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Update _ChineseText.cpp (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2613 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+37
-34
@@ -251,17 +251,17 @@ CHAR16 Message[][STRING_LENGTH] =
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L"不易修复", //"hard to repair",
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L"杀伤力高", //"high damage",
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L"杀伤力低", //"low damage",
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L"射速快", //"quick firing",
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L"射速慢", //"slow firing",
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L"射击快", //"quick firing",
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L"射击慢", //"slow firing",
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L"射程远", //"long range",
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L"射程近", //"short range",
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L"轻盈", //"light",
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L"笨重", //"heavy",
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L"小巧", //"small",
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L"高速扫射", //"fast burst fire",
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L"无法扫射", //"no burst fire",
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L"装弹量大", //"large magazine",
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L"装弹量少", //"small magazine",
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L"射速高", //"fast burst fire",
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L"没有点射限制", //"no burst fire",
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L"大容弹量", //"large magazine",
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L"小容弹量", //"small magazine",
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// In the following two lines, all %s's are merc names
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@@ -1369,12 +1369,12 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
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L"精度",
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L"可靠性",
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L"修理难度",
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L"举枪所需AP",
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L"单发所需AP",
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L"点射所需AP",
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L"连发所需AP", //10
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L"上弹所需AP",
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L"手动上弹所需AP",
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L"举枪AP",
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L"单发AP",
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L"点射AP",
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L"连发AP", //10
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L"上弹AP",
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L"手动上弹AP",
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L"消焰",
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L"噪音(越低越好)",
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L"命中修正",
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@@ -1382,13 +1382,13 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
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L"精瞄修正",
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L"精瞄加成所需最小距离",
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L"两角架修正",
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L"投掷所需AP", //20
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L"发射所需AP",
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L"捅人所需AP",
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L"投掷AP", //20
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L"发射AP",
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L"捅人AP",
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L"无法单发!",
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L"无点射模式!",
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L"无连发模式!",
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L"击打所需AP",
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L"格斗AP",
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};
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STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
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@@ -1609,18 +1609,18 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
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L"点射惩罚修正(越高越好)", // 10
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L"连发惩罚修正(越高越好)",
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L"AP修正",
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L"点射所需AP修正(越低越好)",
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L"连发所需AP修正(越低越好)",
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L"举枪所需AP修正(越低越好)", // 15
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L"上弹所需AP修正(越低越好)",
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L"点射AP修正(越低越好)",
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L"连发AP修正(越低越好)",
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L"举枪AP修正(越低越好)", // 15
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L"上弹AP修正(越低越好)",
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L"弹容量修正",
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L"攻击所需AP修正(越低越好)",
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L"攻击AP修正(越低越好)",
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L"杀伤修正",
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L"近战杀伤修正", // 20
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L"林地伪装",
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L"城市伪装",
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L"沙漠伪装",
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L"雪地伪装",
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L"丛林迷彩",
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L"城市迷彩",
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L"沙漠迷彩",
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L"雪地迷彩",
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L"潜行修正", // 25
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L"听觉距离修正",
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L"视距修正",
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@@ -1628,7 +1628,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
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L"夜晚视距修正",
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L"亮光下视距修正", //30
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L"洞穴视距修正",
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L"视野狭窄百分比(越低越好)",
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L"隧道视野百分比(越低越好)",
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L"精瞄加成所需最小距离",
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};
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@@ -2405,8 +2405,8 @@ STR16 pSenderNameList[] =
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STR16 pTraverseStrings[] =
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{
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/*
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L"Previous",
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L"Next",
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L"上一页",
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L"下一页",
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*/
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L"上一个",
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L"下一个",
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@@ -4186,8 +4186,8 @@ STR16 zOptionsText[] =
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L"保存游戏", //"Save Game",
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L"载入游戏", //"Load Game",
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L"退出", //"Quit",
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L"Next",
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L"Prev",
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L"下一页", //L"Next",
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L"上一页", //L"Prev",
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L"完成", //"Done",
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//Text above the slider bars
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@@ -4410,7 +4410,7 @@ STR16 zOptionsToggleText[] =
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L"沉默的Skyrider", //"Silent Skyrider",
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L"降低CPU的使用率", //"Low CPU usage",
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L"Enhanced Description Box",
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L"Forced Turn Mode", // arynn : add forced turn mode
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L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode
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};
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//This is the help text associated with the above toggles.
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@@ -4516,13 +4516,16 @@ STR16 zOptionsScreenHelpText[] =
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//L"When ON, the crows are present in game.",
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L"当打开时,允许乌鸦出现。",
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L"当打开时, I.M.P人物的性格和属性为随机生成。", //"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, game will be saved after each players turn.",
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//L"When ON, game will be saved after each players turn.",
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L"当打开时,游戏将在玩家回合后自动存盘",
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//L"When ON, Skyrider will not talk anymore.",
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L"当打开时,Skyrider将保持沉默。",
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//L"When ON, game will run with much lower CPU usage.",
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L"当打开时,游戏将使用更少的CPU资源。",
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L"When ON, enhanced descriptions will be shown for items and weapons.",
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
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//L"When ON, enhanced descriptions will be shown for items and weapons.",
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L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
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//L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
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L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
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};
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