Update _ChineseText.cpp (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2613 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-03-02 07:06:25 +00:00
parent 74bd6ca4b3
commit 9fe479ab0a
+37 -34
View File
@@ -251,17 +251,17 @@ CHAR16 Message[][STRING_LENGTH] =
L"不易修复", //"hard to repair",
L"杀伤力高", //"high damage",
L"杀伤力低", //"low damage",
L"", //"quick firing",
L"", //"slow firing",
L"", //"quick firing",
L"", //"slow firing",
L"射程远", //"long range",
L"射程近", //"short range",
L"轻盈", //"light",
L"笨重", //"heavy",
L"小巧", //"small",
L"高速扫", //"fast burst fire",
L"无法扫射", //"no burst fire",
L"弹量", //"large magazine",
L"弹量", //"small magazine",
L"速高", //"fast burst fire",
L"没有点射限制", //"no burst fire",
L"大容弹量", //"large magazine",
L"小容弹量", //"small magazine",
// In the following two lines, all %s's are merc names
@@ -1369,12 +1369,12 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"精度",
L"可靠性",
L"修理难度",
L"举枪所需AP",
L"单发所需AP",
L"点射所需AP",
L"连发所需AP", //10
L"上弹所需AP",
L"手动上弹所需AP",
L"举枪AP",
L"单发AP",
L"点射AP",
L"连发AP", //10
L"上弹AP",
L"手动上弹AP",
L"消焰",
L"噪音(越低越好)",
L"命中修正",
@@ -1382,13 +1382,13 @@ STR16 gzWeaponStatsFasthelp[ 27 ] =
L"精瞄修正",
L"精瞄加成所需最小距离",
L"两角架修正",
L"投掷所需AP", //20
L"发射所需AP",
L"捅人所需AP",
L"投掷AP", //20
L"发射AP",
L"捅人AP",
L"无法单发!",
L"无点射模式!",
L"无连发模式!",
L"击打所需AP",
L"格斗AP",
};
STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
@@ -1609,18 +1609,18 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"点射惩罚修正(越高越好)", // 10
L"连发惩罚修正(越高越好)",
L"AP修正",
L"点射所需AP修正(越低越好)",
L"连发所需AP修正(越低越好)",
L"举枪所需AP修正(越低越好)", // 15
L"上弹所需AP修正(越低越好)",
L"点射AP修正(越低越好)",
L"连发AP修正(越低越好)",
L"举枪AP修正(越低越好)", // 15
L"上弹AP修正(越低越好)",
L"弹容量修正",
L"攻击所需AP修正(越低越好)",
L"攻击AP修正(越低越好)",
L"杀伤修正",
L"近战杀伤修正", // 20
L"林地伪装",
L"城市伪装",
L"沙漠伪装",
L"雪地伪装",
L"丛林迷彩",
L"城市迷彩",
L"沙漠迷彩",
L"雪地迷彩",
L"潜行修正", // 25
L"听觉距离修正",
L"视距修正",
@@ -1628,7 +1628,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"夜晚视距修正",
L"亮光下视距修正", //30
L"洞穴视距修正",
L"视野狭窄百分比(越低越好)",
L"隧道视野百分比(越低越好)",
L"精瞄加成所需最小距离",
};
@@ -2405,8 +2405,8 @@ STR16 pSenderNameList[] =
STR16 pTraverseStrings[] =
{
/*
L"Previous",
L"Next",
L"上一页",
L"下一页",
*/
L"上一个",
L"下一个",
@@ -4186,8 +4186,8 @@ STR16 zOptionsText[] =
L"保存游戏", //"Save Game",
L"载入游戏", //"Load Game",
L"退出", //"Quit",
L"Next",
L"Prev",
L"下一页", //L"Next",
L"上一页", //L"Prev",
L"完成", //"Done",
//Text above the slider bars
@@ -4410,7 +4410,7 @@ STR16 zOptionsToggleText[] =
L"沉默的Skyrider", //"Silent Skyrider",
L"降低CPU的使用率", //"Low CPU usage",
L"Enhanced Description Box",
L"Forced Turn Mode", // arynn : add forced turn mode
L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode
};
//This is the help text associated with the above toggles.
@@ -4516,13 +4516,16 @@ STR16 zOptionsScreenHelpText[] =
//L"When ON, the crows are present in game.",
L"当打开时,允许乌鸦出现。",
L"当打开时, I.M.P人物的性格和属性为随机生成。", //"When ON, I.M.P characters will get random personality and attitude.",
L"When ON, game will be saved after each players turn.",
//L"When ON, game will be saved after each players turn.",
L"当打开时,游戏将在玩家回合后自动存盘",
//L"When ON, Skyrider will not talk anymore.",
L"当打开时,Skyrider将保持沉默。",
//L"When ON, game will run with much lower CPU usage.",
L"当打开时,游戏将使用更少的CPU资源。",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
//L"When ON, enhanced descriptions will be shown for items and weapons.",
L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
//L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
};