- updated cities.xml handling code so now it is possible to control can player train militia in town or not.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@604 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-10-23 19:13:58 +00:00
parent a9b21bda21
commit a2e54a2cd4
2 changed files with 36 additions and 27 deletions
+18 -26
View File
@@ -49,7 +49,23 @@ INT16 gsUnpaidStrategicSector[ MAX_CHARACTER_COUNT ];
// the selected list of mercs
extern BOOLEAN fSelectedListOfMercsForMapScreen[ MAX_CHARACTER_COUNT ];
// towns with militia training allowed
BOOLEAN gfMilitiaAllowedInTown[NUM_TOWNS] =
{
0, // blank sector
0, // omerta
1, // drassen
1, // alma
1, // grumm
0, // tixa
1, // cambria
0, // san mona
0, // estoni
0, // orta
1, // balime
1, // meduna
1, // chitzena
};
// private prototypes
void PayMilitiaTrainingYesNoBoxCallback( UINT8 bExitValue );
@@ -1437,31 +1453,7 @@ BOOLEAN MilitiaTrainingAllowedInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSe
BOOLEAN MilitiaTrainingAllowedInTown( INT8 bTownId )
{
switch ( bTownId )
{
case DRASSEN:
case ALMA:
case GRUMM:
case CAMBRIA:
case BALIME:
case MEDUNA:
case CHITZENA:
return(TRUE);
case OMERTA:
case ESTONI:
case SAN_MONA:
case TIXA:
case ORTA:
// can't keep militia in these towns
return(FALSE);
case BLANK_SECTOR:
default:
// not a town sector!
return(FALSE);
}
return( gfMilitiaAllowedInTown[bTownId] );
}
void BuildMilitiaPromotionsString( UINT16 *str )
+18 -1
View File
@@ -349,6 +349,7 @@ void CrippledVersionFailureToLoadMapCheck();
extern UINT8 gubTownRebelSentiment[ NUM_TOWNS ];
extern BOOLEAN gfTownUsesLoyalty[ NUM_TOWNS ];
extern BOOLEAN gfMilitiaAllowedInTown[NUM_TOWNS];
#define MAX_CHAR_DATA_LENGTH 500
@@ -369,7 +370,8 @@ typedef enum
CITYTABLE_ELEMENT_TOWNPOINT_X,
CITYTABLE_ELEMENT_TOWNPOINT_Y,
CITYTABLE_ELEMENT_USES_LOYALTY,
CITYTABLE_ELEMENT_REBEL_SENTIMENT
CITYTABLE_ELEMENT_REBEL_SENTIMENT,
CITYTABLE_ELEMENT_MILITIA
} CITYTABLE_PARSE_STAGE;
typedef struct
@@ -380,6 +382,7 @@ typedef struct
POINT townPoint;
BOOLEAN townUsesLoyalty;
UINT8 townRebelSentiment;
BOOLEAN townMilitiaAllowed;
CHAR8 cityName[MAX_TOWN_NAME_LENGHT];
} cityInfo;
@@ -467,6 +470,11 @@ citytableStartElementHandle(void *userData, const char *name, const char **atts)
pData->curElement = CITYTABLE_ELEMENT_REBEL_SENTIMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "townMilitiaAllowed") == 0 && pData->curElement == CITYTABLE_ELEMENT_CITY)
{
pData->curElement = CITYTABLE_ELEMENT_MILITIA;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "baseSector") == 0 && pData->curElement == CITYTABLE_ELEMENT_CITY)
{
pData->curElement = CITYTABLE_ELEMENT_BASESECTOR;
@@ -561,6 +569,7 @@ citytableEndElementHandle(void *userData, const char *name)
pTownPoints [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townPoint;
gfTownUsesLoyalty [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townUsesLoyalty;
gubTownRebelSentiment [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townRebelSentiment;
gfMilitiaAllowedInTown[pData->curCityInfo.uiIndex ] = pData->curCityInfo.townMilitiaAllowed;
mbstowcs( pTownNames[pData->curCityInfo.uiIndex], pData->curCityInfo.cityName, MAX_TOWN_NAME_LENGHT);
}
@@ -595,6 +604,12 @@ citytableEndElementHandle(void *userData, const char *name)
else if ( !pData->curCityInfo.townRebelSentiment )
pData->curCityInfo.townRebelSentiment = 1;
}
else if(strcmp(name, "townMilitiaAllowed") == 0 && pData->curElement == CITYTABLE_ELEMENT_MILITIA )
{
pData->curElement = CITYTABLE_ELEMENT_CITY;
pData->curCityInfo.townMilitiaAllowed = (BOOLEAN)atol(pData->szCharData);
}
else if(strcmp(name, "baseSector") == 0 && pData->curElement == CITYTABLE_ELEMENT_BASESECTOR)
{
pData->curElement = CITYTABLE_ELEMENT_CITY;
@@ -660,6 +675,8 @@ BOOLEAN WriteInStrategicMapSectorTownNames(STR fileName)
FilePrintf(hFile,"\t\t\t<townRebelSentiment>%d</townRebelSentiment>\r\n", gubTownRebelSentiment[cnt] );
FilePrintf(hFile,"\t\t\t<townMilitiaAllowed>%d</townMilitiaAllowed>\r\n", gfMilitiaAllowedInTown[cnt] );
FilePrintf(hFile,"\t\t\t<baseSector>\r\n");
FilePrintf(hFile,"\t\t\t\t<x>%d</x>\r\n",(sBaseSectorList[cnt-1]%16)+1);
FilePrintf(hFile,"\t\t\t\t<y>%d</y>\r\n",(sBaseSectorList[cnt-1]/16)+1);