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- updated language defines (thx to Sergeant_Kolja)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@603 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -504,9 +504,26 @@ void DisplaySirtechSplashScreen()
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// FilenameForBPP("INTERFACE\\TShold.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
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{
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FilenameForBPP("GERMAN\\SPLASH_GERMAN.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
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{
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/*
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* This is the place, where most non english coders stranding.
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* Don't hesitate, don't give up!
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* I'll now tell You what You made wrong
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* (2006-10-10, Sergeant_Kolja)
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*/
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#ifdef _DEBUG
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# if defined(ENGLISH)
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AssertMsg( 0, String( "Wheter English nor German works. May be You built English - but have only German or other foreign Disk?" ) );
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# elif defined(GERMAN)
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AssertMsg( 0, String( "Weder Englisch noch Deutsch geht. Deutsche Version kompiliert und mit englischer CDs gestartet? Das geht nicht!" ) );
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# endif
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#endif
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AssertMsg( 0, String( "Failed to load %s", VObjectDesc.ImageFile ) );
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return;
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}
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}
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GetVideoObject(&hPixHandle, uiLogoID);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0,(SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, VO_BLT_SRCTRANSPARENCY,NULL);
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+43
-3
@@ -1,18 +1,58 @@
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#ifndef __LANGUAGE_DEFINES_H
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#define __LANGUAGE_DEFINES_H
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//ONLY ONE OF THESE CAN BE DEFINED AT A TIME!
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#pragma once
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/* ============================================================================
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* ONLY ONE OF THESE LANGUAGES CAN BE DEFINED AT A TIME!
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* BUT now You can define it _here_ by uncommenting one _or_ (better):
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* You can comment them all out and then set it _global_ in "Preprocessor
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* options" (do it for ALL projects in the workspace and both debug & release)
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* _or_
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* give it do Your MAKEFILE, f.i. make ENGLISH, but keep in mind that some
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* weird make tools will require 'make ENGLISH=1' instead
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*
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* using one of the two later methods will keep this SVN file unchanged for the
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* future, only Your private project files (workspace/solution) will differ
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* from the SVN stuff.
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* (2006-10-10, Sergeant_Kolja)
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*/
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#if !defined(ENGLISH) && !defined(GERMAN) && !defined(RUSSIAN) && !defined(DUTCH) && !defined(POLISH)
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/* please set one manually here (by uncommenting) if not willingly to set Workspace wide */
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#define ENGLISH
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//#define GERMAN
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//#define RUSSIAN
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//#define DUTCH
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//#define POLISH
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#endif
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/* ====================================================================
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* Regardless of if we did it Workspace wide or by uncommenting above,
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* HERE we must see, what languaga was selected. If one, we
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*/
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#if defined(ENGLISH)
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# pragma message(" (Language set to ENGLISH, You'll need english CDs)")
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#elif defined(GERMAN)
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# pragma message(" (Language set to GERMAN, You'll need Topware/german CDs)")
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#elif defined(RUSSIAN)
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# pragma message(" (Language set to RUSSIAN, You'll need russian CDs)")
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#elif defined(DUTCH)
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# pragma message(" (Language set to DUTCH, You'll need dutch CDs)")
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#elif defined(POLISH)
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# pragma message(" (Language set to POLISH, You'll need polish CDs)")
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#else
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# error "At least You have to specify a Language somewhere. See comments above."
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#endif
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#define BLOOD_N_GORE_ENABLED
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//if the language represents words as single chars
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#ifdef TAIWAN
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#define SINGLE_CHAR_WORDS
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