Fix for female, big male cowering LOBOT animations (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2632 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2021-12-06 07:06:38 +00:00
parent 170c855f55
commit 9c2fd350ea
29 changed files with 130 additions and 130 deletions
@@ -1157,21 +1157,21 @@
<AnimSurface name="BGMMEDIC_PRONE_CAMOHELMET" file="Anims\LOBOT\BGM\S_PRN_MED_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="BGMMEDIC_PRONE_LSLEEVE" file="Anims\LOBOT\BGM\S_PRN_MED_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<!-- Prone, cower, empty hands -->
<AnimSurface name="BGMCOWER_PRONE_HEAD" file="Anims\LOBOT\BGM\S_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_HANDS" file="Anims\LOBOT\BGM\S_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_TORSO" file="Anims\LOBOT\BGM\S_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_LEGS" file="Anims\LOBOT\BGM\S_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_SHADOW" file="Anims\LOBOT\BGM\S_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_BP" file="Anims\LOBOT\BGM\S_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_BERET" file="Anims\LOBOT\BGM\S_PRNCOW_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_VEST" file="Anims\LOBOT\BGM\S_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_HELMET" file="Anims\LOBOT\BGM\S_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_GMASK" file="Anims\LOBOT\BGM\S_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_NVG" file="Anims\LOBOT\BGM\S_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_BOONEY" file="Anims\LOBOT\BGM\S_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_PADS" file="Anims\LOBOT\BGM\S_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_CAMOHELMET" file="Anims\LOBOT\BGM\S_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_LSLEEVE" file="Anims\LOBOT\BGM\S_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_HEAD" file="Anims\LOBOT\BGM\M_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_HANDS" file="Anims\LOBOT\BGM\M_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_TORSO" file="Anims\LOBOT\BGM\M_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_LEGS" file="Anims\LOBOT\BGM\M_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_SHADOW" file="Anims\LOBOT\BGM\M_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_BP" file="Anims\LOBOT\BGM\M_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_BERET" file="Anims\LOBOT\BGM\M_PRNCOW_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_VEST" file="Anims\LOBOT\BGM\M_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_HELMET" file="Anims\LOBOT\BGM\M_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_GMASK" file="Anims\LOBOT\BGM\M_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_NVG" file="Anims\LOBOT\BGM\M_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_BOONEY" file="Anims\LOBOT\BGM\M_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_PADS" file="Anims\LOBOT\BGM\M_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_CAMOHELMET" file="Anims\LOBOT\BGM\M_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMCOWER_PRONE_LSLEEVE" file="Anims\LOBOT\BGM\M_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<!-- Prone, get hit and die, empty hands -->
<AnimSurface name="BGMDIE_PRONE_HEAD" file="Anims\LOBOT\BGM\S_P_DIE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="BGMDIE_PRONE_HANDS" file="Anims\LOBOT\BGM\S_P_DIE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
@@ -2337,73 +2337,73 @@
<AnimSurface name="BGMRIFLE_COWER_CAMOHELMET" file="Anims\LOBOT\BGM\S_R_COWER_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMRIFLE_COWER_LSLEEVE" file="Anims\LOBOT\BGM\S_R_COWER_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Prone cower, rifle -->
<AnimSurface name="BGMRIFLE_PRN_COWER_HEAD" file="Anims\LOBOT\BGM\S_R_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_HANDS" file="Anims\LOBOT\BGM\S_R_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_TORSO" file="Anims\LOBOT\BGM\S_R_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_LEGS" file="Anims\LOBOT\BGM\S_R_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SHADOW" file="Anims\LOBOT\BGM\S_R_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_AR" file="Anims\LOBOT\BGM\S_R_PRNCOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_AK47" file="Anims\LOBOT\BGM\S_R_PRNCOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_FAL" file="Anims\LOBOT\BGM\S_R_PRNCOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_FAMAS" file="