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- Bugfix: Fixed a bug that could cause sector items to be identified as bombs altough they weren't (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -450,7 +450,7 @@ INT32 AddItemToWorld( INT32 sGridNo, OBJECTTYPE *pObject, UINT8 ubLevel, UINT16
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// Add a bomb reference if needed
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// Flugente: we can arm bombs in our inventory and then throw them out, which will cause them to be added to the world. Only way to identify those items is via a check for their bDetonatorType
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if (usFlags & WORLD_ITEM_ARMED_BOMB || ( Item[pObject->usItem].usItemClass & (IC_BOMB) && ( (*pObject)[0]->data.misc.bDetonatorType == BOMB_TIMED ) || ( (*pObject)[0]->data.misc.bDetonatorType == BOMB_REMOTE ) ) )
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if (usFlags & WORLD_ITEM_ARMED_BOMB || ( (Item[pObject->usItem].usItemClass & (IC_BOMB)) && ( ( (*pObject)[0]->data.misc.bDetonatorType == BOMB_TIMED ) || ( (*pObject)[0]->data.misc.bDetonatorType == BOMB_REMOTE ) ) ) )
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{
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iReturn = AddBombToWorld( iItemIndex );
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if (iReturn == -1)
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