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- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not needed anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1487 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1812,12 +1812,6 @@ OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100
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; If a barrel is not in someone's inventory, it cools down a little bit better.
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; If a barrel is not in someone's inventory, it cools down a little bit better.
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OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
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OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
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; Should the temperature of all items lying on the ground in a sector be set to zero upon loading a different sector?
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; Due to engine limitations, the temperature will otherwise stay what I was when another sector was loaded.
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; This can be exploited, but why would you do that?
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; Note: This only applies to items lying on the ground. The inventory of your mercs will cool down wherever they are.
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OVERHEATING_SET_ZERO_UPON_NEW_SECTOR = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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