Anims\LOBOT\BGM\S_R_PRNCOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SCARH" file="Anims\LOBOT\BGM\S_R_PRNCOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SHTGN" file="Anims\LOBOT\BGM\S_R_PRNCOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SAIGA" file="Anims\LOBOT\BGM\S_R_PRNCOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SPAS12" file="Anims\LOBOT\BGM\S_R_PRNCOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_MOSIN" file="Anims\LOBOT\BGM\S_R_PRNCOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_MP5" file="Anims\LOBOT\BGM\S_R_PRNCOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_P90" file="Anims\LOBOT\BGM\S_R_PRNCOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_M1A1" file="Anims\LOBOT\BGM\S_R_PRNCOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PPSH41" file="Anims\LOBOT\BGM\S_R_PRNCOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_M82" file="Anims\LOBOT\BGM\S_R_PRNCOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_DRAGUNOV" file="Anims\LOBOT\BGM\S_R_PRNCOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PSG1" file="Anims\LOBOT\BGM\S_R_PRNCOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_TRG42" file="Anims\LOBOT\BGM\S_R_PRNCOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PATRIOT" file="Anims\LOBOT\BGM\S_R_PRNCOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PKM" file="Anims\LOBOT\BGM\S_R_PRNCOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SAW" file="Anims\LOBOT\BGM\S_R_PRNCOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_RPK" file="Anims\LOBOT\BGM\S_R_PRNCOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_M14" file="Anims\LOBOT\BGM\S_R_PRNCOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_MKL" file="Anims\LOBOT\BGM\S_R_PRNCOW_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_BP" file="Anims\LOBOT\BGM\S_R_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_BERET" file="Anims\LOBOT\BGM\S_R_PRNCOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_VEST" file="Anims\LOBOT\BGM\S_R_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_HELMET" file="Anims\LOBOT\BGM\S_R_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_GMASK" file="Anims\LOBOT\BGM\S_R_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_NVG" file="Anims\LOBOT\BGM\S_R_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_BOONEY" file="Anims\LOBOT\BGM\S_R_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PADS" file="Anims\LOBOT\BGM\S_R_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_CAMOHELMET" file="Anims\LOBOT\BGM\S_R_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_LSLEEVE" file="Anims\LOBOT\BGM\S_R_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_HEAD" file="Anims\LOBOT\BGM\M_R_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_HANDS" file="Anims\LOBOT\BGM\M_R_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_TORSO" file="Anims\LOBOT\BGM\M_R_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_LEGS" file="Anims\LOBOT\BGM\M_R_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SHADOW" file="Anims\LOBOT\BGM\M_R_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_AR" file="Anims\LOBOT\BGM\M_R_PRNCOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_AK47" file="Anims\LOBOT\BGM\M_R_PRNCOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_FAL" file="Anims\LOBOT\BGM\M_R_PRNCOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_FAMAS" file="Anims\LOBOT\BGM\M_R_PRNCOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SCARH" file="Anims\LOBOT\BGM\M_R_PRNCOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SHTGN" file="Anims\LOBOT\BGM\M_R_PRNCOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SAIGA" file="Anims\LOBOT\BGM\M_R_PRNCOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SPAS12" file="Anims\LOBOT\BGM\M_R_PRNCOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_MOSIN" file="Anims\LOBOT\BGM\M_R_PRNCOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_MP5" file="Anims\LOBOT\BGM\M_R_PRNCOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_P90" file="Anims\LOBOT\BGM\M_R_PRNCOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_M1A1" file="Anims\LOBOT\BGM\M_R_PRNCOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PPSH41" file="Anims\LOBOT\BGM\M_R_PRNCOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_M82" file="Anims\LOBOT\BGM\M_R_PRNCOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_DRAGUNOV" file="Anims\LOBOT\BGM\M_R_PRNCOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PSG1" file="Anims