí ðåìîíò âñåé ýêèïèðîâêè îòðÿäà.",
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L"%s: çàâåðø¸í ðåìîíò âñåé ýêèïèðîâêè îòðÿäà.",
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L"%s finished repairing everyone's large carried items",
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L"%s: çàâåðø¸í ðåìîíò âñåõ êðóïíûõ âåùåé îòðÿäà.", //%s finished repairing everyone's large carried items
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L"%s finished repairing everyone's medium carried items",
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L"%s: çàâåðø¸í ðåìîíò âñåõ ìàëûõ âåùåé îòðÿäà.", //%s finished repairing everyone's medium carried items
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L"%s finished repairing everyone's small carried items",
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L"%s: çàâåðø¸í ðåìîíò âñåõ ìåëêèõ âåùåé îòðÿäà.", //%s finished repairing everyone's small carried items
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L"%s finished repairing everyone's LBE gear",
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L"%s: çàâåðø¸í ðåìîíò ðàçãðóçî÷íûõ ñèñòåì îòðÿäà.", //%s finished repairing everyone's LBE gear
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};
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};
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STR16 zGioDifConfirmText[]=
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STR16 zGioDifConfirmText[]=
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@@ -4485,7 +4485,7 @@ STR16 New113Message[] =
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STR16 New113HAMMessage[] =
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STR16 New113HAMMessage[] =
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{
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{
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L"%s cowers in fear!",
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L"%s â ñòðàõå ïûòàåòñÿ óêðûòüñÿ!", //%s cowers in fear!
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};
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};
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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@@ -4644,18 +4644,18 @@ STR16 MPHelp[] =
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STR16 gszMPEdgesText[] =
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STR16 gszMPEdgesText[] =
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{
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{
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L"N",
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L"Ñ", //N
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L"S",
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L"Þ", //S
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L"E",
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L"Â", //E
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L"W"
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L"Ç" //W
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};
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};
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STR16 gszMPTeamNames[] =
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STR16 gszMPTeamNames[] =
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{
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{
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L"Foxtrot",
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L"Ôîêñòðîò", //Foxtrot
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L"Bravo",
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L"Áðàâî", //Bravo
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L"Delta",
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L"Äåëüòà", //Delta
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L"Charlie"
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L"×àðëè" //Charlie
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};
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};
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STR16 gszMPMapscreenText[] =
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STR16 gszMPMapscreenText[] =
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@@ -4694,8 +4694,8 @@ STR16 gzMPChatToggleText[] =
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STR16 gzMPChatboxText[] =
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STR16 gzMPChatboxText[] =
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{
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{
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L"Multiplayer Chat",
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L"×àò ñåòåâîé èãðû Jagged Alliance 2 v1.13", //Multiplayer Chat
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L"Chat: press ENTER to send of ESC to cancel",
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L"Çàìåòêà: íàæìèòå |Â|Â|Î|Ä äëÿ îòïðàâêè ñîîáùåíèÿ, |Ê|Ë|Þ|× äëÿ âûõîäà èç ÷àòà", //Chat: press ENTER to send of ESC to cancel
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};
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};
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#endif //RUSSIAN
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#endif //RUSSIAN
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