InitSoldierStruct: initialize additional data used to display suppression effects

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8644 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2018-12-09 03:56:57 +00:00
parent 8b58f9a1bf
commit 9aa6618910
+14
View File
@@ -2095,6 +2095,20 @@ void InitSoldierStruct( SOLDIERTYPE *pSoldier )
pSoldier->bVehicleUnderRepairID = -1;
pSoldier->sFacilityTypeOperated = -1; // HEADROCK HAM 3.6: Facility Operated
pSoldier->usChatPartnerID = NOBODY;
// sevenfm: initialize additional data
pSoldier->ubLastShock = 0;
pSoldier->ubLastSuppression = 0;
pSoldier->ubLastAP = 0;
pSoldier->ubLastMorale = 0;
pSoldier->ubLastShockFromHit = 0;
pSoldier->ubLastMoraleFromHit = 0;
pSoldier->ubLastAPFromHit = 0;
pSoldier->iLastBulletImpact = 0;
pSoldier->iLastArmourProtection = 0;
pSoldier->usQuickItemId = 0;
pSoldier->ubQuickItemSlot = 0;
}