\LOBOT\BGM\M_R_PRNCOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_TRG42" file="Anims\LOBOT\BGM\M_R_PRNCOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PATRIOT" file="Anims\LOBOT\BGM\M_R_PRNCOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PKM" file="Anims\LOBOT\BGM\M_R_PRNCOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_SAW" file="Anims\LOBOT\BGM\M_R_PRNCOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_RPK" file="Anims\LOBOT\BGM\M_R_PRNCOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_M14" file="Anims\LOBOT\BGM\M_R_PRNCOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_MKL" file="Anims\LOBOT\BGM\M_R_PRNCOW_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_BP" file="Anims\LOBOT\BGM\M_R_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_BERET" file="Anims\LOBOT\BGM\M_R_PRNCOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_VEST" file="Anims\LOBOT\BGM\M_R_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_HELMET" file="Anims\LOBOT\BGM\M_R_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_GMASK" file="Anims\LOBOT\BGM\M_R_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_NVG" file="Anims\LOBOT\BGM\M_R_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_BOONEY" file="Anims\LOBOT\BGM\M_R_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_PADS" file="Anims\LOBOT\BGM\M_R_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_CAMOHELMET" file="Anims\LOBOT\BGM\M_R_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="BGMRIFLE_PRN_COWER_LSLEEVE" file="Anims\LOBOT\BGM\M_R_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<!-- Prone, roll to the side, rifle -->
<AnimSurface name="BGMRIFLE_ROLL_SIDE_HEAD" file="Anims\LOBOT\BGM\S_R_ROLL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_HANDS" file="Anims\LOBOT\BGM\S_R_ROLL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_TORSO" file="Anims\LOBOT\BGM\S_R_ROLL_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_LEGS" file="Anims\LOBOT\BGM\S_R_ROLL_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SHADOW" file="Anims\LOBOT\BGM\S_R_ROLL_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_AR" file="Anims\LOBOT\BGM\S_R_ROLL_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_AK47" file="Anims\LOBOT\BGM\S_R_ROLL_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_FAL" file="Anims\LOBOT\BGM\S_R_ROLL_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_FAMAS" file="Anims\LOBOT\BGM\S_R_ROLL_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SCARH" file="Anims\LOBOT\BGM\S_R_ROLL_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SHTGN" file="Anims\LOBOT\BGM\S_R_ROLL_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SAIGA" file="Anims\LOBOT\BGM\S_R_ROLL_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SPAS12" file="Anims\LOBOT\BGM\S_R_ROLL_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MOSIN" file="Anims\LOBOT\BGM\S_R_ROLL_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MP5" file="Anims\LOBOT\BGM\S_R_ROLL_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_P90" file="Anims\LOBOT\BGM\S_R_ROLL_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M1A1" file="Anims\LOBOT\BGM\S_R_ROLL_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PPSH41" file="Anims\LOBOT\BGM\S_R_ROLL_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M82" file="Anims\LOBOT\BGM\S_R_ROLL_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_DRAGUNOV" file="Anims\LOBOT\BGM\S_R_ROLL_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PSG1" file="Anims\LOBOT\BGM\S_R_ROLL_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_TRG42" file="Anims\LOBOT\BGM\S_R_ROLL_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PATRIOT" file="Anims\LOBOT\BGM\S_R_ROLL_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PKM" file="Anims\LOBOT\BGM\S_R_ROLL_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SAW" file="Anims\LOBOT\BGM\S_R_ROLL_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_RPK" file="Anims\LOBOT\BGM\S_R_ROLL_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M14" file="Anims\LOBOT\BGM\S_R_ROLL_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MKL" file="Anims\LOBOT\BGM\S_R_ROLL_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_AR" file="Anims\LOBOT\BGM\S_R_ROLL_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_AK47" file="Anims\LOBOT\BGM\S_R_ROLL_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_FAL" file="Anims\LOBOT\BGM\S_R_ROLL_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_FAMAS" file