- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not needed anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1487 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2012-08-04 17:54:08 +00:00
parent ec468eaa8e
commit 9c5d7f64f2
-6
View File
@@ -1812,12 +1812,6 @@ OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100
; If a barrel is not in someone's inventory, it cools down a little bit better.
OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
; Should the temperature of all items lying on the ground in a sector be set to zero upon loading a different sector?
; Due to engine limitations, the temperature will otherwise stay what I was when another sector was loaded.
; This can be exploited, but why would you do that?
; Note: This only applies to items lying on the ground. The inventory of your mercs will cool down wherever they are.
OVERHEATING_SET_ZERO_UPON_NEW_SECTOR = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************