- New feature: Remove attachments and unload all weapons in sector (Shift+F)

- Fix for grenade launchers (allow reloading with valid ammunition only)
- Fix for stacking items in sector



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@855 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-04-19 09:28:28 +00:00
parent 198d1fe9d3
commit a17a3f7cc8
16 changed files with 102 additions and 22 deletions
+4
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@@ -434,6 +434,10 @@ void LoadGameExternalOptions()
// Soldier tool tips
gGameExternalOptions.gfAllowSoldierToolTips = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_SOLDIER_TOOL_TIPS",0);
// Unload weapons & remove attachments
gGameExternalOptions.gfShiftFUnloadWeapons = iniReader.ReadBoolean("JA2 Tactical Settings","SHIFT_F_UNLOAD_WEAPONS",1);
gGameExternalOptions.gfShiftFRemoveAttachments = iniReader.ReadBoolean("JA2 Tactical Settings","SHIFT_F_REMOVE_ATTACHMENTS",1);
//################# Rain Settings ##################
// Rain settings
+3
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@@ -251,6 +251,9 @@ typedef struct
UINT32 ubVisDistDecreasePerRainIntensity;
BOOLEAN gfAllowLimitedVision;
BOOLEAN gfShiftFUnloadWeapons;
BOOLEAN gfShiftFRemoveAttachments;
// Rain settings
BOOLEAN gfAllowRain;
UINT32 gusRainChancePerDay;
+2 -2
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@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
wchar_t zVersionLabel[256] = { L"Release v1.13.839" };
wchar_t zVersionLabel[256] = { L"Release v1.13.844" };
#endif
INT8 czVersionNumber[16] = { "Build 07.04.07" }; //YY.MM.DD
INT8 czVersionNumber[16] = { "Build 07.04.19" }; //YY.MM.DD
wchar_t zTrackingNumber[16] = { L"Z" };
+1 -1
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@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.830_RU.exe"
OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.844_EN.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+5 -2
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@@ -3252,8 +3252,11 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
// IsAGLorRL = TRUE;
// }
//}
pTargetObj->usGunAmmoItem = pAttachment->usItem;
if ( fValidLaunchable )
{
pTargetObj->usGunAmmoItem = pAttachment->usItem;
}
}
}
+5 -5
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@@ -2167,11 +2167,11 @@ INT16 MinAPsToThrow( SOLDIERTYPE *pSoldier, INT16 sGridNo, UINT8 ubAddTurningCos
// Is it the same as he's facing?
if ( ubDirection != pSoldier->bDirection )
{
//Lalien: disabled it again
//AXP 25.03.2007: Reenabled look cost
//iAPCost += GetAPsToLook( pSoldier );
}
{
//Lalien: disabled it again
//AXP 25.03.2007: Reenabled look cost
//iAPCost += GetAPsToLook( pSoldier );
}
}
}
else
+64 -1
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@@ -227,7 +227,7 @@ UINT8 gubCheatLevel = STARTING_CHEAT_LEVEL;
extern void StackObjs( OBJECTTYPE * pSourceObj, OBJECTTYPE * pTargetObj, UINT8 ubNumberToCopy );
extern BOOLEAN CompatibleAmmoForGun( OBJECTTYPE *pTryObject, OBJECTTYPE *pTestObject );
extern void DetermineWhichAssignmentMenusCanBeShown( void );
extern void DetermineWhichMilitiaControlMenusCanBeShown( void ); //lal
extern void DetermineWhichMilitiaControlMenusCanBeShown( void ); //lalien
void GetTBMouseButtonInput( UINT32 *puiNewEvent )
{
@@ -2555,6 +2555,65 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
break;
case 'F':
if ( !(gTacticalStatus.fEnemyInSector) )
{
HandleAllReachAbleItemsInTheSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
for ( UINT32 uiLoop = 0; uiLoop < guiNumWorldItems; uiLoop++ ) //for all items in sector
{
if ( (gWorldItems[ uiLoop ].fExists) && (gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_REACHABLE) )//item exists and is reachable
{
if (( Item[ gWorldItems[ uiLoop ].o.usItem ].usItemClass == IC_GUN ) && (gGameExternalOptions.gfShiftFUnloadWeapons == TRUE) )//item is a gun and unloading is allowed
{
//Remove magazine
if ( (gWorldItems[ uiLoop ].o.usGunAmmoItem != NONE) && (gWorldItems[ uiLoop ].o.ubGunShotsLeft > 0) )
{
OBJECTTYPE newObj; //Create object
CreateItem(gWorldItems[ uiLoop ].o.usGunAmmoItem, 100, &newObj);
newObj.ubShotsLeft[0] = gWorldItems[ uiLoop ].o.ubGunShotsLeft;
gWorldItems[ uiLoop ].o.ubGunShotsLeft = 0;
gWorldItems[ uiLoop ].o.usGunAmmoItem = NONE;
// put it on the ground
AddItemToPool( gWorldItems[ uiLoop ].sGridNo, &newObj, 1, gWorldItems[ uiLoop ].ubLevel, 0 , -1 );
}
}
//remove attachments
if ( gGameExternalOptions.gfShiftFRemoveAttachments == TRUE )
{
for (int bAttachPos = MAX_ATTACHMENTS-1; bAttachPos >= 0; bAttachPos--)
{
if (gWorldItems[ uiLoop ].o.usAttachItem[ bAttachPos ] != NOTHING)
{
if ( !Item[ gWorldItems[ uiLoop ].o.usAttachItem[ bAttachPos ] ].inseparable )
{
OBJECTTYPE newObj;
if (RemoveAttachment( &(gWorldItems[ uiLoop ].o), bAttachPos, &newObj ))