="Anims\LOBOT\BGM\S_R_ROLL_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SCARH" file="Anims\LOBOT\BGM\S_R_ROLL_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SHTGN" file="Anims\LOBOT\BGM\S_R_ROLL_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SAIGA" file="Anims\LOBOT\BGM\S_R_ROLL_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SPAS12" file="Anims\LOBOT\BGM\S_R_ROLL_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MOSIN" file="Anims\LOBOT\BGM\S_R_ROLL_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MP5" file="Anims\LOBOT\BGM\S_R_ROLL_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_P90" file="Anims\LOBOT\BGM\S_R_ROLL_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M1A1" file="Anims\LOBOT\BGM\S_R_ROLL_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PPSH41" file="Anims\LOBOT\BGM\S_R_ROLL_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M82" file="Anims\LOBOT\BGM\S_R_ROLL_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_DRAGUNOV" file="Anims\LOBOT\BGM\S_R_ROLL_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PSG1" file="Anims\LOBOT\BGM\S_R_ROLL_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_TRG42" file="Anims\LOBOT\BGM\S_R_ROLL_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PATRIOT" file="Anims\LOBOT\BGM\S_R_ROLL_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PKM" file="Anims\LOBOT\BGM\S_R_ROLL_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SAW" file="Anims\LOBOT\BGM\S_R_ROLL_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_RPK" file="Anims\LOBOT\BGM\S_R_ROLL_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M14" file="Anims\LOBOT\BGM\S_R_ROLL_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MKL" file="Anims\LOBOT\BGM\S_R_ROLL_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_BP" file="Anims\LOBOT\BGM\S_R_ROLL_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_BERET" file="Anims\LOBOT\BGM\S_R_ROLL_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="BGMRIFLE_ROLL_SIDE_VEST" file="Anims\LOBOT\BGM\S_R_ROLL_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
@@ -1075,21 +1075,21 @@
<AnimSurface name="LBT_RGFMEDIC_PRONE_CAMOHELMET" file="Anims\LOBOT\RGF\S_PRN_MED_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="LBT_RGFMEDIC_PRONE_LSLEEVE" file="Anims\LOBOT\RGF\S_PRN_MED_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
<!-- Prone, cower, empty hands -->
<AnimSurface name="LBT_RGFCOWER_PRONE_HEAD" file="Anims\LOBOT\RGF\S_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_HANDS" file="Anims\LOBOT\RGF\S_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_TORSO" file="Anims\LOBOT\RGF\S_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_LEGS" file="Anims\LOBOT\RGF\S_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_SHADOW" file="Anims\LOBOT\RGF\S_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_BP" file="Anims\LOBOT\RGF\S_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_BERET" file="Anims\LOBOT\RGF\S_PRNCOW_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_VEST" file="Anims\LOBOT\RGF\S_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_HELMET" file="Anims\LOBOT\RGF\S_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_GMASK" file="Anims\LOBOT\RGF\S_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_NVG" file="Anims\LOBOT\RGF\S_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_BOONEY" file="Anims\LOBOT\RGF\S_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_PADS" file="Anims\LOBOT\RGF\S_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_CAMOHELMET" file="Anims\LOBOT\RGF\S_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_LSLEEVE" file="Anims\LOBOT\RGF\S_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_HEAD" file="Anims\LOBOT\RGF\S_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_HANDS" file="Anims\LOBOT\RGF\S_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_TORSO" file="Anims\LOBOT\RGF\S_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_LEGS" file="Anims\LOBOT\RGF\S_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_SHADOW" file="Anims\LOBOT\RGF\S_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_BP" file="Anims\LOBOT\RGF\S_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_BERET" file="Anims\LOBOT\RGF\S_PRNCOW_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_VEST" file="Anims\LOBOT\RGF\S_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_HELMET" file="Anims\LOBOT\RGF\S_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_GMASK" file="Anims\LOBOT\RGF\S_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_NVG" file="Anims\LOBOT\RGF\S_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_BOONEY" file="Anims\LOBOT\RGF\S_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_PADS" file="Anims\LOBOT\RGF\S_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_CAMOHELMET" file="Anims\LOBOT\RGF\S_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFCOWER_PRONE_LSLEEVE" file="Anims\LOBOT\RGF\S_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<!-- Prone, get hit and die, empty hands -->
