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Translated new strings for Forced Turn Mode (Russian and Polish)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2625 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3497,8 +3497,8 @@ STR16 zOptionsText[] =
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L"Zapisz grê",
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L"Zapisz grê",
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L"Odczytaj grê",
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L"Odczytaj grê",
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L"Wyjœcie",
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L"Wyjœcie",
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L"Next",
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L">>",
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L"Prev",
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L"<<",
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L"OK",
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L"OK",
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//Text above the slider bars
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//Text above the slider bars
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@@ -3685,7 +3685,7 @@ STR16 zOptionsToggleText[] =
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L"Cichy Skyrider",
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L"Cichy Skyrider",
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L"Niskie obci¹¿enie procesora",
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L"Niskie obci¹¿enie procesora",
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L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
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L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
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L"Forced Turn Mode", // arynn : add forced turn mode
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L"Wymuœ tryb turowy", // arynn : add forced turn mode
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};
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};
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//This is the help text associated with the above toggles.
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//This is the help text associated with the above toggles.
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@@ -3767,7 +3767,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.",
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L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.",
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L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
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L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
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L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
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L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
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L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopuki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
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};
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};
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STR16 gzGIOScreenText[] =
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STR16 gzGIOScreenText[] =
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@@ -3496,11 +3496,11 @@ STR16 SkiMessageBoxText[] =
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STR16 zOptionsText[] =
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STR16 zOptionsText[] =
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{
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{
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//button Text
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//button Text
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L"Ñîõðàíèòü èãðó",
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L"Ñîõðàíèòü",
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L"Çàãðóçèòü èãðó",
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L"Çàãðóçèòü",
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L"Âûõîä",
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L"Âûõîä",
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L"Next",
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L">>",
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L"Prev",
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L"<<",
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L"Ãîòîâî",
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L"Ãîòîâî",
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//Text above the slider bars
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//Text above the slider bars
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@@ -3686,7 +3686,7 @@ STR16 zOptionsToggleText[] =
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L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà",
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L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà",
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L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
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L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
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L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
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L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
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L"Forced Turn Mode", // arynn : add forced turn mode
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L"Òîëüêî ïîøàãîâûé ðåæèì", // arynn : add Forced Turn Mode
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};
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};
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//This is the help text associated with the above toggles.
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//This is the help text associated with the above toggles.
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@@ -3768,7 +3768,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
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L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
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L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
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L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
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L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
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L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
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L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode
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};
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};
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