Fix: As redisguise happens instantly and not timed as advertised, COVERT_STRIPIFUNCOVERED is now set to TRUE until further notice, the ini value is ignored.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8573 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-06-13 18:14:25 +00:00
parent 374d6aa3fc
commit a3caed7178
+3 -1
View File
@@ -2584,7 +2584,9 @@ void LoadSkillTraitsExternalSettings()
gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse = iniReader.ReadInteger("Covert Ops","COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE", 5, 0, 100);
gSkillTraitValues.usCOEliteUncoverRadius = iniReader.ReadInteger("Covert Ops","COVERT_ELITES_UNCOVER_RADIUS", 6, 0, 20 );
gSkillTraitValues.fCODetectIfBleeding = iniReader.ReadBoolean("Covert Ops","COVERT_DETECTEDIFBLEEDING", FALSE );
gSkillTraitValues.fCOStripIfUncovered = iniReader.ReadBoolean("Covert Ops","COVERT_STRIPIFUNCOVERED", FALSE );
// Flugente: as the 'redisguise after x turns' part is missing the x turns part, this is now permanently set to TRUE until that changes
gSkillTraitValues.fCOStripIfUncovered = TRUE;// iniReader.ReadBoolean( "Covert Ops", "COVERT_STRIPIFUNCOVERED", FALSE );
// Flugente: RADIO OPERATOR
gSkillTraitValues.fROAllowArtillery = iniReader.ReadBoolean("Radio Operator","RADIO_OPERATOR_ARTILLERY", TRUE);