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- Bugfix: Wrong savegame version (104 instead of 106) was used for Daeltar's Airport externalization and so we could not load older savegames (without airport externalization)
- Enabled USE_AGGRESSIVE_ASSERTIONS in Debug.h git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2804 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-2
@@ -20,11 +20,12 @@ extern CHAR16 zTrackingNumber[16];
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//
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SAVE_GAME_VERSION 105 //104 //103 //102 //101 //100 // 99
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#define SAVE_GAME_VERSION 106 //104 //103 //102 //101 //100 // 99
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//these I don't so much need here
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#define CURRENT_SAVEGAME_DATATYPE_VERSION 105
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#define CURRENT_SAVEGAME_DATATYPE_VERSION 106
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#define AIRPORT_SAVEGAME_DATATYPE_CHANGE 106 // Before this, we did not have airport externalized
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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//#define SECOND_SAVEGAME_DATATYPE_CHANGE 999, #define CURRENT_SAVEGAME_DATATYPE_VERSION 999
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@@ -4142,7 +4142,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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}
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//Dealtar's Airport Externalization
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if( SaveGameHeader.uiSavedGameVersion >= 104 )
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if( SaveGameHeader.uiSavedGameVersion >= AIRPORT_SAVEGAME_DATATYPE_CHANGE )
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{
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if ( !gPostalService.LoadShipmentListFromSaveGameFile(hFile) )
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{
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@@ -55,7 +55,7 @@ inline void _Null() { }
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//
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// Uncomment the follow to turn on more aggressive assertions
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//
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//#define USE_AGGRESSIVE_ASSERTIONS
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#define USE_AGGRESSIVE_ASSERTIONS
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#ifdef FORCE_ASSERTS_ON
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