Translated new strings for Forced Turn Mode (Russian and Polish)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2625 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2009-03-18 12:29:08 +00:00
parent 4c6df7cc2c
commit 9fe8221e31
2 changed files with 10 additions and 10 deletions
+4 -4
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@@ -3497,8 +3497,8 @@ STR16 zOptionsText[] =
L"Zapisz grê", L"Zapisz grê",
L"Odczytaj grê", L"Odczytaj grê",
L"Wyjœcie", L"Wyjœcie",
L"Next", L">>",
L"Prev", L"<<",
L"OK", L"OK",
//Text above the slider bars //Text above the slider bars
@@ -3685,7 +3685,7 @@ STR16 zOptionsToggleText[] =
L"Cichy Skyrider", L"Cichy Skyrider",
L"Niskie obci¹¿enie procesora", L"Niskie obci¹¿enie procesora",
L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
L"Forced Turn Mode", // arynn : add forced turn mode L"Wymuœ tryb turowy", // arynn : add forced turn mode
}; };
//This is the help text associated with the above toggles. //This is the help text associated with the above toggles.
@@ -3767,7 +3767,7 @@ STR16 zOptionsScreenHelpText[] =
L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.", L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.",
L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.", L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.", L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopuki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
}; };
STR16 gzGIOScreenText[] = STR16 gzGIOScreenText[] =
+6 -6
View File
@@ -3496,11 +3496,11 @@ STR16 SkiMessageBoxText[] =
STR16 zOptionsText[] = STR16 zOptionsText[] =
{ {
//button Text //button Text
L"Ñîõðàíèòü èãðó", L"Ñîõðàíèòü",
L"Çàãðóçèòü èãðó", L"Çàãðóçèòü",
L"Âûõîä", L"Âûõîä",
L"Next", L">>",
L"Prev", L"<<",
L"Ãîòîâî", L"Ãîòîâî",
//Text above the slider bars //Text above the slider bars
@@ -3686,7 +3686,7 @@ STR16 zOptionsToggleText[] =
L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà", L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà",
L"Íèçêàÿ çàãðóçêà ïðîöåññîðà", L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
L"Forced Turn Mode", // arynn : add forced turn mode L"Òîëüêî ïîøàãîâûé ðåæèì", // arynn : add Forced Turn Mode
}; };
//This is the help text associated with the above toggles. //This is the help text associated with the above toggles.
@@ -3768,7 +3768,7 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.", L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.", L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode
}; };