<AnimSurface name="LBT_RGFDIE_PRONE_HEAD" file="Anims\LOBOT\RGF\F_P_DIE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="LBT_RGFDIE_PRONE_HANDS" file="Anims\LOBOT\RGF\F_P_DIE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
@@ -2199,44 +2199,44 @@
<AnimSurface name="LBT_RGFRIFLE_COWER_CAMOHELMET" file="Anims\LOBOT\RGF\F_R_COWER_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_COWER_LSLEEVE" file="Anims\LOBOT\RGF\F_R_COWER_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Prone cower, rifle -->
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HEAD" file="Anims\LOBOT\RGF\S_R_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HANDS" file="Anims\LOBOT\RGF\S_R_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_TORSO" file="Anims\LOBOT\RGF\S_R_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_LEGS" file="Anims\LOBOT\RGF\S_R_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SHADOW" file="Anims\LOBOT\RGF\S_R_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_AR" file="Anims\LOBOT\RGF\S_R_PRNCOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_AK47" file="Anims\LOBOT\RGF\S_R_PRNCOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_FAL" file="Anims\LOBOT\RGF\S_R_PRNCOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_FAMAS" file="Anims\LOBOT\RGF\S_R_PRNCOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SCARH" file="Anims\LOBOT\RGF\S_R_PRNCOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SHTGN" file="Anims\LOBOT\RGF\S_R_PRNCOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SAIGA" file="Anims\LOBOT\RGF\S_R_PRNCOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SPAS12" file="Anims\LOBOT\RGF\S_R_PRNCOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MOSIN" file="Anims\LOBOT\RGF\S_R_PRNCOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MP5" file="Anims\LOBOT\RGF\S_R_PRNCOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_P90" file="Anims\LOBOT\RGF\S_R_PRNCOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M1A1" file="Anims\LOBOT\RGF\S_R_PRNCOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PPSH41" file="Anims\LOBOT\RGF\S_R_PRNCOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M82" file="Anims\LOBOT\RGF\S_R_PRNCOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_DRAGUNOV" file="Anims\LOBOT\RGF\S_R_PRNCOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PSG1" file="Anims\LOBOT\RGF\S_R_PRNCOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_TRG42" file="Anims\LOBOT\RGF\S_R_PRNCOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PATRIOT" file="Anims\LOBOT\RGF\S_R_PRNCOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PKM" file="Anims\LOBOT\RGF\S_R_PRNCOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SAW" file="Anims\LOBOT\RGF\S_R_PRNCOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_RPK" file="Anims\LOBOT\RGF\S_R_PRNCOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M14" file="Anims\LOBOT\RGF\S_R_PRNCOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MKL" file="Anims\LOBOT\RGF\S_R_PRNCOW_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BP" file="Anims\LOBOT\RGF\S_R_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BERET" file="Anims\LOBOT\RGF\S_R_PRNCOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_VEST" file="Anims\LOBOT\RGF\S_R_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HELMET" file="Anims\LOBOT\RGF\S_R_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_GMASK" file="Anims\LOBOT\RGF\S_R_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_NVG" file="Anims\LOBOT\RGF\S_R_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BOONEY" file="Anims\LOBOT\RGF\S_R_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PADS" file="Anims\LOBOT\RGF\S_R_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_CAMOHELMET" file="Anims\LOBOT\RGF\S_R_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_LSLEEVE" file="Anims\LOBOT\RGF\S_R_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