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- updated cities.xml handling code so now it is possible to control can player train militia in town or not.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@604 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -349,6 +349,7 @@ void CrippledVersionFailureToLoadMapCheck();
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extern UINT8 gubTownRebelSentiment[ NUM_TOWNS ];
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extern BOOLEAN gfTownUsesLoyalty[ NUM_TOWNS ];
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extern BOOLEAN gfMilitiaAllowedInTown[NUM_TOWNS];
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#define MAX_CHAR_DATA_LENGTH 500
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@@ -369,7 +370,8 @@ typedef enum
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CITYTABLE_ELEMENT_TOWNPOINT_X,
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CITYTABLE_ELEMENT_TOWNPOINT_Y,
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CITYTABLE_ELEMENT_USES_LOYALTY,
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CITYTABLE_ELEMENT_REBEL_SENTIMENT
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CITYTABLE_ELEMENT_REBEL_SENTIMENT,
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CITYTABLE_ELEMENT_MILITIA
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} CITYTABLE_PARSE_STAGE;
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typedef struct
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@@ -380,6 +382,7 @@ typedef struct
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POINT townPoint;
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BOOLEAN townUsesLoyalty;
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UINT8 townRebelSentiment;
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BOOLEAN townMilitiaAllowed;
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CHAR8 cityName[MAX_TOWN_NAME_LENGHT];
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} cityInfo;
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@@ -467,6 +470,11 @@ citytableStartElementHandle(void *userData, const char *name, const char **atts)
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pData->curElement = CITYTABLE_ELEMENT_REBEL_SENTIMENT;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "townMilitiaAllowed") == 0 && pData->curElement == CITYTABLE_ELEMENT_CITY)
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{
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pData->curElement = CITYTABLE_ELEMENT_MILITIA;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "baseSector") == 0 && pData->curElement == CITYTABLE_ELEMENT_CITY)
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{
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pData->curElement = CITYTABLE_ELEMENT_BASESECTOR;
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@@ -561,6 +569,7 @@ citytableEndElementHandle(void *userData, const char *name)
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pTownPoints [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townPoint;
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gfTownUsesLoyalty [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townUsesLoyalty;
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gubTownRebelSentiment [pData->curCityInfo.uiIndex ] = pData->curCityInfo.townRebelSentiment;
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gfMilitiaAllowedInTown[pData->curCityInfo.uiIndex ] = pData->curCityInfo.townMilitiaAllowed;
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mbstowcs( pTownNames[pData->curCityInfo.uiIndex], pData->curCityInfo.cityName, MAX_TOWN_NAME_LENGHT);
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}
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@@ -595,6 +604,12 @@ citytableEndElementHandle(void *userData, const char *name)
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else if ( !pData->curCityInfo.townRebelSentiment )
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pData->curCityInfo.townRebelSentiment = 1;
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}
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else if(strcmp(name, "townMilitiaAllowed") == 0 && pData->curElement == CITYTABLE_ELEMENT_MILITIA )
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{
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pData->curElement = CITYTABLE_ELEMENT_CITY;
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pData->curCityInfo.townMilitiaAllowed = (BOOLEAN)atol(pData->szCharData);
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}
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else if(strcmp(name, "baseSector") == 0 && pData->curElement == CITYTABLE_ELEMENT_BASESECTOR)
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{
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pData->curElement = CITYTABLE_ELEMENT_CITY;
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@@ -660,6 +675,8 @@ BOOLEAN WriteInStrategicMapSectorTownNames(STR fileName)
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FilePrintf(hFile,"\t\t\t<townRebelSentiment>%d</townRebelSentiment>\r\n", gubTownRebelSentiment[cnt] );
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FilePrintf(hFile,"\t\t\t<townMilitiaAllowed>%d</townMilitiaAllowed>\r\n", gfMilitiaAllowedInTown[cnt] );
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FilePrintf(hFile,"\t\t\t<baseSector>\r\n");
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FilePrintf(hFile,"\t\t\t\t<x>%d</x>\r\n",(sBaseSectorList[cnt-1]%16)+1);
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FilePrintf(hFile,"\t\t\t\t<y>%d</y>\r\n",(sBaseSectorList[cnt-1]/16)+1);
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