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- updated cities.xml handling code so now it is possible to control can player train militia in town or not.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@604 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+18
-26
@@ -49,7 +49,23 @@ INT16 gsUnpaidStrategicSector[ MAX_CHARACTER_COUNT ];
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// the selected list of mercs
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extern BOOLEAN fSelectedListOfMercsForMapScreen[ MAX_CHARACTER_COUNT ];
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// towns with militia training allowed
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BOOLEAN gfMilitiaAllowedInTown[NUM_TOWNS] =
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{
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0, // blank sector
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0, // omerta
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1, // drassen
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1, // alma
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1, // grumm
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0, // tixa
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1, // cambria
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0, // san mona
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0, // estoni
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0, // orta
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1, // balime
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1, // meduna
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1, // chitzena
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};
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// private prototypes
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void PayMilitiaTrainingYesNoBoxCallback( UINT8 bExitValue );
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@@ -1437,31 +1453,7 @@ BOOLEAN MilitiaTrainingAllowedInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSe
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BOOLEAN MilitiaTrainingAllowedInTown( INT8 bTownId )
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{
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switch ( bTownId )
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{
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case DRASSEN:
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case ALMA:
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case GRUMM:
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case CAMBRIA:
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case BALIME:
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case MEDUNA:
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case CHITZENA:
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return(TRUE);
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case OMERTA:
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case ESTONI:
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case SAN_MONA:
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case TIXA:
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case ORTA:
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// can't keep militia in these towns
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return(FALSE);
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case BLANK_SECTOR:
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default:
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// not a town sector!
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return(FALSE);
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}
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return( gfMilitiaAllowedInTown[bTownId] );
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}
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void BuildMilitiaPromotionsString( UINT16 *str )
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@@ -349,6 +349,7 @@ void CrippledVersionFailureToLoadMapCheck();
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extern UINT8 gubTownRebelSentiment[ NUM_TOWNS ];
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extern BOOLEAN gfTownUsesLoyalty[ NUM_TOWNS ];
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extern BOOLEAN gfMilitiaAllowedInTown[NUM_TOWNS];
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#define MAX_CHAR_DATA_LENGTH 500
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@@ -369,7 +370,8 @@ typedef enum
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CITYTABLE_ELEMENT_TOWNPOINT_X,
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CITYTABLE_ELEMENT_TOWNPOINT_Y,
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CITYTABLE_ELEMENT_USES_LOYALTY,
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CITYTABLE_ELEMENT_REBEL_SENTIMENT
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CITYTABLE_ELEMENT_REBEL_SENTIMENT,
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CITYTABLE_ELEMENT_MILITIA
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} CITYTABLE_PARSE_STAGE;
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typedef struct
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@@ -380,6 +382,7 @@ typedef struct
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POINT townPoint;
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BOOLEAN townUsesLoyalty;
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UINT8 townRebelSentiment;
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BOOLEAN townMilitiaAllowed;
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CHAR8 cityName[MAX_TOWN_NAME_LENGHT];
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} cityInfo;
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@@ -467,6 +470,11 @@ citytableStartElementHandle(void *userData, const char *name, const char **atts)
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pData->curElement = CITYTABLE_ELEMENT_REBEL_SENTIMENT;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "townMilitiaAllowed") == 0 && pData->curElement == CITYTABLE_ELEMENT_CITY)
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{
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pData->curElement = CITYTABLE_ELEMENT_MILITIA;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "baseSector") == 0 && pData->curElement == CITYTABLE_ELEMENT_CITY)
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{
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pData->curElement = CITYTABLE_ELEMENT_BASESECTOR;
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@@ -561,6 +569,7 @@ citytableEndElementHandle(void *userData, const char *name)
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pTownPoints [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townPoint;
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gfTownUsesLoyalty [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townUsesLoyalty;
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gubTownRebelSentiment [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townRebelSentiment;
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gfMilitiaAllowedInTown[pData->curCityInfo.uiIndex ] = pData->curCityInfo.townMilitiaAllowed;
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mbstowcs( pTownNames[pData->curCityInfo.uiIndex], pData->curCityInfo.cityName, MAX_TOWN_NAME_LENGHT);
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}
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@@ -595,6 +604,12 @@ citytableEndElementHandle(void *userData, const char *name)
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else if ( !pData->curCityInfo.townRebelSentiment )
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pData->curCityInfo.townRebelSentiment = 1;
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}
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else if(strcmp(name, "townMilitiaAllowed") == 0 && pData->curElement == CITYTABLE_ELEMENT_MILITIA )
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{
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pData->curElement = CITYTABLE_ELEMENT_CITY;
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pData->curCityInfo.townMilitiaAllowed = (BOOLEAN)atol(pData->szCharData);
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}
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else if(strcmp(name, "baseSector") == 0 && pData->curElement == CITYTABLE_ELEMENT_BASESECTOR)
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{
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pData->curElement = CITYTABLE_ELEMENT_CITY;
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@@ -660,6 +675,8 @@ BOOLEAN WriteInStrategicMapSectorTownNames(STR fileName)
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FilePrintf(hFile,"\t\t\t<townRebelSentiment>%d</townRebelSentiment>\r\n", gubTownRebelSentiment[cnt] );
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FilePrintf(hFile,"\t\t\t<townMilitiaAllowed>%d</townMilitiaAllowed>\r\n", gfMilitiaAllowedInTown[cnt] );
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FilePrintf(hFile,"\t\t\t<baseSector>\r\n");
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FilePrintf(hFile,"\t\t\t\t<x>%d</x>\r\n",(sBaseSectorList[cnt-1]%16)+1);
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FilePrintf(hFile,"\t\t\t\t<y>%d</y>\r\n",(sBaseSectorList[cnt-1]/16)+1);
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