HEAD" file="Anims\LOBOT\RGF\S_R_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HANDS" file="Anims\LOBOT\RGF\S_R_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_TORSO" file="Anims\LOBOT\RGF\S_R_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_LEGS" file="Anims\LOBOT\RGF\S_R_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SHADOW" file="Anims\LOBOT\RGF\S_R_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_AR" file="Anims\LOBOT\RGF\S_R_PRNCOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_AK47" file="Anims\LOBOT\RGF\S_R_PRNCOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_FAL" file="Anims\LOBOT\RGF\S_R_PRNCOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_FAMAS" file="Anims\LOBOT\RGF\S_R_PRNCOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SCARH" file="Anims\LOBOT\RGF\S_R_PRNCOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SHTGN" file="Anims\LOBOT\RGF\S_R_PRNCOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SAIGA" file="Anims\LOBOT\RGF\S_R_PRNCOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SPAS12" file="Anims\LOBOT\RGF\S_R_PRNCOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MOSIN" file="Anims\LOBOT\RGF\S_R_PRNCOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MP5" file="Anims\LOBOT\RGF\S_R_PRNCOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_P90" file="Anims\LOBOT\RGF\S_R_PRNCOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M1A1" file="Anims\LOBOT\RGF\S_R_PRNCOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PPSH41" file="Anims\LOBOT\RGF\S_R_PRNCOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M82" file="Anims\LOBOT\RGF\S_R_PRNCOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_DRAGUNOV" file="Anims\LOBOT\RGF\S_R_PRNCOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PSG1" file="Anims\LOBOT\RGF\S_R_PRNCOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_TRG42" file="Anims\LOBOT\RGF\S_R_PRNCOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PATRIOT" file="Anims\LOBOT\RGF\S_R_PRNCOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PKM" file="Anims\LOBOT\RGF\S_R_PRNCOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SAW" file="Anims\LOBOT\RGF\S_R_PRNCOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_RPK" file="Anims\LOBOT\RGF\S_R_PRNCOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M14" file="Anims\LOBOT\RGF\S_R_PRNCOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MKL" file="Anims\LOBOT\RGF\S_R_PRNCOW_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BP" file="Anims\LOBOT\RGF\S_R_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BERET" file="Anims\LOBOT\RGF\S_R_PRNCOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_VEST" file="Anims\LOBOT\RGF\S_R_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HELMET" file="Anims\LOBOT\RGF\S_R_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_GMASK" file="Anims\LOBOT\RGF\S_R_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_NVG" file="Anims\LOBOT\RGF\S_R_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BOONEY" file="Anims\LOBOT\RGF\S_R_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PADS" file="Anims\LOBOT\RGF\S_R_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_CAMOHELMET" file="Anims\LOBOT\RGF\S_R_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_LSLEEVE" file="Anims\LOBOT\RGF\S_R_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<!-- Prone, roll to the side, rifle -->
<AnimSurface name="LBT_RGFRIFLE_ROLL_SIDE_HEAD" file="Anims\LOBOT\RGF\S_R_ROLL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_ROLL_SIDE_HANDS" file="Anims\LOBOT\RGF\S_R_ROLL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
@@ -23,7 +23,7 @@
<AnimSurface name="LBT_RGFRIFLE_HIT_UZI" file="Anims\LOBOT\RGF\F_HIT_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PAIN_UZI" file="Anims\LOBOT\RGF\F_R_PAIN_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_COWER_UZI" file="Anims\LOBOT\RGF\F_R_COWER_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_UZI" file="Anims\LOBOT\RGF\S_R_PRNCOW_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_UZI" file="Anims\LOBOT\RGF\S_R_PRNCOW_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_ROLL_SIDE_UZI" file="Anims\LOBOT\RGF\S_R_ROLL_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_LOOK_UZI" file="Anims\LOBOT\RGF\F_R_LOOK_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGFRIFLE_CLEAN_UZI" file="Anims\LOBOT\RGF\F_R_CLEAN_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.