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[ ATTACHMENT_REMOVED ] );
}
// put it on the ground
AddItemToPool( gWorldItems[ uiLoop ].sGridNo, &newObj, 1, gWorldItems[ uiLoop ].ubLevel, 0 , -1 );
}
}
}
}
}
}
}
break;
case 'D':
if ( gGameSettings.fOptions[TOPTION_DROP_ALL] )
{
@@ -3277,6 +3336,8 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
case 'S':
if (! ( gTacticalStatus.fEnemyInSector ) )
{
HandleAllReachAbleItemsInTheSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
for ( UINT32 uiLoop = 0; uiLoop < guiNumWorldItems; uiLoop++ )
{
if ( ( gWorldItems[ uiLoop ].fExists) && (gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_REACHABLE) )//item exists and is reachable
@@ -3305,6 +3366,8 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
}
}
//HandleAllReachAbleItemsInTheSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
}
break;
+5 -6
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@@ -247,8 +247,8 @@ BOOLEAN LoadItemInfo(UINT16 ubIndex, STR16 pNameString, STR16 pInfoString )
}
#endif
#ifdef POLISH
switch( pNameString[ i ] )
#ifdef POLISH
switch( pNameString[ i ] )
{
case 260: pInfoString[ i ] = 165; break;
case 262: pInfoString[ i ] = 198; break;
@@ -271,10 +271,10 @@ BOOLEAN LoadItemInfo(UINT16 ubIndex, STR16 pNameString, STR16 pInfoString )
case 380: pInfoString[ i ] = 191; break;
case 378: pInfoString[ i ] = 376; break;
}
#endif
#endif
#ifdef RUSSIAN
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szItemDesc [j] == 208) //d0
{
// This character determines the special character
@@ -372,8 +372,7 @@ BOOLEAN LoadItemInfo(UINT16 ubIndex, STR16 pNameString, STR16 pInfoString )
// }
//}
#endif
}
}
else
{
pInfoString[i] ='\0';
+1
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@@ -549,6 +549,7 @@ enum
DOOR_IS_BUSY,
VEHICLE_VITAL_STATS_POPUPTEXT,
NO_LOS_TO_TALK_TARGET,
ATTACHMENT_REMOVED,
};
enum{
+1
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@@ -1406,6 +1406,7 @@ wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
L"Iemand anders probeert deze deur te gebruiken.", // L"Somebody else is trying to use this door.",
L"Gezondheid: %d/%d\nBrandstof: %d/%d", //L"Health: %d/%d\nFuel: %d/%d",
L"%s kan %s niet zien.", // Cannot see person trying to talk to
L"Attachment removed",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2 -1
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@@ -1406,7 +1406,8 @@ wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
L"Lock destroyed",
L"Somebody else is trying to use this door.",
L"Health: %d/%d\nFuel: %d/%d",
L"%s cannot see %s.", // Cannot see person trying to talk to
L"%s cannot see %s.", // Cannot see person trying to talk to
L"Attachment removed",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2 -1
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@@ -1395,7 +1395,8 @@ wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
L"Verrou détruit",
L"Quelqu'un d'autre veut essayer sur cette porte.",
L"Etat : %d/%d\nCarburant : %d/%d",
L"%s ne peut pas voir %s.", // Cannot see person trying to talk to
L"%s ne peut pas voir %s.", // Cannot see person trying to talk to
L"Attachment removed",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+1
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@@ -1370,6 +1370,7 @@ wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
L"Noch jemand an der Tür.",
L"Gesundh.: %d/%d\nTank: %d/%d",
L"%s kann %s nicht sehen.", // Cannot see person trying to talk to
L"Attachment removed",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2 -1
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@@ -1389,7 +1389,8 @@ wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
L"Serratura distrutta",
L"Qualcun altro sta provando a utilizzare questa porta.",
L"Salute: %d/%d\nCarburante: %d/%d",
L"%s non riesce a vedere %s.", // Cannot see person trying to talk to
L"%s non riesce a vedere %s.", // Cannot see person trying to talk to
L"Attachment removed",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2 -1
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@@ -1389,7 +1389,8 @@ wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
L"Zamek zosta³ zniszczony",
L"Ktoœ inny majstruje przy tych drzwiach.",
L"Stan: %d/%d\nPaliwo: %d/%d",
L"%s nie widzi - %s.", // Cannot see person trying to talk to
L"%s nie widzi - %s.", // Cannot see person trying to talk to
L"Attachment removed",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
+2 -1
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@@ -1397,7 +1397,8 @@ wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
L"Çàìîê ðàçðóøåí",
L"Êòî-òî åùå ïûòàåòñÿ âîñïîëüçîâ.ýòîé äâåðüþ.",
L"Çäîðîâüå: %d/%d\nÁåíç: %d/%d",
L"%s íå âèäèò %s.", // Cannot see person trying to talk to
L"%s íå âèäèò %s.", // Cannot see person trying to talk to
L"Attachment removed",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.