Remove UINT8 conversions

This commit is contained in:
Asdow
2024-11-18 23:12:00 +02:00
parent ca1112313a
commit 9fb29cf444
+2 -2
View File
@@ -572,11 +572,11 @@ void UpdateAniTiles( )
{
// Do sound....
// PlayJA2Sample( AIR_ESCAPING_1, RATE_11025, SoundVolume( HIGHVOLUME, pNode->sGridNo ), 1, SoundDir( pNode->sGridNo ) );
NewSmokeEffect( pNode->sGridNo, (UINT16)pNode->uiUserData, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, (UINT8)pNode->ubUserData2 );
NewSmokeEffect( pNode->sGridNo, (UINT16)pNode->uiUserData, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, pNode->ubUserData2 );
}
else
{
SpreadEffect( pNode->sGridNo, (UINT8)Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubRadius, (UINT16)pNode->uiUserData, (UINT8)pNode->ubUserData2, FALSE, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, -1 );
SpreadEffect( pNode->sGridNo, (UINT8)Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubRadius, (UINT16)pNode->uiUserData, pNode->ubUserData2, FALSE, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, -1 );
}
// Forfait any other animations this frame....
return;